I talked about this on ZU, but I'm a little nervous about how Nintendo is going to handle the streamlining of sidequests. I understand Aonuma wanting to make the game more accessible to new players, but a huge part of MM's appeal is that it is designed in a way where you most likely will fail several times before you collect enough information to complete a quest the correct way. Seeing the effects of your failure connects you even more to the people you are trying to save, and it works perfectly in MM since you can travel back in time with this new knowledge to get things just right.
I can't begin to tell you how many times I failed during the Anju/Kafei sidequest before I got it right. I know that will turn of some players, but Majora's Mask never as a Zelda game for everybody, but the people who did get through it consider it to be an absolute masterpiece and a work of art.
Adding hand-holding and tailoring the game for babies so they will know exactly what to do without ever suffering the lose of failure will completely miss out on the theme of Majora's Mask. It will not be the same experience that makes it stand out so much in the first place.
The lack of hand-holding required you to spend more time with the people of the world so you can learn more about them and have a better chance to fight the odds and save them. Still, failures are likely to happen.
Players NEED to see scenes like
this or MM just won't have the same impact when you finally do succeed.
That's my two cents.