Every Zelda since Ocarina of Time 3D (OOT3D, Skyward Sword, Wind Waker HD, Link Between Worlds) has had a Hero Mode which adds to the difficulty of the game with reduced pickups and extra enemy damage. I think we can presume that Majora's Mask 3D will have it too - no reason to believe otherwise.
Dunno about a mirror mode though. Would be nice for them to implement it again with this one.
Fair enough. I don't mean to tread on your excitement.
(I'm psyched too!)
We did. On like every dungeon. Maybe we didn't reset time before going in and just gave it a shot with an hour and a half left or something?
My friend used to call it his favorite Zelda and after his most recent playthrough he was super disappointed and can't say that about it anymore. Really frustrating game these days, with all the backtracking you have to do when you reset time.
Yeah, that's why. It's mismanagement on your part. Not that it's difficult to manage or that there's much backtracking. The game is set up for you to get the dungeon ready, restart the cycle and easily warp straight there to tackle it. I managed perfectly fine as a 10 year old.
Everybody... you missed something, and I will tell you what. Check out that Gameplay trailer
https://www.youtube.com/watch?v=wskuFyYW4Ds
There's something strange with the Gyorg gameplay. Look at the time, it's only 1:00 on the first day. Isn't that a bit strange? I think you need more time to complete a dungeon.
Everybody... you missed something, and I will tell you what. Check out that Gameplay trailer
https://www.youtube.com/watch?v=wskuFyYW4Ds
There's something strange with the Gyorg gameplay. Look at the time, it's only 1:00 on the first day. Isn't that a bit strange? I think you need more time to complete a dungeon.
Once you complete a dungeon, you can go straight to the boss from the start of the dungeon on any subsequent time cycle.
Yep. That's correct. You can go straight to the boss battle in any time period after getting the boss remains using this tile:
It's there so that you can do this:
fight bosses as fierce deity
Can anyone remake this gif with Majora's moon instead? Seems more appropriate XD
When imagining a remake of Majora's Mask, I pictured them redoing the art to use the striking black shadows used in promotional art, like how they made the OOT characters match their official art
This art style is fine, but I really wonder what a full blown HD remake with that striking black shadowy art style could look like.
Well it it supposed to be the same Link.The art style in MM 3D is like that. So many things are covered in a dark shadow and much darker than OoT 3D and even the original.
Just... Link is the same as OoT 3D. Maybe they will improve that in the final version
Yep. That's correct. You can go straight to the boss battle in any time period after getting the boss remains using this tile:
It's there so that you can do this:
fight bosses as fierce deity
It's also needed for things getting the best sword since the area changes after you beat the boss.
Holy shit, where is Majora's Mask Master Mode? Good idea, you made my morning.I have a feeling they're more likely to add an easy mode, so the little babies can play it. I would much prefer a Master Quest/Hero Mode, or whatever, though.
So the Collector's Edition is gonna have that awful USK logo on it, right?
I'm really bummed about this, to the point where I might consider getting the regular version instead.
Import from Australia ( ͡° ͜ʖ ͡°)
That's actually a good idea, although it's also an expensive one haha.
I wish NoE wouldn't put the German version of the game in every Collector's Edition. I actually don't understand why they don't put the version of the country it's being released in.
Cheaper to manufacture I guess ?
I wonder what they're going to change or add. I assume the notepad with everyone's timetable will be on the bottom screen.
Majoras Mask was creepy, epic, and engrossing. One of the best games in the series for sure.
Yet, I feel like once was enough for this game. It had a lot of frustations itself, not least of which that water temple which made OOT's look like a children's playground. I'm not sure I want to actually play through it again.
But that's not a knock on the game, it's absolutely a rite of passage for Zelda fans. But I'd call it the least replayable in the series, personally.
Cheaper to manufacture I guess ?
I see. Well it's that damn German edition's fault then. I'd rather we get the logo on the cardboard box. Maybe. I don't know.
Oh well, I'm gonna store the box with my other games so I won't often look at the cover anyway.
I see this sentiment - that Majora's Water Temple was more complicated or more difficult than Ocarina's - come up on occasion, but it's the exact opposite of my experiences. I was never a particularly good dungeon-solver in the first place, and OoT's Water Temple was probably the one that gave me the most trouble. Majora's was similarly convoluted, but I felt like I at least had figured out how the dungeon worked and how to advance through it.
I think part of it is also that taking on and off the Iron Boots, and navigating through water generally, was considerably clunkier and less fun than being able to jet through the water with the Zora Mask.
That's actually a good idea, although it's also an expensive one haha.
reversible cover please
operation mooncover
It's baffling to me that people think the Australian rating logo is less fugly than the German one, lol.
Early reminder to remember to turn in the Stray Fairies after you collect them! Not too fun having to essentially explore the temples again.
That was the only thing that ever frustrated me with the time system and it was my own fault anyway.