It's a fun little TF2 mod but it's completely beyond me why anyone would pay real money for this.
It's a fun little TF2 mod but it's completely beyond me why anyone would pay real money for this.
It's a fun little TF2 mod but it's completely beyond me why anyone would pay real money for this.
It's a fun little TF2 mod but it's completely beyond me why anyone would pay real money for this.
It'd be worth it if the official mode that you pay for no/shorter queues. As of now, it's just as bad for me. But I enjoy the mode, worth paying $.99 for.
I think what disappoints me the most up front is that the three existing maps are all basically the same at slightly different scales. There's a lot they could do to mix it up with level design alone.Also I think an attack mode where thing are flipped and you have to storm the bot's base would be pretty cool. Kinda like the oldschool unreal assault.
Either way I'm looking forward to what valve adds to this mode. Now that the ground work is already done it should be easy to add more variety.
.An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed matchmaking sending players to out-of-date servers
Fixed the server browser showing an incorrect player count in MvM games
Fixed a crash that could occur on map change if another player was being healed by the dispenser or payload cart
Fixed a rare server crash when firing hitscan weapons
Fixed MvM intro video not playing on some Macs
Fixed the sound precache string table being nearly full in non-MvM games
This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors
Well Crap, I still can't get through the first mission set.
We always failed the giant critz soldiers 3-4 times and then people leave.
I need to get with a coordinated team.
I think the biggest issue is just tactics and placement. I'm usually heavy but I don't have a medic or any support. So, I wipe out the first few waves, then I get low on heath and ammo and die. then by the time I buy back in, the bomb is nearly at our base and I can't fight them off. We have too many people spread out or not shooting the right robots.
The biggest issue I've seen is an engineer putting a dispencer in the weirdest, out of the way place. If I can just get to it at all I can stay alive and keep shooting.
Heavy with the "anti-air" / flak upgrade (forget the actual name) should help there.Well Crap, I still can't get through the first mission set.
We always failed the giant critz soldiers 3-4 times and then people leave.
Need 3 dudes for Mann up got loot squad ticket
Disk Deletion Map, pm me or add me
http://steamcommunity.com/id/Dudebro2102/
I finished all 6 maps, got a gold minigun botkiller. Nobody wants to buy it off me.
I'll even trade for a gold wrench or sticky bomber.
I think the most crucial role on the map is the engineer. Correct dispenser placement to feed the guys fighting, while keeping it protected, and correct sentry/backup sentry placement. And then knowing when to move the sentries to the back line of defense, etc. I don't think a medic is very necessary if the dispenser is in a good place, but I'm open to other opinions if someone can show me how it doesn't work otherwise. You just have to upgrade your bullet resistance and explosion resistance.
I always get a notification after waiting 10 minutes in matchmaking that I'm running a different version of the game than the server. Hopefully this means I get that again tonight. Lolz
If anyone wants to get a game going tonight, my Steam ID is same as here.
I've been specing for ammon capacity, firing rate and health regen. It's basically to compensate for what we are lacking. Mowing down a group at high speed will keep me alive as well as a medic, I just need to keep the ammo coming.
The group we had last night was really good too. We got a+ on the first 4 rounds and then we couldn't even handle the giant soldiers with medics. Once I die noone else damages them enough to stop them.
If I'm interested in cosmetic items is it worth it to go Mann Up mode? Would I just need one ticket to get non common items or do I need the surpus vouchers too? Are item drops based on your stats or random?
I've been specing for ammon capacity, firing rate and health regen. It's basically to compensate for what we are lacking. Mowing down a group at high speed will keep me alive as well as a medic, I just need to keep the ammo coming.
The group we had last night was really good too. We got a+ on the first 4 rounds and then we couldn't even handle the giant soldiers with medics. Once I die noone else damages them enough to stop them.
I updated my server to the new version.
connect 109.74.204.218:27015; password quad_damage
I'll be there soon, hope someone wants to play today...
I updated my server to the new version.
connect 109.74.204.218:27015; password quad_damage
I'll be there soon, hope someone wants to play today...
Nekofrog said:I have a dedicated TF2MvM/Doublecross server located in northern California. IP is 24.10.5.114:27015
For those who don't want to wait in queues.
Joining now. I'm the only one! Need everyone.
Can add me here.
All full, tried to join.
I'm in a random MVM game now. Someone invite me if you want to get a game going, please.
I updated my server to the new version.
connect 109.74.204.218:27015; password quad_damage
I'll be there soon, hope someone wants to play today...
The botkiller weapons seem dumb. I get that the most of the cosmetic weapons are only seen by other people 99% of the time anyway, but why aren't they all like Wrench or Knife where you can at least see the bot head?
It's a fun little TF2 mod but it's completely beyond me why anyone would pay real money for this.
You can see them, and they move around a little bit. http://youtu.be/93jFRzMofk8?t=15m3s
I imagine you can see them on the Rocket Launcher, but the Sticky Launcher probably blocks the head. I think they look dumb too, but I want one... strangely.
All you have to do is extract to the main TF2 folder?
I just dragged the bots folder to tf>materials>models (so, in the models folder)
The bots folder shouldn't exist before you do it. I'm sure you can just extract to the main tf2 folder too. It works perfectly btw. Grey robots ftw.
Just got a botkiller rocket launcher too (regular though, not gold). I kind of wish they had implemented these as trinkets you can add on to any rocket launcher though, like strange counters.Just got a Strange Gold Botkiller Rocket Launcher for finishing the 6 mission tour.
http://tf2stats.net/item/stats/809
I agree, a highlander mode supported from the main menu would be awesome. I'd also like to see a server mod that randomizes your class every time you die. That might already be a thing but if so it must not be prevalent.I was playing with someone who had a great idea for a mode... endurance where you have all of the upgrades and unlimited waves. You try to see how far you get before losing. I said it before but I still would love highlander mode. Combine the two and valve would have a holy grail.
Also I think an attack mode where thing are flipped and you have to storm the bot's base would be pretty cool. Kinda like the oldschool unreal assault.
Either way I'm looking forward to what valve adds to this mode. Now that the ground work is already done it should be easy to add more variety.