FaintDeftone
Junior Member
I like the changes. This is one of the few Zelda games I haven't finished (the others being Oracle of Ages/Seasons) and I feel like I finally will with this iteration. Can't wait to play it!
Thinking back, the only time I ever had an issue with waiting was waiting to meet Anju in the inn kitchen as you couldn't leave the place.
With nearly every other event you could tackle other events and tasks during the downtime. It really was a juggling act and forced you to manage your time well - which is kinda the point.
All of the changes sound positive to me except possibly the Zora Swimming. Jetting around underwater (and diving above the surface) was one of my favorite things about the original game. That said, I will wait to get my hands on it before I actually complain, especially since the original gameplay is now simply switched to an item. Do we know how the swimming minigame is played is the normal swimming has been slowed down?
Again, the other stuff sounds positive to me.
All of the changes sound positive to me except possibly the Zora Swimming. Jetting around underwater (and diving above the surface) was one of my favorite things about the original game. That said, I will wait to get my hands on it before I actually complain, especially since the original gameplay is now simply switched to an item. Do we know how the swimming minigame is played is the normal swimming has been slowed down?
Again, the other stuff sounds positive to me.
Pausing the game the first time you talk to each character involved with a sidequest is a good change?
The zora swimming change is... halfway there. I think the slower swimming is a positive for smaller, tighter spaces. The real downside is that the fast swimming uses magic. It should have just been a toggle, like the goron roll :/
Is it pausing the game to update the bombers notebook? If so, yes, that's a good change. Tells you that an NPC is important and relevant to a quest and you shouldn't ignore them. Did you get upset when the fish 'paused' your game in wind waker to update the map?
There's a reason I never used the fish until I had finished everything else in the game my first time through Wind Waker. It's obvious who is and isn't involved in a sidequest, and even if someone can't figure it out they can always check the notebook manually.
This is the change that makes the least sense.
Well, i'm sorry you're disappointed with the changes. Everything they've said so far sounds good to me (except the zora magic meter requirement - but that's not bad enough to detract from the game). I'm highly anticipating replaying this game again for the 10th time with new changes.
There's still the original Majoras that you can always go back to, no one is taking that away :/
- Happy mask man now gives you the bombers notebook
This is the change that makes the least sense.
I hope the Bombers shower you with masks!
I'm not disappointed with all of the changes. It's mainly just the Zora swimming and pausing when adding someone to the notebook. There are some minor things like not putting anything in the bankers place in West Clock Town or the colors when you learn the Oath To Order, but overall I'm pretty happy with it now that I know you can fight Odolwa and (presumably) Goht like you could in the original.
Also now you don't have to do the hiding minigame twice, so there's that. (N64 version has you do it once to get the observatory code, and then again next loop when you're human again to get the notebook).
I'm actually glad that they somewhat changed the Odolwa battle, I always found that battle to be very dull. Goht, on the other hand, is one of my favorite Zelda boss battles, so I hope they don't change what made him great.
It looks like they only changed his attack pattern and animations. the fight itself looks to be the same. You can still go sword only, use the bow, use bombs, or use deku nuts while flying.
Yeah, some of the bosses got changed but they are subtle. Only Twinmold got an actual new way to fight it.It looks like they only changed his attack pattern and animations. the fight itself looks to be the same. You can still go sword only, use the bow, use bombs, or use deku nuts while flying.
Some people are just purists. I am open to change honestly. Super Mario 64 DS did some things I liked.I love seeing all this talk about how bad these changes are even though I imagine a lot of people haven't tried it yet.
Keep your expectations in check. It's a weird game.This is the one Zelda title I have for some reason NEVER played. I've played them all, but this one has eluded me over the years. I'm a huge fan too, maybe my favorite game series with Link to the Past being my favorite video game of all time, and multiple others on my list as well.
This will be a completely new experience for me, after all of these years.
I can't wait.
You don't need to repeat the hiding minigame in the original. Just use the code from the first cycle, enter their base as human link and come back out.
So, has there be any confirmation on a hero difficulty mode?
So the Affinity Chart of Xenoblade Chronicles? =PI really hope Zelda Wii U has something similar to the bomber's notebook. Would be a great way to track quests in an open world. Obviously it wouldn't have people on a 3 day schedule, but it could tell you WHERE the npc is and what time of day you need to approach them (in case they're asleep at night, etc). If there are tons of heart pieces related to NPC interaction, it might be hard to keep track of them if NPCs are scattered throughout the world rather than in one central hub/city (like in wind waker).
So, has there be any confirmation on a hero difficulty mode?
If one isn't mentioned in the reviews I would highly doubt one would be included.
If one isn't mentioned in the reviews I would highly doubt one would be included.
You're assuming it's not something nintendo says journalists aren't allowed to talk about. There has been a hero mode in every zelda since OoT 3D, there will be one in this.
I just wish it was always there from the start. Especially in remakes. (iirc, only Wind Waker had it ready?)That's really the one change I wish they added. I enjoyed the hard mode difficulty in all the recent zelda games/remakes.
Yeah, the other games were unlock able. I remember playing Wind Waker HD on Hero Mode from the get go and it was brutal. It's of deaths at the beginning when I only had 3-4 hearts.I just wish it was always there from the start. Especially in remakes. (iirc, only Wind Waker had it ready?)
What the?!? You mean the game can be done slightly quicker with less pointless repetition than I thought? Well, that's ruined it for me then, never playing it again. Preorder cancelled
Yes, this is sarcasm
In the original you also get a message that an entry has been added to the notebook when you meet someone, the only difference is that it shows you the entry now. No doubt, some people will be annoyed as people get annoyed by every single thing, but it's hardly an issue.Pausing the game the first time you talk to each character involved with a sidequest is a good change?
In the original you also get a message that an entry has been added to the notebook when you meet someone, the only difference is that it shows you the entry now. No doubt, some people will be annoyed as people get annoyed by every single thing, but it's hardly an issue.
Edit: there's no hero mode from the start unfortunately.
Some people are just purists. I am open to change honestly. Super Mario 64 DS did some things I liked.
The power of nostalgia is strong in this thread.
I remember playing the game without ever using the bomber notebook. Now it seems like it'll be a nice tool to use.
Edit: but is hero mode there at all?
I haven't finished the game yet (which is why my review won't be coming out today), so I don't know, sorry.I remember playing the game without ever using the bomber notebook. Now it seems like it'll be a nice tool to use.
Edit: but is hero mode there at all?
Ok I'm the biggest MM fanboy but trying to defend the tedious of having to wait for specific time right in the middle of the 6 hours period is all kinds of insane. I think is pretty obvious they couldn't have a more precise time traveling mechanic back then due to technical limitations.
Is it pausing the game to update the bombers notebook? If so, yes, that's a good change. Tells you that an NPC is important and relevant to a quest and you shouldn't ignore them. Did you get upset when the fish 'paused' your game in wind waker to update the map?
Huh? I just wanted to let you know that you don't need to repeat the hide and seek minigame on the N64, only found out about that last year myself. I didn't mean anything by it.
All the changes just make it seem more modernized. A lot of things have changed since 2000 -- 15 years ago.
It'd be stupid if they didn't make smart improvements to make the game less tedious.
Yeah, I like all the changes. Waiting 20 minutes just for a sidequest to start is not fun, the changes will make it easier to actually experience what the game has to offer.
Yeah, I like all the changes. Waiting 20 minutes just for a sidequest to start is not fun, the changes will make it easier to actually experience what the game has to offer.
So the Affinity Chart of Xenoblade Chronicles? =P
That thing fleshed the world so much since it also showed the relations between NPC and how they changed during the game...
Also, 9.25? If you need to use a .25 in a 1 to 10 scale, maybe you need to rethink your scale. Just silly.
You don't need to repeat the hiding minigame in the original. Just use the code from the first cycle, enter their base as human link and come back out.
This is the one Zelda title I have for some reason NEVER played. I've played them all, but this one has eluded me over the years. I'm a huge fan too, maybe my favorite game series with Link to the Past being my favorite video game of all time, and multiple others on my list as well.
This will be a completely new experience for me, after all of these years.
I can't wait.
You never had to wait 20 minutes for a sidequest in the original.