Majoras Mask 3D - Review Thread

I welcome these changes, waiting around for something to happen isn't really the best design.

I'd rather it treat my time as precious. After all, the landscapes of entertainment have changed a bit.
 
I don't really mind all of the changes I've read about. The only thing I want to know is if there will be a master quest or Hero Mode of sorts. Hopefully one of the upcoming reviews will reveal that information.
 
Not sure this deserves its own thread:

GameXplain's best change in Majora's Mask 3D

Having to wait for him over and over was not some kind of design oversight, it was the whole point of that character. It's supposed to be charming the way he keeps wasting your time without realizing it! And also to remind you that yes this is a new timeline where nobody remembers what happened. And it's easy enough to avoid once you know what's going on.
 
threads like this are a real guilty pleasure. just gorging myself on the overblown tears. yum yum

the "perfect" n64 version of the game still exists, you can even play it on a PC. no one is forcing this insult on you. personally, i think the changes sound like very nice improvements. i don't like waiting around for shit when i'm playing a portable system since i'm usually, you know, using it to pass time during travel or whatever. can't wait to play it~!
 
Oh, no, you don't have to wait around for a million years in the Kafei and Anju side quest now, how terrible. Boo hoo hoo.
 
Can we play the game for ourselves before we decide how much Nintendo "ruined" it? I was trying to abstain from this conversation before actually playing MM3D, but this is getting ridiculous. Majoras Mask is one of my favorites, so I understand the nervousness about changing aspects it. That said, it would be a shame to turn off potential newcomers by prematurely condemning this rerelease. This conversation won't be unwarranted if the overall experience is truly lessened by these (seemingly) slight changes, but let's allow the game to speak for itself first.
 
I am going to personally wait it out and see how it plays before I make any judgment. That said, the double song of time change is massively welcome for me. There is no emotional purpose to any of the tedium when waiting for an even to happen in certain sidequests. The only change I am wary about is the save system. I feel like it could break the flow and tension of the game.
 
Not sure if parody.

Well I'm sure the repeated cutscene was intentional, but it became more annoying than it was worth.

Oh, no, you don't have to wait around for a million years in the Kafei and Anju side quest now, how terrible. Boo hoo hoo.

Posts like this make me wonder, do people honestly devote a cycle to nothing but a single sidequest? Even when playing the game for the first time I knew better than to "wait around for a million years" in between side quest elements. I went and got other shit done in the meantime. Nowadays I can usually do the Kafei Anju quest and the entirety of Ikana Canyon in a single cycle.
 
It makes everything ridiculously easy. With the new changes I think you can beat this game in one afternoon now.

Waiting isn't difficult though. Just annoying.It doesn't remove the skill or puzzle solving aspect of the quests just waiting.
 
Having to wait for him over and over was not some kind of design oversight, it was the whole point of that character. It's supposed to be charming the way he keeps wasting your time without realizing it! And also to remind you that yes this is a new timeline where nobody remembers what happened. And it's easy enough to avoid once you know what's going on.

You're joking right?
 
Posts like this make me wonder, do people honestly devote a cycle to nothing but a single sidequest? Even when playing the game for the first time I knew better than to "wait around for a million years" in between side quest elements. I went and got other shit done in the meantime. Nowadays I can usually do the Kafei Anju quest and the entirety of Ikana Canyon in a single cycle.

I usually try to cram different side quests into a single cycle, but sometimes I end up with lulls anyway. Letting me skip forward an hour or two while I wait for Kafei or Anju to show up helps immensely.
 
There is no emotional purpose to any of the tedium when waiting for an even to happen in certain sidequests.

What is the meaning of having timed events if it's NOT an inconvenience, something that causes you to behave differently, to be bored or kill time, to try to squeeze in something else before the deadline but then get mad it takes longer than you expect, or be happy you can finish it off and some other things quickly. Setting those kinds of emotions the player feels up against the emotions of the characters about the end of the world is kind of the whole point of the game.
 
What is the meaning of having timed events if it's NOT an inconvenience, something that causes you to behave differently, to be bored or kill time, to try to squeeze in something else before the deadline but then get mad it takes longer than you expect, or be happy you can finish it off some other things quickly. Setting those kinds of emotions the player feels up against the emotions of the characters in the world about the end of the world is kind of the whole point of the game.

Nope, not buying it. Tedium without purpose is just tedium without purpose. This is not a real life boredom simulator.
 
What is the meaning of having timed events if it's NOT an inconvenience, something that causes you to behave differently, to be bored or kill time, to try to squeeze in something else before the deadline but then get mad it takes longer than you expect, or be happy you can finish it off and some other things quickly. Setting those kinds of emotions the player feels up against the emotions of the characters about the end of the world is kind of the whole point of the game.

Majora's Mask is one of my favorite games of all time, but I agree with this at all. This is a very welcome change.
 
What is the meaning of having timed events if it's NOT an inconvenience, something that causes you to behave differently, to be bored or kill time, to try to squeeze in something else before the deadline but then get mad it takes longer than you expect, or be happy you can finish it off and some other things quickly. Setting those kinds of emotions the player feels up against the emotions of the characters about the end of the world is kind of the whole point of the game.

It still has this, some events occur at the same time, and playing the song of double time doesn't make it possible to make both things at the same time.

In the original you would just use the Song of Double Time to get to the 6 hour interval before the event you were waiting on anyway.
 
That would be Animal Crossing, and it's also masterpiece.

Hence I don't play that game. Your point being? Because like I said, that is not what I look for in a Majora's Mask, nor is it the point. And I remember Animal Crossing at its most mundane being filled with more activities than Majora's Mask has during wait time, which while it is possible to do certain other stuff during it, sometimes wait time just happens.
 
Surely most of the changes are with handheld gamers in mind and make sense. I'm not wasting time waiting for an event to occur or accidently losing my game save due to the battery life!

I am also pleased the swimming has been improved as it was truly shocking on the n64 and the general framerate improvement will help all!

Fantastic improvements by nintendo, that will help me to complete it for the first time!
 
Yeah, the time changes are for the better though, but a lot of other changes seem detrimental
But glad he liked it, i guess it means the changes aren't that bad

im just happy the damn texts isn't slower than balls now....otherwise the other stuff doesn't bother me at all.. lol hell I can barley remember this game anyway... but still glad it will be like a new zelda for me I never got past the 2nd dungeon but I did all the opening town stuff like 4 times lol.....
 
The novelty of MM's save system wore off on me when I spent friggin' ages doing a bunch of stuff + a dungeon, got the medal at the end and watched it fade to black into the cutscene to then never fade back in. I lost a ton of progress through no fault of my own because WOW, so challenging!!!

It was the GameCube version which I later found out was known to be buggy and I generally love when games have narrative reasons for their mechanics, but I've hated that save system ever since. It's the reason I've never finished the game.
 
Having to wait for him over and over was not some kind of design oversight, it was the whole point of that character. It's supposed to be charming the way he keeps wasting your time without realizing it! And also to remind you that yes this is a new timeline where nobody remembers what happened. And it's easy enough to avoid once you know what's going on.
If this post isn't sarcasm then how exactly can we say that for certain? Wouldn't they have left it in unchanged if that were the case?
 
I'm pretty sure it's sarcasm. And I'm rather bad at detecting sarcasm from people I'm not familiar with.

It isn't sarcasm. He doubled down on it in his next several posts.

Standing around waiting and doing nothing puts you in the character's shoes or something.
 
If this post isn't sarcasm then how exactly can we say that for certain? Wouldn't they have left it in unchanged if that were the case?

That's the whole problem with this rerelease, they are bringing in a new set of values about what the game should be rather than just cleaning up the original release. It's definitely a Star Wars Special Edition kind of situation. I don't know how much all these little changes will change someone else's experience, but I can definitely explain how much some of them would have changed MY experience. Waiting for that deku to fly in was something I specifically remembered finding charming and meaningful, just like the time I spent trying to figure out the bomber's notebook. Certainly they were more memorable experiences than a lot of the combat or puzzle solving which I doubt I would notice if they changed around a bit.
 
What is the meaning of having timed events if it's NOT an inconvenience, something that causes you to behave differently, to be bored or kill time, to try to squeeze in something else before the deadline but then get mad it takes longer than you expect, or be happy you can finish it off and some other things quickly. Setting those kinds of emotions the player feels up against the emotions of the characters about the end of the world is kind of the whole point of the game.

The meaning is that the events occur according to a set specific schedule. You have to discover and understand that schedule before you can make use of any sort of planned time skipping. The original game already included SEVERAL methods of skipping forward in time so that you didn't have to waste obscene amounts of time waiting for a later point on the schedule, and now the remake has included a method that makes it so you don't have to wait at all.
 
Thinking back, the only time I ever had an issue with waiting was waiting to meet Anju in the inn kitchen as you couldn't leave the place.

With nearly every other event you could tackle other events and tasks during the downtime. It really was a juggling act and forced you to manage your time well - which is kinda the point.
 
Given how the Bomber Book works in the new game, the only people who can benefit immediately from the new time travel system is experienced players. You still have to discover the actual events for it to even record.

That's the whole problem with this rerelease, they are bringing in a new set of values about what the game should be rather than just cleaning up the original release. It's definitely a Star Wars Special Edition kind of situation. I don't know how much all these little changes will change someone else's experience, but I can definitely explain how much some of them would have changed MY experience. And none of that was an issue with the Ocarina remake they did which completely true to the original game.

That's because there was no fundamental issue that turned people off from OoT. Not to mention it being hailed as the greatest game of all time. (and probably dev time).
 
It shows a map once you already met them there. In the event part of the notebook, aka the quest log, it's the same thing and it also shows a location if someone tells it to you, for example if someone says "I saw Gary Busey in North Clock Town" it shows the map. That's it. It doesn't show you anything in advance, it doesn't guide you, spoil you or remove the need to learn the characters schedule for yourself.
This sounds ok. Initially sounded like the notebook turned into a "here's how to do everything" book.
 
How many more hours until the embargo ends?

16:00 GMT

So...eight hours from now. I'm off to work, I will update the OP at 17:00 with all the glorious reviews that are posted in this thread.

Despite the changes I am still hyped beyond belief for this release. Only one week left until I get it (come on shopto, don't let me down)
 
Thinking back, the only time I ever had an issue with waiting was waiting to meet Anju in the inn kitchen as you couldn't leave the place.

With nearly every other event you could tackle other events and tasks during the downtime. It really was a juggling act and forced you to manage your time well - which is kinda the point.

It's not, really. There are many changes that I'm wary of. This one? Nope. Thank god. Waiting for the aliens to show up on the Romani Ranch was something I specifically remember being stupid. Now, no more! Hooray!
 
Excited to play this game for a third time! Beat it on 64 and the GC port!
Though it seems with the new save change and choosing the time you land at will make it too easy.
If they did not, they should have done a "classic" mode with saving and skipping time being its original state.
Also curious to see why the bombers notebook is given from happy salesman. Might change the beginning narrative a bit.
 
It's not, really. There are many changes that I'm wary of. This one? Nope. Thank god. Waiting for the aliens to show up on the Romani Ranch was something I specifically remember being stupid. Now, no more! Hooray!

I have to admit, I forgot that one.

Like I said before, the song of double time changes are actually very welcome for a MM veteran like me. I've already experienced it as it was, skipping time periods that have no use is fine for me and its gonna be useful.
 
16:00 GMT

So...eight hours from now. I'm off to work, I will update the OP at 17:00 with all the glorious reviews that are posted in this thread.

Despite the changes I am still hyped beyond belief for this release. Only one week left until I get it (come on shopto, don't let me down)
Great to hear. Thanks Rich, you're awesome ;)
 
Keep in mind they original developed this game in about a year, so I'm sure the developers had areas where they wished it had been possible to go back and clean up a bit.

The use of streamlining in modern gaming can be terrible, but this seems to generally clean the game up rather than massively simplifying it. I think some of these responses have jumped off the deep end.

I'm of the opinion that the best things are created through hardships and through fighting against limitations and constraints. If you look at the history of gaming, that's basically a general rule, which has about a million of examples (Silent Hill's fog is one of the most easily known). They had an artistic vision and tried to stay as true to it as possible in that time and with those development difficulties. Going back to it now and changing stuff around to fit in the modern mentality is like if Leonardo went back to work on the Last Supper after he finished it, because the painting technique he used (it's not a fresco) was considered outdated and not durable enough.

Of course that's an exaggerated comparison, I'm sure the remake's going to be a great game, however the changes do affect the original design philosophy of the game in a not so subtle way.
 
Not that I need reviews to tell me a classic is still a classic, but then again I thought MCC was going to be a surefire win.
 
It makes everything ridiculously easy. With the new changes I think you can beat this game in one afternoon now.

What's the difference between waiting after jumping to the Dawn of the 2nd Day for a side quest to start or jumping directly to the hour the side quest starts at?

Answer, 20 minutes and 3 repetitions of the Song of Double Time.
 
So when does this thread stops being about the changes and starts being about reviews? Couple of hours? I need to know when to stop ignoring it :P
 
It makes everything ridiculously easy. With the new changes I think you can beat this game in one afternoon now.

If the only thing preventing you beating the game in an afternoon is pointless waiting around, that's incredibly damning of the game.

You don't really believe that, do you?
 
So when does this thread stops being about the changes and starts being about reviews? Couple of hours? I need to know when to stop ignoring it :P
But the reviews are gonna be about the changes. It'll go full circle.

(According to first reply, 8 PST)
 
All of the changes sound positive to me except possibly the Zora Swimming. Jetting around underwater (and diving above the surface) was one of my favorite things about the original game. That said, I will wait to get my hands on it before I actually complain, especially since the original gameplay is now simply switched to an item. Do we know how the swimming minigame is played is the normal swimming has been slowed down?

Again, the other stuff sounds positive to me.
 
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