http://store.nintendo.co.uk/games-3...ajora-s-mask-3d-special-edition/11037906.html
So £45 for the DX edition. I'll give it some thought.
this doesn't ship to Canada, right?
Is anyone else going to sell it?
http://store.nintendo.co.uk/games-3...ajora-s-mask-3d-special-edition/11037906.html
So £45 for the DX edition. I'll give it some thought.
It doesnt add difficulty IMO.
This post is so hilariously immature. It doesn't add difficulty and isn't integral at all to the dungeons.
Yes it does, and yes it is.
Exactly, and yet people are trying to convince me it actually adds to the difficulty and is integral to the gameplay.
Which it's not. And as someone who prefers gameplay over atmosphere, the atmosphere means jackshit to me if I just get annoyed by the dungeon time limit.
Exactly, and yet people are trying to convince me it actually adds to the difficulty and is integral to the gameplay.
Which it's not. And as someone who prefers gameplay over atmosphere, the atmosphere means jackshit to me if I just get annoyed by the dungeon time limit.
Question: Why would you care about the time limit in the dungeons, if it's so easy to beat them with the time limit?
But I didn't say they were easy to beat?
And this is why we can never have nice upgraded things. The soundtrack is good/great, but there's this thing called "dual audio" or having optional things. Not that it's ear grating or anything, but I'd rather not have midi files playing on a system that can actually stream high quality audio files...but I digress....I hope like Zelda OoT they do NOT mess with the soundtrack - it's perfection here.
Do you enter the dungeons on the night of the last day or something? You have an absurd amount of time to complete each dungeon within the beginning or even the middle of any 3 day cycle.But turning off the time limit in dungeons wouldn't do ANYTHING in changing the fundamental basis for the game. As it's not fundemental or important to the dungeons at all outside of adding an annoying element to it.
Oh? Then why is it frustrating? Surely if they can be easily beat within 3 days it doesn't matter.
Because time limits are not fun when they are not necessary and 100%ing dungeons shouldn't be annoying for people unfamiliar with them? Pretttyyy self-explanatory, despite what your passive aggressiveness is trying to tell you.
If they're not easy to beat in the time limit...Do you consider them easier to beat without the time constraints?
Because time limits are not fun when they are not necessary and 100%ing dungeons shouldn't be annoying for people unfamiliar with them? Pretttyyy self-explanatory, despite what your passive aggressiveness is trying to tell you.
3 full days slowed down is a loooooooooooooooong ass time.
I find it hard to believe someone couldn't finish a dungeon during that time, even if they're going for stray fairies.
Wait, I thought GAME didn't ship limited editions outside of the UK? From what I've been told they'll always cancel your order and give you the weight of the product as their excuse, even if it's far below the maximum.
No, just less annoying to 100% for people unfamiliar with 100%ing them.
3 full days slowed down is a loooooooooooooooong ass time.
I find it hard to believe someone couldn't finish a dungeon during that time, even if they're going for stray fairies.
i will admit time limits in most games are an exercise in frustration, but i think MM is the exception.
time limits are not for everyone (even me), and i don't fault most people by balking at it at first sight, but i have to make an exception for MM because it was handled majestically and time running out is essentially the theme of the game.
No, just less annoying to 100% for people unfamiliar with 100%ing them.
Howabout instead of three days you did some shit, it's halfway through the 3 days, so now 1.5 days, and you decide to go to a dungeon. You're get most of the way through the dungeon and UH! the time limit's up. This is just the game saying "FUCK YOU" and really put me off from wanting to finish it. It's absolutely something they should fix.
You'd have to be extremely bad at Zelda games if the entire 72 (game) hours weren't enough to beat them though. And even so, reverse song of time, gives you waay more time.
Don't get me wrong, I'm not calling out your skills or something, but the time "limit" isn't really a limit. Once you unlock a dungeon you can just reset time and warp there from Day 1.
That's shitty of them if true. I don't mean to spread false rumors or anything, just remember people across the pond pre-ordering from them in the past.
You might want to add that when you go back to Day 1 the Dungeon resets, so you have to do everything over again.
I really like MM, but it's not without some weird stuff. I think the main things I'd want "fixed" in a new version are:
1. A way to forward time to a specific time of day, rather than just large intervals. I should be able to skip time to say, 2pm, if I want to. Several quests required you to wait longer for stuff to happen than I would have liked.
2. Re doing the "Beneath the Well" section of Ikana. You had to know ahead of time what you needed to bring down to give to the enemies who blocked the doors, but even then you didn't have enough bottles to store everything. It was just a pain having to go around collecting that stuff.
Other than that, the game's a boat load of fun, and I like a lot of its quirks. The beginning is a chore, but not so bad once you've done it before. Some of the best dungeons in the series!
Howabout instead of three days you did some shit, it's halfway through the 3 days, so now 1.5 days, and you decide to go to a dungeon. You're get most of the way through the dungeon and UH! the time limit's up. This is just the game saying "FUCK YOU" and really put me off from wanting to finish it. It's absolutely something they should fix.
I'm going to take the advice of another poster here. I'm not going to bother arguing with you anymore because you're being obtuse about something that clearly adds some difficulty and you're just upset about it being called "easy mode." Neither of us are contesting this mode's existance, you're literally contesting the naming I gave to it.
Howabout instead of three days you did some shit, it's halfway through the 3 days, so now 1.5 days, and you decide to go to a dungeon. You're get most of the way through the dungeon and UH! the time limit's up. This is just the game saying "FUCK YOU" and really put me off from wanting to finish it. It's absolutely something they should fix.
If the original game had stopped time in the dungeons, a couple people would be saying "maaan I wish time kept going inside dungeons to keep up that thematic element" and all the MM purists would be arguing just as hard against that. "Nooo the game is fine exactly as it is, don't change a thing!"
Is anyone here willing to order me a copy of the Special Edition and ship it to me in Canada?
I will pay through PayPal for the item itself, shipping and a little extra for your trouble.
2. Re doing the "Beneath the Well" section of Ikana. You had to know ahead of time what you needed to bring down to give to the enemies who blocked the doors, but even then you didn't have enough bottles to store everything. It was just a pain having to go around collecting that stuff.
Game put an end to that recently, likely due to the added costs eating into their profits.
Howabout instead of three days you did some shit, it's halfway through the 3 days, so now 1.5 days, and you decide to go to a dungeon. You're get most of the way through the dungeon and UH! the time limit's up. This is just the game saying "FUCK YOU" and really put me off from wanting to finish it. It's absolutely something they should fix.
There is an Owl Statue sitting front in front of each dungeon. It's very easy just to restart time, then slow it down, warp to the statue and then do the dungeon.
There's really no reason no to.
There is an Owl Statue sitting front in front of each dungeon. It's very easy just to restart time, then slow it down, warp to the statue and then do the dungeon.
There's really no reason no to.
If the original game had stopped time in the dungeons, a couple people would be saying "maaan I wish time kept going inside dungeons to keep up that thematic element" and all the MM purists would be arguing just as hard against that. "Nooo the game is fine exactly as it is, don't change a thing!"
That's shitty of them if true. I don't mean to spread false rumors or anything, just remember people across the pond pre-ordering from them in the past.
Uh, what are you talking about? I don't care about the name you gave it. I care that you got all uppity about something that wasn't something uppity worthy and tried desperately to try and convince me I was wrong using passive aggressiveness. And it didn't work.
Except if you're new to the game and haven't gone through the 3 day horseshit before.
Ok! Great! You're fine with it being called "easy mode" so we agree!
passive aggressiveness
I really like MM, but it's not without some weird stuff. I think the main things I'd want "fixed" in a new version are:
1. A way to forward time to a specific time of day, rather than just large intervals. I should be able to skip time to say, 2pm, if I want to. Several quests required you to wait longer for stuff to happen than I would have liked.
2. Re doing the "Beneath the Well" section of Ikana. You had to know ahead of time what you needed to bring down to give to the enemies who blocked the doors, but even then you didn't have enough bottles to store everything. It was just a pain having to go around collecting that stuff.
Other than that, the game's a boat load of fun, and I like a lot of its quirks. The 3 day time limit was never a hassle if you knew what you were doing. The beginning is a chore, but not so bad once you've done it before. Some of the best dungeons in the series!
That's shitty of them if true. I don't mean to spread false rumors or anything, just remember people across the pond pre-ordering from them in the past.
I'd be the first person to jump on the "GAME is shit" bandwagon but I've ordered several special editions from them to New Zealand over the years and they haven't cancelled any. Sure they've messed up in many many other ways, but they did send them here.
Now these are some decent quality-of-life improvements. Maybe just add another way to forward to like specific 6 hour intervals. I don't think I'd be on board for TOO much freedom. Yeah, Ikana well though could be improved a bit.
Or just not buy it.
Its clear that the game isnt for you.
I don't see what you're arguing about, don't buy the game, simple - don't waste your keystrokes.
You could just play this sweet game called Ocarina of Time. I heard there's no time limit.
This definitely need to be a thing above all else. It would definitely improve the pacing even more.1. A way to forward time to a specific time of day, rather than just large intervals. I should be able to skip time to say, 2pm, if I want to. Several quests required you to wait longer for stuff to happen than I would have liked.
The timer doesn't add difficulty. It adds tension and mood.