Majoras Mask 3D - Review Thread

I like the changes. This is one of the few Zelda games I haven't finished (the others being Oracle of Ages/Seasons) and I feel like I finally will with this iteration. Can't wait to play it!
 
Thinking back, the only time I ever had an issue with waiting was waiting to meet Anju in the inn kitchen as you couldn't leave the place.

With nearly every other event you could tackle other events and tasks during the downtime. It really was a juggling act and forced you to manage your time well - which is kinda the point.

No you didn't. The front door was locked, but you could still get in through the door on the second floor.

All of the changes sound positive to me except possibly the Zora Swimming. Jetting around underwater (and diving above the surface) was one of my favorite things about the original game. That said, I will wait to get my hands on it before I actually complain, especially since the original gameplay is now simply switched to an item. Do we know how the swimming minigame is played is the normal swimming has been slowed down?

Again, the other stuff sounds positive to me.

Pausing the game the first time you talk to each character involved with a sidequest is a good change?
 
All of the changes sound positive to me except possibly the Zora Swimming. Jetting around underwater (and diving above the surface) was one of my favorite things about the original game. That said, I will wait to get my hands on it before I actually complain, especially since the original gameplay is now simply switched to an item. Do we know how the swimming minigame is played is the normal swimming has been slowed down?

Again, the other stuff sounds positive to me.

The zora swimming change is... halfway there. I think the slower swimming is a positive for smaller, tighter spaces. The real downside is that the fast swimming uses magic. It should have just been a toggle, like the goron roll :/

Pausing the game the first time you talk to each character involved with a sidequest is a good change?

Is it pausing the game to update the bombers notebook? If so, yes, that's a good change. Tells you that an NPC is important and relevant to a quest and you shouldn't ignore them. Did you get upset when the fish 'paused' your game in wind waker to update the map?
 
The zora swimming change is... halfway there. I think the slower swimming is a positive for smaller, tighter spaces. The real downside is that the fast swimming uses magic. It should have just been a toggle, like the goron roll :/



Is it pausing the game to update the bombers notebook? If so, yes, that's a good change. Tells you that an NPC is important and relevant to a quest and you shouldn't ignore them. Did you get upset when the fish 'paused' your game in wind waker to update the map?

There's a reason I never used the fish until I had finished everything else in the game my first time through Wind Waker. It's obvious who is and isn't involved in a sidequest, and even if someone can't figure it out they can always check the notebook manually.
 
There's a reason I never used the fish until I had finished everything else in the game my first time through Wind Waker. It's obvious who is and isn't involved in a sidequest, and even if someone can't figure it out they can always check the notebook manually.

Well, i'm sorry you're disappointed with the changes. Everything they've said so far sounds good to me (except the zora magic meter requirement - but that's not bad enough to detract from the game). I'm highly anticipating replaying this game again for the 10th time with new changes.

There's still the original Majoras that you can always go back to, no one is taking that away :/
 
Well, i'm sorry you're disappointed with the changes. Everything they've said so far sounds good to me (except the zora magic meter requirement - but that's not bad enough to detract from the game). I'm highly anticipating replaying this game again for the 10th time with new changes.

There's still the original Majoras that you can always go back to, no one is taking that away :/

I'm not disappointed with all of the changes. It's mainly just the Zora swimming and pausing when adding someone to the notebook. There are some minor things like not putting anything in the bankers place in West Clock Town or the colors when you learn the Oath To Order, but overall I'm pretty happy with it now that I know you can fight Odolwa and (presumably) Goht like you could in the original.
 
- Happy mask man now gives you the bombers notebook
This is the change that makes the least sense.


I hope the Bombers shower you with masks!

From what I hear, it makes some sense in context.
It's now implied you get the Bombers notebook that the skull kid has thrown away, after he stopped wanting to be friends with them.

Also now you don't have to do the hiding minigame twice, so there's that. (N64 version has you do it once to get the observatory code, and then again next loop when you're human again to get the notebook).
 
Ok I'm the biggest MM fanboy but trying to defend the tedious of having to wait for specific time right in the middle of the 6 hours period is all kinds of insane. I think is pretty obvious they couldn't have a more precise time traveling mechanic back then due to technical limitations.
 
I'm not disappointed with all of the changes. It's mainly just the Zora swimming and pausing when adding someone to the notebook. There are some minor things like not putting anything in the bankers place in West Clock Town or the colors when you learn the Oath To Order, but overall I'm pretty happy with it now that I know you can fight Odolwa and (presumably) Goht like you could in the original.

I'm actually glad that they somewhat changed the Odolwa battle, I always found that battle to be very dull. Goht, on the other hand, is one of my favorite Zelda boss battles, so I hope they don't change what made him great.

Also now you don't have to do the hiding minigame twice, so there's that. (N64 version has you do it once to get the observatory code, and then again next loop when you're human again to get the notebook).

You don't need to repeat the hiding minigame in the original. Just use the code from the first cycle, enter their base as human link and come back out.
 
I'm actually glad that they somewhat changed the Odolwa battle, I always found that battle to be very dull. Goht, on the other hand, is one of my favorite Zelda boss battles, so I hope they don't change what made him great.

It looks like they only changed his attack pattern and animations. the fight itself looks to be the same. You can still go sword only, use the bow, use bombs, or use deku nuts while flying.
 
It looks like they only changed his attack pattern and animations. the fight itself looks to be the same. You can still go sword only, use the bow, use bombs, or use deku nuts while flying.

Not sure if this counts as spoilers, but anyway:
Arrows and deku nuts only work when you hit the eye on the back of his head, if what I read is correct. If you want to defeat him with only your sword, things look pretty unaltered, except that his attack pattern indeed seems to be different from the original
 
It looks like they only changed his attack pattern and animations. the fight itself looks to be the same. You can still go sword only, use the bow, use bombs, or use deku nuts while flying.
Yeah, some of the bosses got changed but they are subtle. Only Twinmold got an actual new way to fight it.

I love seeing all this talk about how bad these changes are even though I imagine a lot of people haven't tried it yet.
Some people are just purists. I am open to change honestly. Super Mario 64 DS did some things I liked.
 
I love seeing all this talk about how bad these changes are even though I imagine a lot of people haven't tried it yet. Sure I liked the swimming of the orginal but also it made navigating breat bay temple harder at times cause u always just crashed into walls your first play through. Save owls being permanent saves sounds awesome and people who don't like that can still just use the original method. And the thing about the bombers notebook keepING track of people I'm not sure what the difference is cause in the orginal you always had a schedule of these people too, once you have talked to them and did an event. Now if it gives you their schedule right off the bat (which yeah I can see complaints there) then yeah okay rage on, but like I don't see why it's a complaint to begin with. it seems I might just be ignorant of it since I havent been watching any of the preview stuff just reading gaf every now and then.
 
This is the one Zelda title I have for some reason NEVER played. I've played them all, but this one has eluded me over the years. I'm a huge fan too, maybe my favorite game series with Link to the Past being my favorite video game of all time, and multiple others on my list as well.

This will be a completely new experience for me, after all of these years.

I can't wait.
 
I really hope Zelda Wii U has something similar to the bomber's notebook. Would be a great way to track quests in an open world. Obviously it wouldn't have people on a 3 day schedule, but it could tell you WHERE the npc is and what time of day you need to approach them (in case they're asleep at night, etc). If there are tons of heart pieces related to NPC interaction, it might be hard to keep track of them if NPCs are scattered throughout the world rather than in one central hub/city (like in wind waker).
 
Everyone complaining about the changes should remember that the original game is still available untouched on the virtual console. And right now you can get it from club Nintendo for only a couple of hundred coins.

It makes perfect sense why they would make changes for a portable version including the ability to go ahead in time. No one has a long enough subway ride for a full dungeon play through :)
 
This is the one Zelda title I have for some reason NEVER played. I've played them all, but this one has eluded me over the years. I'm a huge fan too, maybe my favorite game series with Link to the Past being my favorite video game of all time, and multiple others on my list as well.

This will be a completely new experience for me, after all of these years.

I can't wait.
Keep your expectations in check. It's a weird game.
 
You don't need to repeat the hiding minigame in the original. Just use the code from the first cycle, enter their base as human link and come back out.

What the?!? You mean the game can be done slightly quicker with less pointless repetition than I thought? Well, that's ruined it for me then, never playing it again. Preorder cancelled

Yes, this is sarcasm

So, has there be any confirmation on a hero difficulty mode?

Still none. I can't tell if this is a good thing or a bad thing. I'm 100% sure there will be a hero mode, after all, the idea started with OOT3D, but they're keeping it under wraps for some reason. Either this is because there is more to it (Master quest?!?) , or... I don't know what.
 
I really hope Zelda Wii U has something similar to the bomber's notebook. Would be a great way to track quests in an open world. Obviously it wouldn't have people on a 3 day schedule, but it could tell you WHERE the npc is and what time of day you need to approach them (in case they're asleep at night, etc). If there are tons of heart pieces related to NPC interaction, it might be hard to keep track of them if NPCs are scattered throughout the world rather than in one central hub/city (like in wind waker).
So the Affinity Chart of Xenoblade Chronicles? =P

That thing fleshed the world so much since it also showed the relations between NPC and how they changed during the game...
 
That's really the one change I wish they added. I enjoyed the hard mode difficulty in all the recent zelda games/remakes.
I just wish it was always there from the start. Especially in remakes. (iirc, only Wind Waker had it ready?)
 
I just wish it was always there from the start. Especially in remakes. (iirc, only Wind Waker had it ready?)
Yeah, the other games were unlock able. I remember playing Wind Waker HD on Hero Mode from the get go and it was brutal. It's of deaths at the beginning when I only had 3-4 hearts.
 
What the?!? You mean the game can be done slightly quicker with less pointless repetition than I thought? Well, that's ruined it for me then, never playing it again. Preorder cancelled

Yes, this is sarcasm

Huh? I just wanted to let you know that you don't need to repeat the hide and seek minigame on the N64, only found out about that last year myself. I didn't mean anything by it.
 
Pausing the game the first time you talk to each character involved with a sidequest is a good change?
In the original you also get a message that an entry has been added to the notebook when you meet someone, the only difference is that it shows you the entry now. No doubt, some people will be annoyed as people get annoyed by every single thing, but it's hardly an issue.

Edit: there's no hero mode from the start unfortunately.
 
In the original you also get a message that an entry has been added to the notebook when you meet someone, the only difference is that it shows you the entry now. No doubt, some people will be annoyed as people get annoyed by every single thing, but it's hardly an issue.

Edit: there's no hero mode from the start unfortunately.

I remember playing the game without ever using the bomber notebook. Now it seems like it'll be a nice tool to use.

Edit: but is hero mode there at all?
 
So I guess Jotamide has put down the gauntlet and will beat this game at launch in one afternoon.
 
Some people are just purists. I am open to change honestly. Super Mario 64 DS did some things I liked.

Man those purists, why don't they like added handholding, lessened sense of discovery and crippled controls in the water area which makes one fourth of the game. Awkward how they accept some other apparently reasonable changes, but let's just ignore that!
(News at 11, ,,change'' isn't naturally attributed with anything and doesn't automatically mean ,,good'' - there's other remakes worse than their original too).

The power of nostalgia is strong in this thread.

Automated Nintendo defending seems stronger. It's one thing to simply not care for yourself about any of this, but the forced defence is surreal. It's okay not to be bothered by this, but telling others how they should just cover their eyes during sections that have clearly been worsened, or even how literally worse controls and terribad handholding are actually supposed to be good (didn't everyone just praise ALBW for less of that shit)? More unreasonable than anything ,,nostalgia'' related.
 
I remember playing the game without ever using the bomber notebook. Now it seems like it'll be a nice tool to use.

Edit: but is hero mode there at all?

That was answered on this page. No mention of it. And I bet it would have been under embargo anyway. If it is there, Nintendo will probably reveal it themselves shortly before release during the final push.

Something to note: OoT Master Quest 3D didn't show up in the menu until AFTER you beat the game once. So if anyone claims nothing is there before beating it, ignore them.
 
I remember playing the game without ever using the bomber notebook. Now it seems like it'll be a nice tool to use.

Edit: but is hero mode there at all?
I haven't finished the game yet (which is why my review won't be coming out today), so I don't know, sorry.

The bombers notebook is super useful now, it's much easier to keep track of things, especially if you put down the game for a while.
On a sidenote, I wish they'd let you draw on the map like in the DS games.
 
Ok I'm the biggest MM fanboy but trying to defend the tedious of having to wait for specific time right in the middle of the 6 hours period is all kinds of insane. I think is pretty obvious they couldn't have a more precise time traveling mechanic back then due to technical limitations.

Gamers expected way fewer quality of life mechanics back then. Not sure it was a technical limitation.

The tediousness of the time shit was by far the biggest thing complained about by MM haters though. Hopefully this game is simply more accessible for more people. Want the exact same game as before, go buy an N64.

Do nintendo fans not trust nintendo to make appropriate changes that they see fit?
 
Is it pausing the game to update the bombers notebook? If so, yes, that's a good change. Tells you that an NPC is important and relevant to a quest and you shouldn't ignore them. Did you get upset when the fish 'paused' your game in wind waker to update the map?

I don't like that. I like the game to unfold organically, not as a series of bullet points.
 
Huh? I just wanted to let you know that you don't need to repeat the hide and seek minigame on the N64, only found out about that last year myself. I didn't mean anything by it.

I wasn't having a dig at you in particular, just deliberately saying something rather silly because of how some people are far too upset that apparently there is less wasted time as a result of being able to warp forward to an hour of your choosing now.

The knowledge is actually appreciated! (though I suppose I'll never play MM64 again either).
 
All the changes just make it seem more modernized. A lot of things have changed since 2000 -- 15 years ago.

It'd be stupid if they didn't make smart improvements to make the game less tedious.
 
Really excited to play this again, albeit with framerate this time.

Also, 9.25? If you need to use a .25 in a 1 to 10 scale, maybe you need to rethink your scale. Just silly.
 
All the changes just make it seem more modernized. A lot of things have changed since 2000 -- 15 years ago.

It'd be stupid if they didn't make smart improvements to make the game less tedious.

Yeah, I like all the changes. Waiting 20 minutes just for a sidequest to start is not fun, the changes will make it easier to actually experience what the game has to offer.
 
Yeah, I like all the changes. Waiting 20 minutes just for a sidequest to start is not fun, the changes will make it easier to actually experience what the game has to offer.

I agree.

And forcing a player to wait 20 minutes on a game designed for a device on the go would be even stupider. They have to make QOL changes for a portable device.
 
Yeah, I like all the changes. Waiting 20 minutes just for a sidequest to start is not fun, the changes will make it easier to actually experience what the game has to offer.

You never had to wait 20 minutes for a sidequest in the original.
 
So the Affinity Chart of Xenoblade Chronicles? =P

That thing fleshed the world so much since it also showed the relations between NPC and how they changed during the game...

That was so good. It totally made the world feel real and organic and not just a bunch of isolated NPC quest givers.
 
You don't need to repeat the hiding minigame in the original. Just use the code from the first cycle, enter their base as human link and come back out.

Seriously, you only had to remember 4 numbers. It was the first groundhog day-esque acquirement in MM and hence pretty neat, but I suspect that kind of meta-level generally took a huge blow in this dumbed down version.
 
This is the one Zelda title I have for some reason NEVER played. I've played them all, but this one has eluded me over the years. I'm a huge fan too, maybe my favorite game series with Link to the Past being my favorite video game of all time, and multiple others on my list as well.

This will be a completely new experience for me, after all of these years.

I can't wait.

Oh man, that's exciting. You're going to either love it or hate it. There is no middle ground on this one. It is one of Nintendo's craziest experiments.

I absolutely love it. Parts of it haven't aged well, but it sounds like they address a lot of that with the changes being made. I'm really excited to play it again.
 
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