What on earth is that woman doing anyway at the bank who you deposit your rupees to, she just waves her arms around like some kind of lunatic.
Anyway, about to attempt temple no 3, wish me luck.
He doesn't really teach you the song (the way it usually happens when you get a new song), but just tells you about it. Afaik you don't even need to talk to the scarecrow for the song to work. Just play it once and it will automatically appear in your song collection. Same goes for the double song of time.So I'm just starting the game... I thought the scarecrow was meant to tell me about the reverse song of time? I'm about to head to the first dungeon I think, and so far he has only done a dance, he didn't mention the song when I first spoke to him.
He doesn't really teach you the song (the way it usually happens when you get a new song), but just tells you about it. Afaik you don't even need to talk to the scarecrow for the song to work. Just play it once and it will automatically appear in your song collection. Same goes for the double song of time.
Yes, the events -were- real. But Link reversed those events and undid them so that only -he- remembers that future that no longer exists. Because like you said, Link transcends time, and so do his items, his knowledge, his experiences. That's why there are no duplicates. That's why there is only one Termina and this is not a multiverse. Every being, and the world itself, all run in reverse back to an earlier starting state, so that they are never destroyed. They only have their future actions and thoughts rewound and thus undone, but they themselves exist only in singular, and are not destroyed.The carrying of those relics doesn't prove it, but Link/the player has memories and experiences from previous incarnations of those 3 days which tell us the origin of those items, and also what events happened in the 3 days. You where there, you did the thing, you know it was real. Forget about the items, if that makes it any easier, just think about the things that happened in one version of the timeline and how that makes each version of Termina unique each time you do an event slightly different.
Either way there are clearly items that can transcend time, Link himself included since either way those things are defying the flow of time by going backwards to the dawn of the first day.
We've both established Link, his ocarina, and his items transcend time (which actually undermines your theory, as I'll get to at the end). Link is able to rewind the clock. Link is simply pulling the hands of the clock (the people and their experiences) back to an earlier state (6 a.m. Day 1) on the clock (the world) before it ever hits midnight (doomsday).If you want to argue that the timeline that did once exist in some indescribable plane of time no longer exist then you would have to argue that Link's experiences from that time are illegitimate meaning that he didn't actually travel through time. If you want to argue he's not actually time traveling and all these timelines are just in his imagination since meaning there is only one timeline then that's fine but I don't see a point in arguing that, since there no reason to believe that's true.
No, those future events -can- cease to exist and Link's experiences/memories/relics of them do not counter this because we've already established (as the game has) that Link transcends time and can retain all of that even once he ceases that future to exist by rewinding people to an earlier state and letting matters carry out differently.See where I'm going with this? We experienced those events happening so they must either existed in some form or have been completely made up in our own head. Since we're gonna ignore the second presumption those events must have existed. You believe those events would have been erased, but there's no reason to believe those events in that timeline have been erased since our experiences from that timeline still exist. There's no evidence in game that timelines are erased, there is evidence of multiple timelines as we play through though 3 days so many times on each playthrough each of those 3 days we will make different decisions whilst retaining the knowledge of previous timelines, meaning those 3 days we experience multiple times have defined themselves in a unique way comparable the the previous versions of those 3 days. That's the evidence for those timelines existing.
When Link rewinds the clock, if you were to look at it from outside time, you'd see the people moving backwards, speaking backwards, shitting upwards, etc. Events are merely being rewound to an earlier starting point, minus the relics Link obtained that now transcend time. Past events are resolved accordingly. (Something both our theories requires, since duplicate items never appear) In other words, the people as physical entities are not removed from existence. They just flowed back upstream. They un-thought the thoughts of those 72 hours, un-spoke the words of those 72 hours, un-did the actions of those 72 hours, flowing back to where they started 6 a.m. Day 1.If Link defies time your theory doesn't explain what happens to the people and events of that cycle from which Link just reversed time in, only that they no longer exist. I can understand where you're coming from but the idea of those events being erased isn't explained at any point
The analogy of rewinding a tape holds up perfectly fine. Link is rewinding the tape and then editing key events. Then he rewinds the tape, and edits key events. Then he rewinds the tape, and edits key events.To reply to one of your previous points comparing "rewinding time" to the rewinding of a tape isn't possible, since a tape is a linear event, if I rewind a tape to the beginning and press play it will play out exactly the same each time, meaning that timeline is recreated, Majora's Mask isn't like that.
I'm afraid this argument isn't gonna go anywhere if all we're doing is applying different interpretations of time to a video game. I just don't believe your interpretation is consistent with the way time travel appears to work in Majora's Mask.
I'm familiar with multiverse theory (and I accept it when the game supports it, like BioShock Infinite, which actually has evidence for it in its narrative), but it's clear it doesn't apply to Majora's Mask.For all we know those extra timelines might not continue at all we have no evidence of the continuing after Link leaves, but we assume they do continue because most people believe that time continues to flow without us.
A camera shot? 2 primitive 4 me. Boot up your game, then hit the Home button on this screen. Go to Miiverse. Attach a pic to your post. Now you have a direct-feed capture of your accomplishment!Whenever there is a meeting, a parting shall follow. But that parting needs not last forever. Whether a parting be forever or merely for a short while... that is up to you.
Haha, very nice
I just beat Snowhead, but I don't know how I feel about what they did to the Goht fight.Why did they add the eye, instead of just allowing you to attack at any point like before? I enjoyed continuing the Goron roll into the sucker. But they actually made me stop, pull out arrows and shoot him because the eye was too high up to reach for Goron Link. What was the point of that change? To take up more time? It didn't add anything, and actually took something away from the fight. What was the point?
Also, the Gorons' eyes look completely different than the original, and it doesn't stop bothering me. Biggoron in particular looks terrifying.
I finished it! Yay. The Fourth Temple Boss fight really kinda dragged out.
If youAttack him from the other direction the eye ends up closer to the ground iirc. I know for a fact I did something different that made him fall over to his side with the eye on the ground
Puns101: Never point out when you've made a pun.
He should be pun-ished for that onePuns101: Never point out when you've made a pun.
A camera shot? 2 primitive 4 me. Boot up your game, then hit the Home button on this screen. Go to Miiverse. Attach a pic to your post. Now you have a direct-feed capture of your accomplishment!
If you want, you can connect to a hotspot, and just retrieve it later.No internet connection man
Usually when you finish a temple you see things revert to normalcy which is such a nice touch I love it esp the first two temples but what on earth changes from the fourth?
I'll take that as a pun-ishment.He should be pun-ished for that one
Yep. There are a few characters in Ikana (the one-eyed man, Flat, Igos du Ikana) who say that the lingering spirits of Ikana Valley are troubled because of the evils released from Stone Tower. When you defeat Twinmold, there's a cutscene showing a vortex of light dispelling this dark aura, suggesting that the troubled souls are finally at ease.Opening the Stone Tower let out a bunch of evil shit, including a town-wide curse. Clearing Stone Tower essentially eliminates said curse.
It seems you have to bait him. I find the fastest approach to that fight is to swift-swim to the nearest spike trap as he repositions himself. Be ready to step back and to the side to draw his fish around the spike trap where you can defeat them without severing the chain. But often this isn't necessary — your proximity seems to make Gyorg inhale instead, allowing you to set off the trap.Wow, the second phase of the Gyorg fight is complete shit. I sat there for 5 minutes waiting for the chance to hurt it.
It seems you have to bait him. I find the fastest approach to that fight is to swift-swim to the nearest spike trap as he repositions himself. Be ready to step back and to the side to draw his fish around the spike trap where you can defeat them without severing the chain. But often this isn't necessary your proximity seems to make Gyorg inhale instead, allowing you to set off the trap.
Ah, maybe it is RNG after all (random number generation). I'm not fond of that, either.The thing is, I was doing that. I always went to the closest one to him, but he almost always sent out a squad of fish.
Let's not spoiler-tag tips that are nearly essential to the game.
You can slow down time by playing the Song of Time backwards: R, L, Y, R, L, Y
You can skip to any hour in the current day by playing the first three notes of the Song of Time twice: Y, Y, L, L, R, R
To formally learn this, show your ocarina to the Scarecrow in the Trading Post or at the Astral Observatory.
Honestly, the Happy Mask Salesman should've taught this. Still can't believe they signpost Ice Arrows but not the most important technique in the game.
To all of those saying you're not told about the inverted song of time ...
That's the first Bomber kid I'm talking to after the introduction cycle. The HMS tells you they got the scoop on stuff so if you don't talk to them for hints it's your own fault if you never learn about the inverted song of time^^
And Scarecrow still mentions it, too the first time to talk to him in the shop.
Quoting myself. Just talked to another two Bombers. They remind you EVERY TIME that the scarecrow has a song to teach you. I assume they will only stop after you learned it finally.
I remember Anth0ny going on and on about this in the review thread how they needed to make this clear. I think they did their part without doing what everyone always wants them not to do (). The irony.holding your hand and explicitly telling you
The bombers tell you about this really early on in the game as someone earlier in the thread pointed out. I guarantee if they'd done it with the Happy Mask Salesman, people would give them flack for being too hand-holdy. They're caught in between a rock and a hard place when it comes to stuff like that.
Still have no idea on the dancers side quest. Can anyone give me the most general of hints? Must be something obvious I'm missing...
When you get the last egg, the message for it should mention how it's the last one in the fortress and how you should take them to the marine research labWas something suppose to happen after I got the 4 eggs at the Pirate Fortress? Because I might have gotten a fish in the last aquarium.
If youAttack him from the other direction the eye ends up closer to the ground iirc. I know for a fact I did something different that made him fall over to his side with the eye on the ground
Game is as anti Fi handholding as it can get, btw.
Probably not the game for you. I beat this when I was 12..? It's not too difficult to grasp the concept
It's not the handholding, it's that it's repetitive and a chore.
What is though? Hitting 12 buttons? Are you repeating story events or something? I still don't understand your issue to be honest, and I've been really trying.
You are probably just doing it too often, don't reset every time you reach a save.Just do it before a dungeonReach checkpoint -> go home -> bank rupees -> turn back time -> slow down time -> refill ammo -> go back to where I was. It's just an annoying break in the flow of the game.
Reach checkpoint -> go home -> bank rupees -> turn back time -> slow down time -> refill ammo -> go back to where I was. It's just an annoying break in the flow of the game.
It doesn't break the flow, the checkpoint is a natural conclusion leading up to a dungeon. You don't have to work that hard to refill ammo either, literally just swipe one patch of grass to get bombs and arrows and play the song of soaring.
It doesn't break the flow, the checkpoint is a natural conclusion leading up to a dungeon. You don't have to work that hard to refill ammo either, literally just swipe one patch of grass to get bombs and arrows and play the song of soaring.
Why are you pushing through the half the game ( and it IS half the game if you just go through the main story) if it's not enjoyable? Seems like its self torture there.It's not the handholding, it's that it's repetitive and feels like a chore.
I'm not finding it hard, I'm just finding the management aspects to sap the fun out of the traditional Zelda elements.
I'm probably just going to push through and beat the main story and leave it there.
Yeah but what's the point in that? It's a repetitive, pointless waste of the player's time. Playing four songs just to start a new cycle (soaring, turn back time, slow time, soaring again). I just wanna play the game, because I have no issues with it other than this.
Yay, beat Snowhead, with all stray faires in tow.
Now I need to find out what to do next, because this opens up a lot of options. Since it's almost the Final Day, I can't do everything. Still... I think this is my plan:
1. Get Powder Keg license
2. Visit Goron Village
- Rewind -
3. Hand in sword at smithy
4. Win race
5. Hand in gold dust
6. YYLLRR, YYLLRR (+24 hours)
7. Pick up Gilded Sword
- Rewind -
8. Bomb the boulder to Romani's ranch
9. Get Epona, do sidequests
- Rewind -
10. Zora Mask
Does that sound reasonable? Or am I missing some important sidequest now? I've totally forgotten where to get the first one done. Where do I go for that?
Also, I totally dig the new Ghot fight.Shoot the eye with fire arrows if you haven't. Watch Ghot burn. It looks neat.
I usually dedicate 3 day cycles for certain things.Yes I have used the inverted song of time and it still doesn't really encourage me to do optional stuff. I just feel compelled to do as much of the main storyline as possible before having to go back to the bank, deposit rupees, go back in time, play the inverted song of time, refill my expendable items and start again. Time management feels like a chore, I'm not sure what it adds to the game.
Must have missed that, for some reason I thought it wasn't skippable.
Why are you pushing through the half the game ( and it IS half the game if you just go through the main story) if it's not enjoyable? Seems like its self torture there.
Like I said I never said that the game was difficult but I understood the concept and what they were going for. You can play the game all you want - what do yoiu need rupees for? What items do you need that you can't get in a near by bush or dungeon?
The concept was unique, and solidifies the fact that the days are begining anew reverting from the current time span that you are in. The fact that you don't understand or keep questining the games overall design and concept is what your not getting.
Whining over trivial item managment doesn't seem to hold weight with me - the game will spoonfeed you the correct inventory items when needed, and I hate to spoil it, but your rupees are pretty worthless outside some random mini games.
The game is about the interaction with the community and the impending doom that is going to befall them - for you not wanting to engage in the community NPCs and imerse yourself into a feeling where you need to get things done in a certain time frame - it may not be the Zelda game for you.
If you want the standard Zelda game over and over again I suggest you try Twilight Princess - it's got the very stale Zelda formula down to a science.