As someone who has never enjoyed a 3D zelda game with an exception of Wind Waker, is this game worth checking out?
Not even Skyward? I'm surprised, that game seems right up your alley suppa.
As someone who has never enjoyed a 3D zelda game with an exception of Wind Waker, is this game worth checking out?
Yes.As someone who has never enjoyed a 3D zelda game with an exception of Wind Waker, is this game worth checking out?
I guess that depends on what you liked about other 3D Zeldas. I'll spare you the lit-crit hogwash because it misses the point of your question. I take it you liked Wind Waker because of the charming characters and immersive world, right? Correct me if I'm wrong -- different people like different things, so I'm just guessing here.As someone who has never enjoyed a 3D zelda game with an exception of Wind Waker, is this game worth checking out?
What?
They're both substantially "darker" than the rest of the series by a pretty wide margin.
OoT and MM have very different feels, but they both have a ton of atmosphere. OoT dealing with the polarity of innocence and adulthood and MM dealing with tension and mortality. They've got strong themes that are implemented through gameplay. I guess...A lot of it has to do with how they treat Link and the player. Not so much how they deal with the external environment.
A lot of the themes you see in MM were already present in Link's Awakening and Ocarina of Time.
So how would you imagine a new game would recreate that OoT/MM feel without using the same world?
So how would you imagine a new game would recreate that OoT/MM feel without using the same world?
Koizumi would figure it out.
Not even Skyward? I'm surprised, that game seems right up your alley suppa.
Yes it does:
[snippety]
Born with it.Game ran in 480i as well, didn't it?
[/snap]
No, no! Donkey Kong 64.They all ran in 480i for me. No progressive mode for us dirty Europeans ;P
Probably something like that, not corruption per see as that would denote lack of coherency in the memory but failing the acceptable time for something to happen could and should cause crashes. I do believe that was what was behind it.Is the fact that Majora asked for more than the Gamecube could actually handle the reason it crashed as well? I can imagine putting that kind of pressure on the memory could lead to some corruption, if it say, failed to find the proper location to load?
No, no! Donkey Kong 64.
That, plus their house is on top of a huge canyon cliff with no way down to Ikana Valley (and thus the rest of Termina). Pamela is essentially trapped up there in a very small house, without power, surrounded by the undead and with a half-zombified man precariously locked in a cupboard downstairs, which he can burst out of at any moment. Link's intervention only changes some of that - she's still trapped up there after all is said and done. Even if there was some way down, the way back to town is filled with Bombchus, fences that only a horse can jump - the whole area is basically cordoned off, and Pamela's right in the middle of it.It just hit me:
Pamela and her father do not go to the Carnival of Time at the end of the game...
I'm starting to think that they would have been shunned as being outsiders, residents of the cursed, desolate, forgotten land of Ikana...
Shit...
The tragic story of Pamela and her father just took on a more sinister appearance.
For those planning to get it digitally and want to wishlist it, the page for the game is already up on the eShop. For some reason it's not in the Upcoming Releases section (maybe it's too far away still?), but searching for "majora" will take you right there.
Yes.
This is a timeless masterpiece, in a lot of senses the epitome of Zelda minimalist way of storytelling.
In fact, scratch that, as far as silent protagonists go, this is it, this is the game that goes further in it's presentation. This is Nintendo's version of a mindfuck, except the mindfuck is only there if you want it to be, if you delve into it - still, a lot of the parallelisms you can draw are certainly not there by accident.
(do I know you? have we met before?)
See, Link is an outsider, a visitor... ultimately an voyeur who occasionally intervenes to the way this intricate world does work while not belonging, but in return, this world acts as a reflection of his own self, if Ocarina of Time was about saving the world (Hyrule) and make no mistake, this game is about Link, about coming to terms with himself. This game was built on top of OoT and thus recycled a lot of characters and assets, in most games this would feel lazy, but not so here - this game makes it feel like the bravest thing ever done - because it's not about them, it's about you, for all you know they might not even exist, they certainly don't know you, but you know them.
It's like when you meet someone that reminds of someone else, behaves exactly like that somebody and completely matches your stereotyped expectations, but... They don't know you. That's Majora Mask, it feels like a parallel universe where you don't exist, but that's okay, because the game is actually all about you, and these characters are irrelevant to the point of being mere facets of yourself, facets of what you left behind, and ironically that's why you care.
(sounding familiar?)
It's not by chance that this game overlying system relies on masks, Link is the man of the 25 facets here, for starters he's an adult in a childs body, it's as if he's wearing a mask from the get go.
And the way this gets done through and through is masterful. There's a marked parallel between Skull kid and Link (or a thin line, if you prefer), despite him being a villain Link can relate to what he's gone through, he can sympathise. Link is an avatar for yourself so you feel sympathy and pity - not hatred. But it doesn't stop there, a lot of characters inter-relations are for Link the absolute same as going to a theatre and seeing his own personal relations unfold while he's having an out of body experience, some dialogs almost break the wall and fell like they would be more at place coming out of Link's mouth rather than the characters playing the part.
In fact the whole situation of finding people he knows but suddenly know nothing about him is nothing new to Link, it's basically what the end of OoT has in store for him back in Hyrule, seeing he goes all the way back to the beginning - retaining nothing but his memories. Termina is no different for him, except here he is without the only friend that accompanied him through that (Navi), the only being that understood.
Understand, this is an introspection game, and it's structure is... Zelda Dungeon formula aside, something that relies on short stories, [virtually every character in the game has a back story] short stories that are really well told but above that, either can relate to Link's own situation - after OoT... Or yourself.
It's personal on so many levels, Link is called Link because it's supposed to be a bridge between the player and the game... And this game achieves just that, in a heartfelt way a spoken game could never even dream off. In a lot of senses, it's a game about loss, loss creates emptiness and this is a game whose hero feels empty and drained but it's only as much about loss as it is about coming to terms with it.
(an eulogy to emptiness)
It's a masterpiece, a benchmark, not a lot of games since have been successful in achieving half of the atmosphere that Majora Mask did 15 years ago, I don't think any topped it at it's own game.
Fucking hell, ZeldaInformer took my reddit post, submitted it as a news item on their website, and neglected to give me credit for the information...
There's a reason I stay away from that website... >.>
For those planning to get it digitally and want to wishlist it, the page for the game is already up on the eShop. For some reason it's not in the Upcoming Releases section (maybe it's too far away still?), but searching for "majora" will take you right there.
That, plus their house is on top of a huge canyon cliff with no way down to Ikana Valley (and thus the rest of Termina). Pamela is essentially trapped up there in a very small house, without power, surrounded by the undead and with a half-zombified man precariously locked in a cupboard downstairs, which he can burst out of at any moment. Link's intervention only changes some of that - she's still trapped up there after all is said and done. Even if there was some way down, the way back to town is filled with Bombchus, fences that only a horse can jump - the whole area is basically cordoned off, and Pamela's right in the middle of it.
Game is dark as all hell.
So uh, after getting the ocarina back and learning the song of healing, will anyone else immediately skip to the evening of the final day and let the moon fall just to see it all in its remastered 3D glory?
Or will I be alone in doing that?
The sky during the moon crash is now a fiery red, as opposed to the relatively serene lavender sky in the original:
The new skies are really intense, and should add quite a bit to the already-legendary atmosphere of the last few hours. Can't wait to see what they did with the other days.
The remake definitely seems to be less subtle is its themes. Looks ok, but I kind of prefer calm desperation of the original instead of the in-your-face doomsday.
I'm all for subtlety, but the new version fits better with the original vision IMO.
I'm all for subtlety, but the new version fits better with the original vision IMO.
Always creeped me out how the game "zooms away" from the screen's edge as the clock starts to tick toward the next day. It retreats into the screen in step with the ringing of the bell... very eerie.
Why did you get junior'd?
Yes.
This is a timeless masterpiece, in a lot of senses the epitome of Zelda minimalist way of storytelling.
In fact, scratch that, as far as silent protagonists go, this is it, this is the game that goes further in it's presentation and sole handedly justifies the medium with it's delivery. This is Nintendo's version of a mindfuck and a lot of the parallelisms you can draw are certainly not there by accident.
(do I know you? have we met before?)
If you believe a particular fan theory as I do -- and I don't normally like to, but this theory makes a very strong and elegant case -- then this line is the most ultra mega meta mind blowing line in all of video games. It tops "Would you kindly..." IMO.
It just hit me:
Pamela and her father do not go to the Carnival of Time at the end of the game...
I'm starting to think that they would have been shunned as being outsiders, residents of the cursed, desolate, forgotten land of Ikana...
Shit...
The tragic story of Pamela and her father just took on a more sinister appearance.
If you believe a particular fan theory as I do -- and I don't normally like to, but this theory makes a very strong and elegant case -- then this line is the most ultra mega meta mind blowing line in all of video games. It tops "Would you kindly..." IMO.
Is this the whole "Link is dead" theoryIf you believe a particular fan theory as I do -- and I don't normally like to, but this theory makes a very strong and elegant case -- then this line is the most ultra mega meta mind blowing line in all of video games. It tops "Would you kindly..." IMO.
From the trailer and the screenshots, I'm loving the enhanced colors to play up the doom and mood of MM. They really breath new life into the visuals.
Is this the whole "Link is dead" theory
Kind of like MvC3?I actually kinda wish they went for the somewhat cel-shade shadowing (like in the earliest promo image and, well, your Ghost Trick avatar), and I wish it had more harsh blacks. But all in all the improved details and overall stronger colours is a great thing to have.
I actually kinda wish they went for the somewhat cel-shade shadowing (like in the earliest promo image and, well, your Ghost Trick avatar), and I wish it had more harsh blacks. But all in all the improved details and overall stronger colours is a great thing to have.
Kind of like MvC3?
I hope not, never cared for that theory. I get that the game has allegories to grief, but Link is alive.
The theory that I love is this (heavy spoiler warning, of course_:
http://www.zeldauniverse.net/2011/09/13/the-message-of-majoras-mask/
There are definitely parts of the plot that are only hinted at. Dan paints a believable picture given the limited content to work with. I love his view of the history of Termina and the mask, and most of it has become my "head canon" (apologies to those that cringe at that phrase). The Stone Tower stuff in particular is mind blowing.
Is this the whole "Link is dead" theory