SliceSabre
Banned
Never played Majora's mask due to not having a N64 when I was younger, so I'll finally get to see what the fuss is about.
Except you're wrong.
http://i.imgur.com/qoQBNLU.jpg[iMG]
[SPOILER]Yep, they do count, even though they're shit.[/SPOILER][/QUOTE]
What about Game & Watch Zelda! What about it! Link bravely saves the world from Eight Dragons and nobody ever remembers about his feat ;_;
How hasnot been in anything really since MM? He's not even in Hyrule Warriors yet? Everything is in that game! :\Fierce Deity Link
Uh, no. That would be terrible. I don't want people unwilling to upgrade to hold the experience back for people who do.
I want my New 3DS to be used to its full potential please.
Unless I've misunderstood you of course.
You made it sound like they should almost hold the old 3DS version back a bit to give the new 3DS version an edge. The framerate isn't going to go over 60, so it sounded like you want the older version to be 30 or something.
I hate the idea of a "new 3DS" and I think it's a horrible, frustrating cash grab, but I'm fine with the new 3DS version getting fancier effects and AA and whatever. As long as my old 3DS runs the game at 60 fps. That's all I want.
Never got a chance to play Majora''s Mask because I didn't have an Expansion Pak on my N64.
But the whole idea of a time limit has always been a huge turn-off...Is it as bad as I fear it is?
Never got a chance to play Majora's Mask because I didn't have an Expansion Pak on my N64.
But the whole idea of a time limit has always been a huge turn-off...Is it as bad as I fear it is?
Never got a chance to play Majora's Mask because I didn't have an Expansion Pak on my N64.
But the whole idea of a time limit has always been a huge turn-off...Is it as bad as I fear it is?
Never got a chance to play Majora's Mask because I didn't have an Expansion Pak on my N64.
But the whole idea of a time limit has always been a huge turn-off...Is it as bad as I fear it is?
You will get (almost) stable 30fps like in OoT3D and you will be happy about it.
Its not a time limit.
You have full control. Its absolutely fine and superb design.
nah, it's not. you have many means of overcoming that, plus, it adds a METRIC TON of tension, and game's design is basically perfection, you won't need to worry at all
No, it's the foundation of why the game is good.
It's less of a time limit and more of a 3 day event thing. Like almost everything is different in each day. And you can rewind time whenever you like and slow down time to half speed so you can do more in the day.
Same here!Finally! Can't wait to play this for the first time.
I wasn't too excited yesterday, but after seeing the artwork I now need this game. I will wait until the New 3DS has been released in the UK (hopefully at the same time).
Is this confirmed or are you just talking? Cause if that's the case, I suppose I'll just wait till I can trade my old 3DS for the new one for a small amount of money and get the game then.
I have enjoyed every Zelda game immensely with the exception of Skyward Sword and this game, I think after I had put so many hundreds of hours in OoT this was just one game too much. I gave up after about an hour. However I'm going to buy it now, is suspect I will enjoy it a lot more now and finally see for myself what the fuss about is.
OoT on N64 did have anti-aliasing, but only a very crude form of edge anti-aliasing. OoT 3D, on the other hand, has a higher base resolution(400x240 vs 320x240), far better framerate, and 2x supersampling when played in 2D mode.
There has been no information about any upgrades when playing the game on the New 3DS (if i'm wrong, than beat me to death with a spoon). And if the port is of the same qualiy like the OoT one (and by that i mean it's really good), then we will have stable 30fps with some minor dips here and there. Much better than the original.
I remember the original having a not so good frame rate, but it's been ages since I played it on wii. Am incorrect in this? If that's the case, playing a smoother version is welcoming.Right, thanks.
Well, whatever the case, I'm sure it'll be playable for me.
You could have posted the Zelda Game Watch which would mean people couldn't use the non-Nintendo argument against you.
Think nintendo will do a mirror mode master quest mode for this game?
My god...this is so beautiful! My favourite Zelda artwork ever.
Its not a time limit.
You have full control. Its absolutely fine and superb design.
Its not a time limit.
You have full control. Its absolutely fine and superb design.
My friend and I went through the game again a few years back and it was super nerve wracking trying to finish a dungeon in time, and really disappointing when you realize that you're not going to make it and you're going to have to turn back the clock and run all the way back to the dungeon again.
No way. The music is great, don't change it. Should re-releases of Super Mario Bros be orchestrated as well? There are no problems with the music in Majora and it would lose something for me if they changed it.
how?
If you use the inverted song of time, you have three real life hours. That's more than enough to do the dungeon and any sidequests. Ever since I got the game in 2000 (as a 11 year old), I've never once ran out of time during a dungeon. Ever.
Who are you, Koji Kondo? I don't know anyone could think this way.
"This game sure is immersive, and I sure do appreciate the updated graphics, but ehh...they should keep the shitty 1996 MIDI sound, that's the real charm of the game."
It's great! And moody, ominous, scary, horrifying, nightmare fuel inducing. Truly Zelda's darkest legend.Never played Majora's mask due to not having a N64 when I was younger, so I'll finally get to see what the fuss is about.
Shitty? Well okay. That shitty 90-00's midi sound transfers way more emotions than every orhcestrated game sounds in modern games.