FF:Enhanced_Reality
Member
Pretty much what it says in the title. I commend what Naughty Dog have done with The Last of Us Part 1 in that they've dropped the difficulty trophies. I genuinely believe games are to be enjoyed by people of all difficulties and I also like collecting platinum trophies. Divisive or not, some games really are too much. Uncharted and The Last of Us are terrible for this. Meaning you have to beat the game on their absolute hardest difficulties to get the platinum trophy. Not fun guys. Not enjoyable. Makes me feel excluded in a way because I'm not going to get that good at this game. Same for Final Fantasy VII Remake Integrade. That Weiss boss fight, is fucking bullshit. You can only hurt him when he's pressured in a very small window. His attacks do mega damage. The limit break item you spend hours and hours to unlock in an equally hard fight cannot be used. He heals himself passively and he has a one hit kill that activates every five minutes that kills your entire party. Not fun man, I've been trying to do this for a couple of months now and I'm just going to put the game to bed missing just one trophy. Locking the platinum trophy behind completing the game on hard mode which even with the limit break item doesn't always help as much as you'd like.
I get it. Some games use these challenges to test the player and draw out the game time but honestly I'm never going to get that good. I recently found out I have a genetic form of arthritis which kind of explains why I can't always be as fast as I'd like when I play games and guitar. If you're going into a game like Dark Souls and you expect an easy ride, then fool you. Cause that's the kind of game I really think is there for people who love challenging combat. But honestly some games are really cheap and it's annoying asf.
Like Spider man, I have to play through again on hard for the platinum, why? Yakuza, complete on legend mode. Metal Gear Solid, get S ranks on every mission. I could go on and I know I'm not the only that feels this way. I understand many players want a challenge and some love the thrill of beating a challenge from a harder difficulty. But if 1.5% of players get a trophy for a game that sold millions of copies, don't you think you've been a bit overkill? Like we will give up. I'd like the trophy for beating Weiss, but honestly, I'm done.
I get it. Some games use these challenges to test the player and draw out the game time but honestly I'm never going to get that good. I recently found out I have a genetic form of arthritis which kind of explains why I can't always be as fast as I'd like when I play games and guitar. If you're going into a game like Dark Souls and you expect an easy ride, then fool you. Cause that's the kind of game I really think is there for people who love challenging combat. But honestly some games are really cheap and it's annoying asf.
Like Spider man, I have to play through again on hard for the platinum, why? Yakuza, complete on legend mode. Metal Gear Solid, get S ranks on every mission. I could go on and I know I'm not the only that feels this way. I understand many players want a challenge and some love the thrill of beating a challenge from a harder difficulty. But if 1.5% of players get a trophy for a game that sold millions of copies, don't you think you've been a bit overkill? Like we will give up. I'd like the trophy for beating Weiss, but honestly, I'm done.