Skulk is totally the U/B keyword and MaRo's just playing dumb on Tumblr.
Is he really playing dumb? It's so obviously the intention.
Skulk is totally the U/B keyword and MaRo's just playing dumb on Tumblr.
Vigilance. The traditional red and green ability. Nothing says red and green werewolf more than vigilance.
Man, they are really playing it safe with the planeswalkers. Seems like a good card though.
Err, isn't vigilance white's primary (and blue's secondary) ability?
IIRC vigilance isn't a primary ability for either red or green.
There are a dozen green creatures in standard right now with Vigilance. It's a solidly green ability.
Having lightning bolt on the flip side makes flipping really nice, but +2/+2 vigilance and haste sounds really good too. Too bad you can't bolt someone when she comes into play, but that'd probably bee too good for a 4 mana walker.
I don't like her as much as flip Garruk, but she's still really nice.
Green is secondary w/ Vigilance. It's definitely a weird fit.
It's not trample because the backside has it.What else do you give it though? Reach? That would be underwhelming and pretty defensive. Trample? Also kind of underwhelming. Vigilance works for this pretty well.
It's not trample because the backside has it.
Green is secondary w/ Vigilance. It's definitely a weird fit.
Vigilance is easily one of the best abilities they could've chosen to combo with haste, so I'm glad they picked it. Nice to protect her and stay on the offense.
I wish her +1 on her wolf mode was a bit better. +1/+1 seems kinda lacking to me, even with trample. Maybe I'm just comparing her to Garruk Relentless spitting out Typhoid Wolves every turn though.
The reason its weird is that MaRo keeps saying vigilance is secondary in green when its obviously primary in both white and green now given the number of green vigilance things. Haste and Vigilance are a good choice because it gives you more than 0 reason to ever be on the Human side of the card - you can bolt something off, play a big dude and swing with it.
Skulk is totally the U/B keyword and MaRo's just playing dumb on Tumblr.
there's already too many keywords tbh
Err, isn't vigilance white's primary (and blue's secondary) ability?
IIRC vigilance isn't a primary ability for either red or green.
Vigilance. The traditional red and green ability. Nothing says red and green werewolf more than vigilance.
It's an interesting design because her + on the human side is probably better in general than her +1 on the wolf side, so it creates some strategic depth as to what you do with the card.
I love how open he is about some stuff but I can't stand how obtuse he is about other stuff. It totally is primary in green and white, you're right -- secondary my ass. But you know he's going to keep saying it anyway.
Funnily enough, I think Arlinn has pretty good synergy going up the chain with Chandra, Flamecaller too since Chandra's dumb elementals don't have Trample.
There are ten green cards with the word "vigilance" in the last three years, and 33 white cards.
Yeah, I think there are certainly some games where you're just going to sit there jacking her up and throwing hasty guys at the opponent every turn for a while.
There are ten green cards with the word "vigilance" in the last three years, and 33 white cards.
Yeah that was one of the first things I thought about. Solid base for a R/G midrange/aggro deck.
It's an interesting design because her + on the human side is probably better in general than her +1 on the wolf side, so it creates some strategic depth as to what you do with the card. Her wolf+1 is a pretty funny combo with Atarka's Command, also.
Vigilance has been a classic red ability since Legends!
seems quite good
Arlinn is the most skill testing Planeswalker we've had in maybe...ever.
Macabre Waltz reprint, with new art:
So apparently Liliana is also around in SOI, I thought she'd make her entrance in Eldritch Moon.
It's like haste in green. Green is technically 3rd in haste, but development likes to put the little bit of haste that green gets onto constructed cards, so it seems more prominent than it actually is. The same is the case with Vigilance.I love how open he is about some stuff but I can't stand how obtuse he is about other stuff. It totally is primary in green and white, you're right -- secondary my ass. But you know he's going to keep saying it anyway.
This art is amazing. I love it.Macabre Waltz reprint, with new art:
So apparently Liliana is also around in SOI, I thought she'd make her entrance in Eldritch Moon.
There's certainly a lot of (potentially) good abilities on both sides of the card.
If I were to want a booster box these days, where's the best place to get it (price-wise)?
I'm thinking of jumping back in after years of not playing, but I've long since given away all my cards.
I don't think its as complicated as it looks; it just has a lot of options based on the board state.
But I think the majority of the time the play line when you first drop Arlinn is to make a Wolf and then consider your options from there based on the board. The only time you're going to realistically + when she comes out is if you have a board stall and a guy who can swing in and still defend and you think you can threaten lethal the next turn with a hasty guy. She certainly doesn't win you the game when you're behind, but that's a trait that's limited to the 6 mana+ walkers these days.
Otherwise there's very little reason to + because you threaten the same amount of additional power with a 0 then a plus if you have another guy and the - on the flipside is so good. In a normal situation in standard I would be not surprised if the most common play line is alternating 0s and -1s until Arlinn dies.