divisionbyzorro
Member
The quality of Magic stories has to be judged relative to other Magic stories, okay? :lol
SoI story-wise has been fine.
The quality of Magic stories has to be judged relative to other Magic stories, okay? :lol
Fine is a relative term. Compared to BFZ block it's markedly better but I don't know that I'd say it was particularly good aside from a flavor perspective. And tbh, I don't think that obviously telegraphing the "big reveal" as something that has been obvious since the set was first revealed is necessarily an indication of good writing.
When you can figure out the killer by following the clues, you've done a good job.Fine is a relative term. Compared to BFZ block it's markedly better but I don't know that I'd say it was particularly good aside from a flavor perspective. And tbh, I don't think that obviously telegraphing the "big reveal" as something that has been obvious since the set was first revealed is necessarily an indication of good writing.
When you can figure out the killer by following the clues, you've done a good job.
A bunch of whiny babies complaining that it's not what they wanted doesn't mean you messed up.
Serviceable is way way way way way way better than BFZ.The real clues weren't inherent to the cards or story but, as Ashodin pointed out, the block structure and their inability to move another block up and push Emrakul off a bit. I never said they messed up, please don't put words in my mouth, I just didn't find the writing in particular to be especially noteworthy. Serviceable is about what I'd qualify it as.
I mean, we've got no Nissa Stories, so that's already a marked improvement.
"Ashaya!!"
The only issue I have with the UR/MS so far this block is that there's been a lot of set up and very little pay off. We've had Order of Saint Traft, Sigarda, Thalia, Odric, the Cultists infiltrating the Church, Liliana fucking around with the Chain Veil, and that's not including Nahiri's plot.
Granted, most of this is probably going to go off in EMN.
Not sure if you're talking about pre-Khans, but in Khans block story it seemed pretty obvious that he knew something about Nahiri that he was hiding from Ugin. At that point in the story the Helvault had already been destroyed, so he knew that she was no longer in there. It's not a stretch to think that he'd assume the first thing she'd do when free was planeswalk away, but he wouldn't necessarily know to where.The only real issue I had (and please note that it's small and inconsequential) with how they handled the SOI story was pre-SOI, where Sorin seemed really unsure about where Nahiri was or what happened to her.
A thought crawled up into Sorin's mind like a spider ascending a thread. He frowned, at a loss for what to do about the skulking thought: the knot of complications involving a certain Zendikari kor womanNahiri, the third member of their alliance all those millennia ago. If Sorin managed to find Ugin alive, wouldn't the dragon's first question be about her?
Sorin's hand went to the hilt of his sword. Lithomancy on Tarkir? Had Nahiri traveled here before him and bested the dragon? The oracle's visions had not warned him of any of this.
Ugin's eyes swiveled back to Sorin. "Where is the hedron mage? Where is Nahiri?"
The notion of shame had long since evaporated from Sorin. Over the millennia, Sorin's human frailties and neurosis had grown, blossomed, and withered awayhe was as immune to regret as he was to old age. And yet, for the first time in years, an uncomfortable feeling grew within him, an unpleasant itch, the sense that he was responsiblesolelyfor something important going awry. It wasn't remorse exactly, just a dull, discordant echo ringing in the space where remorse had once resided.
"She isnot here," said Sorin, to no particular patch of air.
"That is clear," said Ugin. "I inquired about her whereabouts. Is she still on Zendikar? We should rejoin her, as soon as I am able to travel."
"I do not believe that she is there," Sorin said carefully.
Ugin's neck pleats fanned in irritation. "Speak facts, you vague thing. She's dead?"
"No," said Sorin. "She lives." The fuller extent of the truth was not something Ugin needed to know at this time, in Sorin's estimation. "I think I may know where she might be."
"Then fetch her to Zendikar. If the titans remain there, we'll need her to rebuild the hedron network."
"Is it crucial that she come?"
"Of course it's crucial," Ugin said. "Your blood magic is great, as is my knowledge of the dwellers of void. But none of our efforts can be made permanent without the lithomancer." Ugin curved his body, bringing his head down close to Sorin's, like a bird regarding a worm with its great eye. "Let me be clear. It must be the three of us. Whatever petty tiff you've had with her, or whatever matter it is you're hiding from me, resolve it. I do not wish to see your face without hers."
There's two things about Kaladesh that I want above all else: Another spellbomb cycle and the second half of the Talisman cycle.
Spellbombs seem likely, but the Talismans are considered too strong for Standard, I believe.
Just look at the 2 mana rock we got in shadows for confirmation and that was athe rare in a set that depended little on lategame.
"No," said Sorin. "She lives." The fuller extent of the truth was not something Ugin needed to know at this time, in Sorin's estimation. "I think I may know where she might be."
Not sure if you're talking about pre-Khans, but in Khans block story it seemed pretty obvious that he knew something about Nahiri that he was hiding from Ugin. At that point in the story the Helvault had already been destroyed, so he knew that she was no longer in there. It's not a stretch to think that he'd assume the first thing she'd do when free was planeswalk away, but he wouldn't necessarily know to where.
I think part of the problem is that we don't have a solid timeline for events. According to the latest story, Avacyn Restored was only a year ago in-world, which means RTR, Theros, Kahns and BFZ blocks all happened within that time frame, but we don't know how long each individual story lasts. It could be that Sorin traveling to Tarkir happens only a few days after the Helvault is destroyed.
Spellbombs seem likely, but the Talismans are considered too strong for Standard, I believe.
It's that it kills part of the reason to play green.Is standard so watered down that so-so mana rocks like the talismans are considered too powerful? Christ.
It's that it kills part of the reason to play green.
Is standard so watered down that so-so mana rocks like the talismans are considered too powerful? Christ.
1G, not (2)but that reason itself has been lowered to cmc 2
Looks like there won't be any leaks this set
Wizards must have gave some printing factories a few spankings
1G, not (2)
The reason is that they want you to play green for accelleration, its not a power issue.
How the hell is my comment in that art thread top comment wtf. Do people love greatswords like me?
It's not a costing problem- that's Birds/Elves vs Caryatid/Leaf Glider/etc.It's the Dark Ritual problem. If you always have Llanowar Elves you have to budget everything assuming Llanowar Elves are in play. Its certainly not as simple as adding (G) to the cost of everything, but it does matter to some degree.
Again, it's not about power. It's about making sure you have a reason to play all 5 colors.Restrictive mana acceleration can be handled in Limited via rarity and seems hardly format warping in Constructed if handled appropriately. There's plenty of design space left that doesn't force things.
Again, it's not about power. It's about making sure you have a reason to play all 5 colors.
It's why green is bad in Vintage Cube. Why play green for mana elves when you can play better colors and have signets?
Correct, because artifacts/colorless generally have "hyper-expensive version of a colored effect" as part of their "color pie".That is precisely why I didn't quote you, because my argument was only tangentially related. I'm fully aware of the effect of mana rocks on the usefulness of green, or rather the requirement to play green.
That said, to an extent it is always also a power problem. If you made a 5CC Mana Rock that taps for one no one would care about its supposed effect on (the design space of) green.
Yeah, SOI has been a marked improvement over Battle for Zendikar.SoI story-wise has been fine.
Whenever I draft green, I get flooded. ¯\_(ツ_/¯Vintage Cube is my best format because I just draft green because nobody else does and go for shenanigans involving Craterhoof Behemoth.
EDIT: Good retrospective of Battle for Zendikar, as far as I've read, at least.
It's been easy to predict because they've done a good job of writing the story.
Having it be anything other than Emrakul would satisfy people looking for a twist, but would be terrible writing.
If you're paying attention AT ALL to anything in the story, you'd know that Emrakul was supposed to be in the third set of the block before they switched to the two block model, which means that Emrakul was a lock for this block no matter what.
I don't think this is a good read, actually. It's not like there's some actual fundamental compulsion to do these stories one after another. They could easily have done Kaladesh now, for example, and gone to Innistrad afterwards. Rosewater even said that they never had any actual plans for Emrakul in the block, they just decided that three sets and three Eldrazi matched up so that was the default block structure.
Based on the info we have, I'm pretty sure that Emrakul was ported into the Innistrad storyline as a result of deciding the set would be about insanity, and that they then later moved up the Innistrad return by a couple blocks after they decided to do "continuous" storytelling.
Part of the problem is that way too many Magic players learned terrible lessons from the Weatherlight saga, a constant cavalcade of unfired Chekhov's guns, random cast deaths, nonsensical character arcs, and enormous retcons that replaces all its protagonists with a ludicrous self-important Mary Sue one act in.
In general there's a lot of people who have bizarre ideas about what a story should look like in this type of medium, and also who have no idea how a mystery story works. Any good mystery is going to be solved by some significant percentage of the smartest and most observant parts of the audience, and in any case where the community expects to share their conclusions (instead of something like mystery novels where people purposely avoid "spoiling" anything.) If you can't figure out the mystery and lay out a solid case of why the ending is the ending in advance, the mystery is just not correctly structured.
How many people that played since then are even around in general and of that subset how many were interested in the story?
Hey. There's plenty of us. I assume. I think I still have the Urza books lying around somewhere.
This. I think moving this event back a block or two would have made discovering it was Emrakul no less obvious, but probably more fun. People are sick of the Eldrazi right now. Some distance between the end of BFZ and SOI blocks would have done this 'mystery' some good. There could have been more foreshadowing and cryptic hints in other sets beforehand. Magic players love that shit.I don't think this is a good read, actually. It's not like there's some actual fundamental compulsion to do these stories one after another. They could easily have done Kaladesh now, for example, and gone to Innistrad afterwards. Rosewater even said that they never had any actual plans for Emrakul in the block, they just decided that three sets and three Eldrazi matched up so that was the default block structure.
Based on the info we have, I'm pretty sure that Emrakul was ported into the Innistrad storyline as a result of deciding the set would be about insanity, and that they then later moved up the Innistrad return by a couple blocks after they decided to do "continuous" storytelling.
I thought these were some of the coolest cards back in the day. They don't make villains like they used to. I await a planeswalker that is truly evil instead of a hokey Scooby Doo character. Enough with the Power Rangers!
This would cause undue stress on some lore-nerds, and essentially (ha ha) make them go mad.
How many people that played since then are even around in general and of that subset how many were interested in the story?
They don't make villains like they used to.
This. I think moving this event back a block or two would have made discovering it was Emrakul no less obvious, but probably more fun. People are sick of the Eldrazi right now.
You could be right. I don't mind this direction going forward. I can think of a few other threads i'd like some resolution or progression on then if they're following that logic from now on. Bolas, Garruk, New Phyrexia, the list goes on. Get it together WotC!That's possible but I do think it's kind of mislocating the problem a little bit. The underlying storytelling choice (to follow threads more directly instead of jumping between six totally unrelated stories) is a good one and bringing loose ends back around while people might actually remember them is a smart overall direction to take. The problem here isn't that they're returning to the Eldrazi too quickly; it's that BFZ block is terrible and so everyone's feelings on the Eldrazi are worse than they were after the first time they showed up.