Giant Panda
Member
I have my doubts about delirium, but otherwise the set looks good.
naw man OG Ravnica is the GOAT.The result was that there was almost no way for RTR to make itself feel distinct and unique, so it was always going to wind up a bit of an also-ran, even if the execution was better in many places than the origial.
I have my doubts about delirium, but otherwise the set looks good.
naw man OG Ravnica is the GOAT.
Totally missed the Chandra spike- she's gonna go up more though because of the Mono-Red Eldrazi deck that just showed up.
Standard I have no clue, but when I look at limited I'm not seeing enough cards to warrant wanting to adjust my deck for it. The power of delerium enabled needs to be very high if jump hoops for it.it could be that the Commons are designed tojst kind of enable it for you anyways with minimal effort.
Reading the design process, I do think they ended up in the right spot and I adore graveyard play.
I've had playtest games where my first 4 cards enabled it (soi limited)
http://www.starcitygames.com/events/coverage/monored_eldrazi_with_kent_kett.htmlLived the dream in this MTGO sealed pptq- first time I've ever expedited a bane of bala ged.
Link to this deck? Wondering if I should have picked up more. I had 2 Chandras from packs and assumed most decks wouldn't run 3 - 4 of her given her cost. A third might be necessary though.
Totally missed the Chandra spike- she's gonna go up more though because of the Mono-Red Eldrazi deck that just showed up.
Happened 3 weeks ago, I grabbed the wrong walker at the time.fuuuuuuck it's $20
Dragon's Maze had potential, but there was too much to do and not a lot of space to do it.
fuuuuuuck it's $20
naw man OG Ravnica is the GOAT.
in all my ravnica drafting, I've never actually seen a hex before.
That was awkwardly phrased. I meant that as a hypothetical "even if." I think the execution is better in a few places in RTR (especially fixing some of the guilds and mechanics that didn't work out the first time) but worse in many others. Even if RTR was noticeably better executed than it was I think it still would've fallen kind of flat.
I think if (when) they do a third Ravnica block, they really need to mix the format up a lot more, even if it means cutting out a bunch of stuff people like about the previous iterations.
What's the opinion on Chinese cards? Are they seen as comparable in value to Japanese cards? Or is it not worth bothering with them?
Yes, me. I felt that the juxtaposition of Metalcraft and Infect didn't really work out in practice, because there's always that possibility of getting royally screwed when forcing Infect, which didn't really work with creatures that didn't have Infect.They set it up with an impossible set of expectations to meet, but then they also made a bunch of unforced errors as well, like the bizarre ruinous choices made about the legend cycle, or the call to weigh it down with some of the worst possible manafixing. It's definitely a big drag on the quality of the block.
Surprised more people haven't argued with me about SOM being the best return block so far, I thought we had a lot of haters in here.
Traditional Chinese cares are worth more since they're printed less than Simplified Chinese cardsWhat's the opinion on Chinese cards? Are they seen as comparable in value to Japanese cards? Or is it not worth bothering with them?
Yes, me. I felt that the juxtaposition of Metalcraft and Infect didn't really work out in practice, because there's always that possibility of getting royally screwed when forcing Infect, which didn't really work with creatures that didn't have Infect.
As for RTR, I feel that it wouldn't be received as badly as it did if they didn't impose the reverse drafting rule. DGM favoured guilds that were in GC, which wouldn't have happened if it was in the chronological order. That way, cards in DGM would have been more balanced, since it would have rewarded players who stuck to a guild when all guilds have been equally available.
Traditional Chinese cares are worth more since they're printed less than Simplified Chinese cards
I'm trying to think of how they could do Return to Return to Ravnica in two sets, given that:
1. You need to represent all 10 guilds.
2. All guilds need to be presented roughly equally.
Dividing the guilds between sets presents the weakness that it's difficult to depict the story actually developing, unless it's really the case that only half of the guilds are involved in the first part of the story and half in the second.
The best solution I can come up with is to lower the multicolor theme and not actually tie keywords to each guild. All 10 guilds can appear in each set, and there are two-color cards for every pair, but each guild only gets, like, 2 cards at uncommon (20 two-color uncommons), 1 each at rare, and 3 each at common. There can be more hybrid and off-color ability activation cards, of course. For the keywords, you could have it so that, say, Golgari and Dimir both share a graveyard-based mechanic, but the former uses it on creatures and the latter on instants and sorceries.
Story isn't an issue. Just like in RTR block, you can represent non-present guilds on mono-color cards in names, art and flavor text.I'm trying to think of how they could do Return to Return to Ravnica in two sets, given that:
1. You need to represent all 10 guilds.
2. All guilds need to be presented roughly equally.
Dividing the guilds between sets presents the weakness that it's difficult to depict the story actually developing, unless it's really the case that only half of the guilds are involved in the first part of the story and half in the second.
I'm trying to think of how they could do Return to Return to Ravnica in two sets
Not to frown on your fun, but playtesting limited without most of the commons- the most important cards for limited- spoiled seems a bit dodgy at best.
Traditional Chinese cares are worth more since they're printed less than Simplified Chinese cards
Not worth bothering with them. Three old Traditional style people liked because it looked more fluid, not as boxy, but sometime ago they switched it up and they became like the Simplified.What's the opinion on Chinese cards? Are they seen as comparable in value to Japanese cards? Or is it not worth bothering with them?
How do you tell the difference between a Simplified and a Traditional booster? I'm asking because I just wanted pick up a couple of boosters while I was here in China.
I'm trying to think of how they could do Return to Return to Ravnica in two sets, given that:
1. You need to represent all 10 guilds.
2. All guilds need to be presented roughly equally.
Dividing the guilds between sets presents the weakness that it's difficult to depict the story actually developing, unless it's really the case that only half of the guilds are involved in the first part of the story and half in the second.
The best solution I can come up with is to lower the multicolor theme and not actually tie keywords to each guild. All 10 guilds can appear in each set, and there are two-color cards for every pair, but each guild only gets, like, 2 cards at uncommon (20 two-color uncommons), 1 each at rare, and 3 each at common. There can be more hybrid and off-color ability activation cards, of course. For the keywords, you could have it so that, say, Golgari and Dimir both share a graveyard-based mechanic, but the former uses it on creatures and the latter on instants and sorceries.
I'm trying to think of how they could do Return to Return to Ravnica in two sets, given that:
1. You need to represent all 10 guilds.
2. All guilds need to be presented roughly equally.
Dividing the guilds between sets presents the weakness that it's difficult to depict the story actually developing, unless it's really the case that only half of the guilds are involved in the first part of the story and half in the second.
The best solution I can come up with is to lower the multicolor theme and not actually tie keywords to each guild. All 10 guilds can appear in each set, and there are two-color cards for every pair, but each guild only gets, like, 2 cards at uncommon (20 two-color uncommons), 1 each at rare, and 3 each at common. There can be more hybrid and off-color ability activation cards, of course. For the keywords, you could have it so that, say, Golgari and Dimir both share a graveyard-based mechanic, but the former uses it on creatures and the latter on instants and sorceries.
All of your opinions are different than the consensus. Most people would think Ravnica without the guilds is pointless. Lots of the guild mechanics are super popular, like Convoke and Overload.I'd just straight cut the guilds and use the setting for a new theme, but I don't think people would be ok with that.
We've had the guilds twice now, 3 times if you count DTK Dragons. I have zero faith Wizards fill finally make decent mechanics for any of the guilds having only had sucky ones before.
Very good card, plays really well with Prairie Stream. It's actually pretty good with Thing in the Ice, really. There's a reasonable possibility you won't actually hit your own with it.
You mean if you're playing a multicolor deck with Thing in the Ice and have 3 Islands but 4 lands total? Also, the card reminds me of this:
I wonder if this will be a cycle.
All of your opinions are different than the consensus. Most people would think Ravnica without the guilds is pointless. Lots of the guild mechanics are super popular, like Convoke and Overload.
Tectonic Edge (EXP) x2
Blood Crypt (EXP) x1
Rugged Prairie (EXP) x1
Blood Moon (the Dark) x3
Knight of the Reliquary (MM) x4
Noble Hierarch x4 (MM2015)
Arid Mesa (ZEN) x2
Iona (foil) (MM2015) x1
Emrakul (MM2015) x1
Monastery Mentor x2
Kozilek's Return x2
Kozilek's Return (Prerelease Foil) x1
Kozilek's Return (Pack Foil) x1
Kozilek, the Great Distortion x2
Matter Reshaper x4
Reality Smasher x4
Thought-Knot Seer x4
Path to Exile (Modern Event Deck) x3
Thoughtseize (I have 9 of them, all Theros, one of them artist signed)
Boom/Bust x4
Polluted Delta/Flooded Strand/Windswept Heath x4 (KTK)
Ugin, the Spirit Dragon x3
More cards I'm probably forgetting
Ravnica is a unique setting, not outside of MTG but it is Coruscant and the like basically. There's a couple popular guild mechanics but there's a lot of of bad ones, I'd wager the bad ones outweigh the good/decent ones.
It's not about being the only thing Wizards can come up with; it's about expectations of the player base. If Wizards wants to do a city-plane that isn't about guilds, they will (and, Kaladesh seems to have a bit city-theme based on what we've seen of it). The guilds are the heart of Ravnica both mechanically and narratively.Ravnica is a unique setting, not outside of MTG but it is Coruscant and the like basically. Can't tell me guilds is the only thing Wizards can come up with within it. There's a couple popular guild mechanics but there's a lot of of bad ones, for every popular one there's at least one unpopular.
Heck Dimir was so bad in RTR that at the prerelease of DGM people groaned at the prospect of getting a Dimir pack.
It's not about being the only thing Wizards can come up with; it's about expectations of the player base. If Wizards wants to do a city-plane that isn't about guilds, they will (and, Kaladesh seems to have a bit city-theme based on what we've seen of it). The guilds are the heart of Ravnica both mechanically and narratively.
As for the mechanics, the only ones that are generally disliked are Radiance, Cipher and Haunt. The rest are all relatively popular (though some, like Forecast, Transmute and Dredge have developmental problems).
This is basically the equivalent of suggesting that a strategic collectible card game can't possibly be the only thing WotC can come up with for the Magic brand and so clearly they should be turning it into an FPS.
They'll just do 2 large sets. It's a waste of time to do anything else because saying "we're going to Ravnica but its DIFFFFFFERENT" isn't a thing that makes sense to do. People want Ravnica to feel like Ravnica.
Ravnica is a unique setting, not outside of MTG but it is Coruscant and the like basically. Can't tell me guilds is the only thing Wizards can come up with within it.
and that's hypeebole
....Wonder how they're going to deal with small set Standard apathy now that we're in a 2 set block cycle. Before, skipping a standard season for the first small set was ok since the third set was usually in a standard oriented season again and builders explored both it and the second set pretty thoroughly. Now, it feels like the fall block's second set is going to be basically ignored for standard applications for one rotation.
....
This is your takeaway coming from OGW? (One of the best constructed sets ever made)
No, that's really pretty accurate. "What if... we took the single, fundamental defining aspect of the most popular thing we've ever done... and then... didn't do it?" Literally no one at WotC has ever or will ever consider this.
Then they are just gonna repeat ravnica over and over, RTR was exciting the prospect of RTRTR as it stands isn't.
You can do homages and you can do callbacks but you don't have to repeat it letter by letter. That's my issue with the new star wars it's not its own movie.
The guildless were a faction before explore them now, explore the shambles of guilds getting included in the general populace, the people merging,... There are themes in ravnica outside the 10 guilds