The Guilds are never not going to be a part of Ravnica. The Guild symbology is infinitely marketable, as evidenced from the amount of ancillary products WotC sold using them. It also provides that fourth wall hook, in that players self-identify with a guild and bring that with them into the game. It's not just with the casual players either, as we saw players like Brad Nelson go all in with his particular guild.
You're falling into what I like to call the Batman fatigue syndrome. People love Batman. So much so, that they tend to overdose on him and then blame the character for being stale after a certain point. They uphold big shakeups to the continuity like Dick Grayson being Batman and chastise DC for not making those changes permanent. After all, if they don't, they're just repeating old stories, letter for letter, right?
The problem there should be obvious. Unless you're an immortal vampire nerd, you came into loving Batman as Bruce Wayne, decades after his inception. The character has had a ton of ups and downs, but constants have normally remained. Why? Because those constants are compelling. They're what makes the character work. Yes, you may be sick of the thousandth Bruce Wayne as Batman fighting the Joker story, but you hold no special rights to the character. Somewhere, some kid is discovering Batman for the first time, and is being enthralled, much in the same way fans have for a century, give or take.
The same applies to something with such a strong visual, thematic and game-ready set of properties as Ravnica. The guilds are awesome for new players. They're awesome for many old players, as well. If you're sick of them, well, that's definitely understandable. But if they space out Return to Return to Ravnica enough, there will be a whole new generation of players discovering these things for the first time. And for them, being able to identify and play as a Gruul tribesman or a Orzhov cleric will be fucking awesome.
See also: "Why don't they make Pokemon MMO for adults!"
"Nonsense gibberish." What a tool.
I don't care if they go back to Ravnica a hundred times. Boros Legion for life
I'd still rather see them get a plane they got wrong right, than attempt to better a plane they already did well and fail. If I could nominate any planes for return, I'd pick Kamigawa and Lorwyn, not that I disliked Lorwyn the first go round.
I love you too
It's so depressing to me that Lorwyn continues to score so low among fans. Even the recent impromptu polls MaRo did on Twitter - for what they're worth - Lorwyn scored pretty low. Fairy tale world did alright, but still lower than I had hoped. The fanbase loves their dark 'n gritty. I'd love to go back to Lorwyn, if they kept the same aesthetic, but I don't think we'll ever go back.
These type of responses aren't as witty or biting as you imagine them to be.
The problem with Lorwyn is that it's too Juvenile, and the problem with Shadowmoor is that Fairy Tale World is vastly more interesting to the playerbase.
Kamigawa can get redeemed, you just need to evolve it, taking advantage of the time gap in storytelling.
Also, I haven't been following SOI very closely, anyone think it's worth getting multiple boxes? Last set I did that for was the original innistrad. Value on this one seems high enough to make 3 boxes or so worth it (keep in mind I love opening boosters) but I've been burned before (invasion block, alara block, kamigawa block).
Very good card, plays really well with Prairie Stream. It's actually pretty good with Thing in the Ice, really. There's a reasonable possibility you won't actually hit your own with it.
Nah "legendary matters" is something they could do right and is basically what people think of with the set.
Champtions block is retroactively beloved because of EDH.Nah "legendary matters" is something they could do right and is basically what people think of with the set.
I don't get why there's another allied color cycle.
I don't hate the design - these are really close to checklands in how they work, except slightly worse. The thing they seem to have fixed with these over the Battlelands is that they get worse as topdecks, not better. I mean, I figured it would be an allied cycle (because enemy colors have both the manlands and the painlands), but still its a little weird because the interplay Battlelands and these, uh, Handlands can come into play untapped an awful lot of the time.
This, I was looking forward to some new cheap enemy none cipt colour lands for some decks.
Well I already walked that one back: I know exactly WHY they are allied (see above), I'm just annoyed at the fact we're adding yet another half-cycle. I just want them to fucking put in the enemy Scarslands.
fucking freaking out hereThese don't seem conducive at all to playing three colors as far as I can tell.
Boros is the best fucking guild and don't you forget it
Can Boros do this?I don't care if they go back to Ravnica a hundred times. Boros Legion for life
God the inconsistent formatting is driving me nuts on those as well
Set ruined
Why do only two of them have flavor text? Agh!
Convene the Lineage {1B}
Enchantment - Uncommon
{1}, Discard a card: Put a 1/1 black Vampire Knight token with lifelink onto the battlefield. Activate this ability only once per turn.
In response to Sorin's appeal, Olivia Voldaren resorted to the full power of her lineage, summoning all members to Fortress Lurenbraum.
Repeatable source of creatures and discard? Yes please.
Z I is much less efficient.A more boring Zombie Infestation. Yawn.
It also has much more combo potential. Remember Ichorid? Those were the days.Z I is much less efficient.
I don't see why it needed the once per turn limitation given that it already cost mana, like this it's probably just worse than ZI. Lifelink on the tokens is nice but can't carry a card by itself.
Still waiting for another card to make my pack rat decks the best deck in legacy. Asylum visitor made us T1.5 , just need the last push!
Atarka Burn would play R/G Horizon Canopy.The modern manabase is pretty much set. We ain't ever getting anything better than shocklands and fetches. Even so, a part of me thinks the RG one is borderline playable in Atarka Burn. Borderline, but not quite there.
I don't see why it needed the once per turn limitation given that it already cost mana, like this it's probably just worse than ZI. Lifelink on the tokens is nice but can't carry a card by itself.
They learned from their 1W goof in FRF. EOT make an army isn't really interesting.Once per turn might be more about madness than anything else
Madness is exclusively a B/R vampires thing so far, permanent-wise. All the payoff critters are there and there's a very obvious deck.So, uh, when are we actually going to see the payoff for all the discarding? Right now it almost feels like "Make Clues! Draw cards! Then discard them!" There have been some nice Delirium options but that only gets value from dumping cards up to a point while Madness hasn't really shown me enough to justify heavy self discard so far. I get that Madness isn't a mechanic to print lightly but still.