yep
especially if you have this:
The best Zelda item.
yep
especially if you have this:
thanks for that !Woot:
Link to the hueg full quality version: http://images.nintendolife.com/news...lda_majoras_mask_3d/attachment/5/original.jpg
(I lowered the white levels a bit for my wallpaper)
Its not, its an enhanced port just like OOT3D.
The original N64 code and textures are still in the OOT3D ROM! Its based on N64 code and thusly not a remake.
There is enough time to do the dungeons without slowing time, when you reach the dungeon just warp back to Clock Town, save your rupees and rewind, warp to the dungeon and finish it, there's plenty of time to do everything.
It's probably why I enjoyed Persona as much as did as well seeing how much I liked MM as a kidYou know now that I think of it, the tasks do remind me of social links. Probably explains why MM is my fav and Persona 4 my second fav.
It's a weird combination of remaster and remake. The character models are new, but some things look very similar.It's a remake.
It's a remake.
Some of the unused items that were present in Ocarina of Time still exist in Ocarina of Time 3D. However, thanks to the remake's file structure, it's possible to peer inside the containers for these unused models and see the files they contain.
Some of the game's filenames reference the changes Ocarina of Time went through in its multi-year development history.
Ultra 64
The Ultra 64 was the development name for the Nintendo 64. Ocarina of Time 3D contains four Link models. Two are the Child and Adult Link models used in-game: zelda_link_child_new.zar and zelda_link_boy_new.zar. However, the two older Link models used in Ocarina of Time still exist, and their filenames reflect the old nickname for the system.
zelda_link_boy_ultra.zar
zelda_link_child_ultra.zar
It's not. It's an enhanced port.
It's built upon the same code as the N64 version. A remake would have been built from the ground up.
http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time_3D
I know there's not much to go on from that page, but the 3DS format has been decrypted and it's been proven. Not only that, but the 3DS version has most of the exact same glitches as the N64 original, right down to the bizarrely obscure ones. Why? Same basic code. It's a port, albeit a greatly enhanced one. Not a remake (Metroid:Zero Mission is a remake)
You make a compelling argument, but it's a remake.
Which is really annoying.
LOLWhich is really annoying.
STOP
Is this what happens when we base an entire thread's discussion off a single trailer for a game we've already played?
I'm excited too, but is this thread seriously 30+ pages of arguing about whether this is a port or a remake, and whether or not they should include an easier difficulty for those who can't handle the entire game's most important mechanic?
You make a compelling argument, but it's a remake.
Is this what happens when we base an entire thread's discussion off a single trailer for a game we've already played?
I'm excited too, but is this thread seriously 30+ pages of arguing about whether this is a port or a remake, and whether or not they should include an easier difficulty for those who can't handle the entire game's most important mechanic?
Woot:
Link to the hueg full quality version: http://images.nintendolife.com/news...lda_majoras_mask_3d/attachment/5/original.jpg
(I lowered the white levels a bit for my wallpaper)
http://www.zeldadungeon.net/2011/06/bugs-were-intentionally-preserved/It's not. It's an enhanced port.
It's built upon the same code as the N64 version. A remake would have been built from the ground up.
http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time_3D
I know there's not much to go on from that page, but the 3DS format has recently been decrypted and it's been proven that a large amount of OOT 3D was ported over from the N64 version. Not only that, but the 3DS version has most of the exact same glitches as the N64 original, right down to the bizarrely obscure ones. Why? Same basic code. It's a port, albeit a greatly enhanced one with new character models and textures. Not a remake (Metroid:Zero Mission is a remake)
The only part of Ocarina 3D that can be classed as a legitimate remake are the previously pre-rendered inside areas (the house interiors), because they had no other option. That's literally it. Everything else is ported from the N64 original.
Is this what happens when we base an entire thread's discussion off a single trailer for a game we've already played?
I'm excited too, but is this thread seriously 30+ pages of arguing about whether this is a port or a remake, and whether or not they should include an easier difficulty for those who can't handle the entire game's most important mechanic?
GAF,
Made this wallpaper for me and thought of dropping it here.
PUMPED AS HELL TO PLAY THIS FROM START TO FINISH. (I've never ever done it even if I know how the game goes).
LOL
Gamers are too spoiled nowadays.
You make a compelling argument, but it's a remake.
LOL
Gamers are too spoiled nowadays.
Hell, it was one of the biggest complaints by everyone back in the day. Not the time mechanic itself, but tedium of rewinding time.
Madison Heights near Lynchburg?
Which is really annoying.
This is going to happen for every MM3D thread, guarantee it. OoT3D pre-release threads were the exact same way -- excitement initially and then a select few people started to engage in the "is it a port or remake" argument. It really made OoT3D threads prior to release unbearable. Who cares, the game is getting updated character models and texture work + consistent framerate which are big improvements for a game like MM.
I disagree - it is THE reason Majora's Mask is still the most inventive and daring of the entire series, and the single reason why it has such a large cult following.
Same issue as with OoT 3D. Sadly, the game would be near unplayable on the tiny 3DS screen without the lightning changes.
I really dislike the new brightness of the game :/
I really dislike the new brightness of the game :/
Michigan, actually
Same issue as with OoT 3D. Sadly, the game would be near unplayable on the tiny 3DS screen without the lightning changes.
Same issue as with OoT 3D. Sadly, the game would be near unplayable on the tiny 3DS screen without the lightning changes.
Can you suggest some specific ideas?The single reason it has a cult following is because of all the warping, rewinding and bank depositing you had to do?
They need to streamline the shit out of rewinding.
Considering how dark screens produce a lot of ghosting on 3d I might agree on that.
I don't know, even if it has a lot of the ROM inside the game, it a lot more than a simple enhanced portPR bullshit. We have proof from the decrypted ROM itself that it's an enhanced port. There's no arguing it.
I really dislike the new brightness of the game :/
PR bullshit. We have proof from the decrypted ROM itself that it's an enhanced port. There's no arguing it.
Shun Moriya: One conflict arose when, as programmers, we wanted to get rid of bugs. But the staff members who had played the old game said the bugs were fun! We were like, What?! (laughs)