Angry Grimace
Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
The more I think about it, these lands LOOK like Checklands, but they're a lot closer to the Scars fastlands in application.
The more I think about it, these lands LOOK like Checklands, but they're a lot closer to the Scars fastlands in application.
The more and more I think about them the less I like them. It's like they're rewarding you for not playing a card. I feel like the format is either going to slow down a lot, or it's just going to try to go as "under everything" as possible.
I mean, that's technically what the Fastlands do too. But if you're going to have a land type that works this way, I think its better that they get worse as the game goes rather than better, particularly given that you can't necessarily activate them reliably early on.
Stoneforge Mystic is played in non-blue decks though, even during her days in Standard. People like to state Goyf is a blue creature, but I played it in a Naya shell during Time Spiral Block Constructed! It was also played in pretty much every aggro deck in Standard. Young Pyromancer only saw play in R/W Burn. Young Pyromancer requires a certain shell to work, a critical mass of spells, the other four don't, which is why it was never dominant in Standard. That's the difference.The thing where every card that's good in Vintage is "blue" because blue is the broken color is silly and I don't support it. You might as well say Stoneforge Mystic is a blue card by that standard.
Exactly! They could have pushed it but instead chose not to.Well yeah, it's not as good as Dark Confidant, but Dark Confidant is utterly ridiculous. That said, the cost being three instead of two certainly has the potential to hold it back. I think at 1R 2/1 Menace to mirror Confidant it would be much stronger than what we're actually getting, which may well be why this is what we're getting.
Friday, but the full set spoiler will have nothing interesting in it beyond the filler commons for limited. FFL misses a lot, but they very rarely miss power limited cards or cards with any kind of constructed application in the spoiler season.
That's not true. While there haven't been any major Deathrite Shaman-level surprises in a while, they always hold back a couple of constructed cards. Most recently we had Zulaport Cutthroat and Dispel as surprise full-spoiler reveals in BFZ, and Grasp of Darkness in OGW.
Treasure Cruise is one of the most powerful cards printed in the last decade and it wasn't revealed until the final dump of spoilers!
Exactly! They could have pushed it but instead chose not to.
The concern about self-mill is completely unwarranted, imo. Mill doesn't actually do anything to your chance of drawing a specific card you need.
If there was a Dark Confidant variant that said:
"At the beginning of your upkeep, mill 5, then reveal the top card of your library and put it into your hand," nobody would play Dark Confidant because the odds that the land you need is cards 1, 2, 3, 4, 5 or the card you actually get is exactly the same.
We can always hope for another Boros Reckoner...
These are very much like the fastlands. Theyre there for faster mana aceess to match the painlands.Yeah, I getcha. I just wish they'd have done the check lands again and just called it a day, as these just feel way worse. That said, "Glacial Fortress" doesn't really work on Innistrad, nor does "Dragonskull Summit". Too bad.
Oh yeah, I still go back and read the initial impressions of Goblin Guide from time to time, lol.I mean, if you ever wanted to know how bad we all are at card evaluation you can just look at the spoiler for literally any old set. I mean, don't ever let anyone saying "this card" sucks deter you
I mean, if you ever wanted to know how bad we all are at card evaluation you can just look at the spoiler for literally any old set. I mean, don't ever let anyone saying "this card" sucks deter you
The thing where every card that's good in Vintage is "blue" because blue is the broken color is silly and I don't support it. You might as well say Stoneforge Mystic is a blue card by that standard.
Exactly! They could have pushed it but instead chose not to.
There are no good burn spells after rotation. Not yet at least. Frankly, I think it needs it desperately to keep World Breaker decks in check. No control deck is going to beat that.Maybe they thought at just 2 CMC it would be a bit too fast for a straight up red/burn deck.
Yup.in retrospect, was making one of the colours' essential characteristics being fundamentally undermining the rules one of the worst decisions that early magic designers made?
Yup.
Geist of St Traft 2.0 looks to be incoming via twitter.
C'mon. Pale imitation.Why is this not "Guise of St Traft"?
Why is this not "Guise of St Traft"?
Why is this not "Guise of St Traft"?
Geist of St Traft was over the line w those abilities and stats.I don't think the card is too bad for Limited, in the sense that you can put it on a creature without summoning sickness, but yeah, they probably could have also put "Enchanted creature has hexproof" and still leave the card out of Constructed.
Why is this not "Guise of St Traft"?
Geist of St Traft was over the line w those abilities and stats.
When the full spoiler was release, me and my buddy zeroed in on it immediately as the best card in the set when everyone was gasming over Snappy. Helped us win a team tournament release weekend.
Card's fine, I had an equipment version of this in my semi-custom cube.fail
Making an aura that fucking sucks and then assigning it rare because it's a callback to an actual good card is lame as fuck. Like, it could at LEAST give you +2/+2 on the creature and it would not be busted at all because Geist itself had hexproof.
I mean, I'm not saying they should have reprinted Geist of St. Traft. I'm saying they should have just not had a stupid reference to Geist of Saint Traft it they were going to do a bad job.
Card's fine, I had an equipment version of this in my semi-custom cube.
Angel comes out a turn faster than GOST, it's not all downside.In what way is this fine? Card screams "uncommon." I mean, I don't know that I would say this card is better than Iona's Blessing from OGW. It's basically just an aura that conditionally gives a dude +4/+4 except doesn't really so your guy and the aura can get punked by a bigger blocker.
Ding.I'm glad it doesn't boost the creature, actually - should work well with Skulk, assuming that gets some solid monoblue creatures.
Angel comes out a turn faster than GOST, it's not all downside.
There's a big difference between a card being incidentally good with cantrips and designed to be played witht ehem.
See: Skulk.I think that's more optimistic than the way it actually works. If you're on the play, and you drop a bear turn 2, sure you can drop IoST turn 3 and swing for 6. Except your opponent can do what your opponent is exceptionally likely to do on his own turn 2, play an opposing bear, and now you have an enchantment that can't do anything unless you're willing to trade and 2-for-1 yourself.
I don't think the card is too bad for Limited, in the sense that you can put it on a creature without summoning sickness, but yeah, they probably could have also put "Enchanted creature has hexproof" and still leave the card out of Constructed.
See: Skulk.
The card is faster than GOST, which counts for something.
I'm not saying it's "good" (it could be), but it's very much costed appropriately.Card is good on the assumption we get 1/3s with Skulk in mono-blue?
I'm not saying it's "good" (it could be), but it's very much costed appropriately.
in retrospect, was making one of the colours' essential characteristics being fundamentally undermining the rules one of the worst decisions that early magic designers made?