Professor Beef
Banned
Today I found out you can skip the Elegy of Emptiness cutscene. Mind blown.
I feel like I want to get as much done within the time I have, and if I reset time I have no idea what progress will or won't be saved in an area and don't want to repeat anything. Just going through all the steps of starting a new sequence makes me want to avoid doing that as much as possible.
The only type of progress in an area that the game will save is if you found an owl statue in a new area. If you did, you can warp straight to it with the Song of Soaring even if you reset. What steps of starting a new sequence are you talking about? All you should really worry about is banking your rupees.
The game doesn't really have a time limit in the strictest sense. Remember that you are in control of time. You're deciding when it resets. The only thing the game does is put a limit on how long your cycle will last and make you reset at some point, but you really shouldn't become worried about facing a hard limit.
EDIT: Of course, major items you get also will be kept across cycles, but I'm assuming you've figured that out.
You have all the time in the world. And you hardly have to repeat anything. The key items and warp points allow you to skip everything leading up to those items and warp points.
Whenever you find a key item, you keep it. When you reach a dungeon, you activate an owl statue, and you keep it. You can warp back to those owl statues at anytime. They're at the entrance to each region and at the start of each dungeon. So you're just trying to reach a warp point. Then do whatever you want. Or you can simply dedicate an entire cycle to doing whatever you want. Maybe you just want to learn the world, explore the area, see what's up. You can dedicate a cycle to that.
And when you want to advance the story, just start a new cycle, slow down time, warp to the dungeon entrance, and you have three real-life hours to complete it. And if that's still not enough, and you only get halfway through, the dungeon item will allow you to skip half of that dungeon on the next cycle. And the stray fairies you found will still be marked on your map.
The advantage of the time cycle is that the NPCs all have schedules. Different characters do different things, in different ways, at different places, and at different times of each day and each night. And you can cause those events to branch out in different directions, depending on whether you intervene or not.
This wouldn't be possible without a repeating time cycle. It's totally worth it, and makes Majora's Mask the most dynamic and interesting Zelda.
Basically, none of the side quest items/bottle items get retained if you go back in time. Rewards in the form of e.g. a mask or Piece of Heart and the Bomber's Notebook update are permanent.Same here. So far I understand the mainline game will be saved (because the mask or song etc will be kept). But for side quest, I still don't know what progress will be saved if I play the Song of Time.
You just punch in like six notes to reset time. Then another six notes to slow it down. Then you warp to the checkpoint closest to wherever you left off. You do this once every three real-life hours. It's not much of a burden, imo, and the benefits make it totally worth it.Yeah I'd figured most of this stuff out. I'm just not getting the dynamic and interesting feel out of it. I know I have as much time as I want overall, but I really don't like the process of starting a new cycle and find it a chore more than anything. I haven't delved too deeply into the NPCs yet so I guess their schedules haven't particularly impacted me yet.
I really like that the game wants to carve it's own visual identity and atmosphere and isn't trying to be OoT redux but the time management is just putting a whole damper on the experience. Kind of reminds me of stamina in Persona 3, eventually you've got to go back and it's really annoying.
Same here. So far I understand the mainline game will be saved (because the mask or song etc will be kept). But for side quest, I still don't know what progress will be saved if I play the Song of Time.
You just punch in like six notes to reset time. Then another six notes to slow it down. Then you warp to the checkpoint closest to wherever you left off. You do this once every three real-life hours. It's not much of a burden, imo, and the benefits make it totally worth it.
And I have to manage rupees and I have to go and buy/collect more arrows or bombs or whatever. It's just an annoyance that's always hanging over the game, sort of like that very intimidating moon.
My fishing adventure continues... I cast my line at the fishing hole operator, and yanked off his wig:
So now I'm broke. But I did manage to catch this fellow using the Mask of Scents. Took me all night to get him to bite, though:
Currently trying to get the Cuccofish, which requires the use of the Bremen Mask, and the Sweet Ranchfish, which is drawn to Epona's song and apparently shows up in the waterfall alcove, although I haven't seen it yet...
You could do something similar in OoT, which is what led me to try it hereWTF haha I had no idea you could do that. That's hilarious.
And I have to manage rupees and I have to go and buy/collect more arrows or bombs or whatever. It's just an annoyance that's always hanging over the game, sort of like that very intimidating moon.
And I have to manage rupees and I have to go and buy/collect more arrows or bombs or whatever. It's just an annoyance that's always hanging over the game, sort of like that very intimidating moon.
I don't understand what you aren't getting here. Bombs/Arrows/Whatever can be recollected by hitting a single patch of grass most of the time, and what are you trying to do that you're feeling pressured by 3 whole real life hours? Anything you can progress in that amount of time will always have a checkpoint of sorts.
Rupees are handed out like candy - there's a chest in east clock town with 200 rupees that resets every cycle. the dodongos in the north give 50 rupees. And there's a bird in the south you can farm for 200 rupees per kill, too.
Also, you can bank rupees in beteween cycles and just withdraw them if you need them.
Again I haven't really delved into NPCs or sidequest stuff but so far this isn't clicking for me.
That's called interest!What? you saved up 1000 rupees? here is your reward5 rupees lol
I thought she was gonna give me a bigger wallet : (
The Bay temple side quest sure is long, I didn't remember how much till I started. I'm halfway the second day and I have only four eggs... once I learn the song I can return to day one safely, right? I don't want to run around Zora hall on the last day xD
The skyUsually when you finish a temple you see things revert to normalcy which is such a nice touch I love it esp the first two temples but what on earth changes from the fourth?
I know I can bank rupees and collect bombs and arrows outside, but why should I? It's a waste of time that seemingly adds nothing but an annoyance whenever I reset time. Again people complain about Fi but I find this way more annoying. Or if I start doing something, I'm not sure how long it will take. So I turn back time beforehand because it's better to be safe and not guess how long something will take. And I go through more annoying pointless busy work. Again I haven't really delved into NPCs or sidequest stuff but so far this isn't clicking for me.
I know I can bank rupees and collect bombs and arrows outside, but why should I? It's a waste of time that seemingly adds nothing but an annoyance whenever I reset time. Again people complain about Fi but I find this way more annoying. Or if I start doing something, I'm not sure how long it will take. So I turn back time beforehand because it's better to be safe and not guess how long something will take. And I go through more annoying pointless busy work. Again I haven't really delved into NPCs or sidequest stuff but so far this isn't clicking for me.
You could do something similar in OoT, which is what led me to try it here
Probably not the game for you. I beat this when I was 12..? It's not too difficult to grasp the concept
My fishing adventure continues... I cast my line at the fishing hole operator, and yanked off his wig:
So now I'm broke.
Right, once you get the song, you can start the dungeon whenever you want.
It's really not that bad. All you have to do is follow the pipes.Thanks. I think I'll leave the dungeon for tomorrow, just yesterday did the mountain and I don't feel like a water dungeon now...
In fact I think I'll go through the dungeon with a walkthrough in hand, I remember it being frustrating to no end with all the water channels, and levels and stuff.
So I finished the Snow Temple..
.. and now it is spring but I only have few hours left on the third day.
I am going to have to replay that damn dungeon to make it spring again aren't I?
Basically, none of the side quest items/bottle items get retained if you go back in time. Rewards in the form of e.g. a mask or Piece of Heart and the Bomber's Notebook update are permanent.
Then what's the point of doing side quest if nothing is recorded/retained?
Then what's the point of doing side quest if nothing is recorded/retained?
You only have to beat the boss again. There will be a portal at the entrance from now on.
Link carrying relics of those future events does not mean those events still have to exist in some alternate timeline. Link removed them from the timeline. They now exist with Link, outside of the timeline. They exist even though the events that led to them no longer exist when Link resets the clock. And when Link resets the clock, the past is resolved to function without those items where they were before. The timeline is changed, but its actors remain the same (I.E. not destroyed).
It's one of the game's narrative conceits, how the Hero of Time transcends time and so do the key items he collects. Every time-travel story has some devices to make it work. Look at BioShock Infinite with its constants and variables. They function as plot devices, but that's fine because it is the rules of the universe laid out for that story.
In your scenario the extra timelines continue to exist for no reason other than because you like the idea of multiverse.
I just beat Snowhead, but I don't know how I feel about what they did to the Goht fight.Why did they add the eye, instead of just allowing you to attack at any point like before? I enjoyed continuing the Goron roll into the sucker. But they actually made me stop, pull out arrows and shoot him because the eye was too high up to reach for Goron Link. What was the point of that change? To take up more time? It didn't add anything, and actually took something away from the fight. What was the point?
Also, the Gorons' eyes look completely different than the original, and it doesn't stop bothering me. Biggoron in particular looks terrifying.
Finally completed the Waterfall Rapids.
Gosh darn, I don't remember the swimming controls being so horrible. Or do I just suck?
Doesn't help the rings are narrow as heck, but the ring itself is fat and you can slam into it...
They ruined the Swimming control and that beaver mini is just annoying.
They wanted to give the bosses all clear weak points. It's a controversial change.