Graphics Horse
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http://a1.gamesradar.com/xbox360/bu.../a-2007110910640781070/g-20060829171446763057
Who were these guys saying it was 200 square miles anyway?
Who were these guys saying it was 200 square miles anyway?
The island expansion helps a little but the world definitely feels big enough.jett said:Yep, BP always looked wrong in that map picture. You can drive from one end to the other in just a couple of minutes.
Owch.Amir0x said:Yeah you won't be doing that ever again on GAF. That's one thread derailment too many for your history at GAF.
The scale is off. Burnout isn't nearly that large compared to WoW.Squire Felix said:I cannot even fathom how big Daggerfall is...
World of Warcraft seemed huge to me when I played it, this was before flying mounts in the original world (Azeroth I think).
I wonder how much of Burnout is actual intractable road?
Figured as much when I reread the thread, if I remember correctly it takes less then 5 minutes to drive across town in a junker.Exuro said:The scale is off. Burnout isn't nearly that large compared to WoW.
Wario64 said:What the fuck Criterion. Not buying one of their games again. This changes everything
Ya but almost every square mile of it has content to go with it, even if that content is a "kill X amount of y" or "collect x amount of y"DoctorWho said:I'm surprised no one has ever taken a serious look at this. I can't imagine WoW being smaller than a game that isn't an MMO. The world since huge in comparison to non-MMO games.
Dambrosi said:Owch.
On topic: I have Paradise on the PC, and I sincerely doubt that there's 218 miles of roads in that game. Unless they're talking about additional DLC packs like Big Surf Island, which the PC version never got. Yes, I still mad about that.
I really want to try out Just Cause 2, but my XP PC won't run it. So, which of the two console versions is generally considered better? No system wars, please.
DoctorWho said:I'm surprised no one has ever taken a serious look at this. I can't imagine WoW being smaller than a game that isn't an MMO. The world since huge in comparison to non-MMO games.
Chuck Norris said:WoW wouldn't feel as big if you were driving a kilometers every ten seconds like in BOP
People pointed out the idiotic scale of the Burnout Map a year ago, because it's the most obvious. http://www.neogaf.com/forum/showthread.php?t=395845DoctorWho said:I'm surprised no one has ever taken a serious look at this. I can't imagine WoW being smaller than a game that isn't an MMO. The world since huge in comparison to non-MMO games.
Squire Felix said:In a pure size comparison, there is no way that Burnout is close to WoW in size.
lefantome said:I was watching one of these maps like that:
http://unrealitymag.com/wp-content/uploads/2010/05/large-video-game-worlds2.jpg[/]
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Is there any updated size comparisons with Fuel map (world record largest game map iirc) and even other games?
DoctorWho said:Those with flying mounts are moving at a good speed. What do they think of the size?
They're in different realms, Outland and Azeroth do not exist in the same space. You could travel an infinite amount of distance and never find Outland from Azeroth...mclem said:Of course, just how far is Outland away from Azeroth, anyway? Sure, you take a shortcut thanks to the Portal, but there's *technically* lots of intervening space...
-bakalhau- said:Gonna fly around now, will post back later.
NIN90 said:Burnout Paradise bigger than WoW?
DoctorWho said:Those with flying mounts are moving at a good speed. What do they think of the size?
mclem said:Daggerfall is *ridiculously* huge, but it's again mainly an automatically-generated wasteland.
The M.O.B said:You added nothing to this thread, if you don't care then why post this?
ReturnOfTheRAT said:Fuel? Did anyone buy that?
gotee12 said:Is there a hard coded limit to the size of the level generation in Minecraft? Don't know if a question like that counts in this thread since Minecraft is procedurally generated though.
If I recall, Notch said that the "soft" limit is somewhere around eight times the surface area of the Earth. Beyond that point, some basic game functions don't work any more, and the map generation algorithm goes apeshit.gotee12 said:Is there a hard coded limit to the size of the level generation in Minecraft? Don't know if a question like that counts in this thread since Minecraft is procedurally generated though.
-bakalhau- said:
Now I know. And knowing is half the battle.Orayn said:If I recall, Notch said that the "soft" limit is somewhere around eight times the surface area of the Earth. Beyond that point, some basic game functions don't work any more, and the map generation algorithm goes apeshit.
Eh, Daggerfall kind of cheats, as its world is far from continuous. If I recall, there are a dozen or so generic tiles for each type of terrain, and the world map is just a bunch of those stitched together with loading screens in between, plus a few special additions sprinkled onto the maps that have story-relevant content.RoboPlato said:Whenever I hear about the size of Daggerfall it totally blows my mind. Then I think about how long ago it came out and my mind is blown even further.
NEOPARADIGM said:Uh, because posts like that a trademark of GAF's sense of humor. This comment, on the other hand, is some uptight backseat-modding bullshit. Neither funny nor contributory.
NIN90 said:Doesn't Burnout Paradise track stats such as the amount of miles travelled? Would make this way easier.
If everything drives like shit then it doesn't really matter how big the map is.bender said:Fuel wasn't a great game or anything but playing the free roam mode with a friend and just exploring was a lot of fun.