Mario 128 not for Gamecube afterall? Final version of Zelda at E3.

SantaC

Member
Did the board miss this from IGNcube? I did a search.

Nintendo has Zelda in development for the Cube, of course, and it's going to be one of the biggest titles of next year. Commenting on the game's development, Miyamoto says: "Development is progressing very well. Rather than showing video footage of the game in mid development, we'll debut the final version at E3." That's right, E3 will see a final version of Zelda in playable form, according to Miyamoto. Rather than the term "final" being used to mean that the game will be finished by E3, we have a feeling Miyamoto is commenting that the E3 version will closely reflect what we can expect of the final product.

Mario 128's status is a bit more questionable, and although mentioned by Miyamoto in the interview, we're still not sure if the game's a go on the GameCube. Says Miyamoto with a laugh, "We're currently in development with Mario 128, which people throughout the world have been wondering about." The state of the game is in question, though, as Miyamoto continues with: "We're now at the state of conducting various experiments with Mario, so until a release has been set, we cannot make [the game] public." The term "Mario 128," by the way, is just a tentative name based on the game's theme.

http://cube.ign.com/articles/568/568992p1.html
 
He's saying the final JPN version will be ready by then, but I bet they'll localize it and have it ready for launch on the same day as xbox 2 in the US.
 
With Zelda now slated to be the last "great game" on the Cube... I don't (and I'm sure Nintendo doesn't either) see a need for Mario 128 on the Cube at all.

Instead... why not do what we all want? Mario 128 launch title on Rev.
 
Deku Tree said:
He's saying the final JPN version will be ready by then, but I bet they'll localize it and have it ready for launch on the same day as xbox 2 in the US.

Bear in mind tho, it wouldn't be the first time Zelda is released at the same time accross continents. Localization can be handled simultaneously if they want to. ie. Majora's Mask and Paper Mario 2.
 
I usually like Miyamoto interviews but he really needs to stop the Super Mario 128 bullshitting until he has something he is comfortable to show.

Ever since 1997 - that is, for SEVEN years now - I've been reading his interviews saying:

- He is experimenting with different things to do in the game
- He has a working prototype with even Luigi running there
- He actually has footage of the game with him
- He will show maybe something in next E3

There is no doubt in my mind about the fact that it will be fantastic when it comes out, but all this talk and no show starts to remind me of Duke Nukem Forever.
 
"We're now at the state of conducting various experiments with Mario, so until a release has been set, we cannot make [the game] public." The term "Mario 128," by the way, is just a tentative name based on the game's theme.

Oh shit. Experiments like, hmm, let's see, another GIMMICK?! No one wants another fucking water pack or some other type of bullshit device that 'adds' to gameplay.

Just make mario what he's always fucking been, nintendo!

And this quote SCREAMS that mario 128 isn't even close to being done. They're still just fucking around trying to decide what the game will play like.

So this leads me to say, why the fuck did this motherfucker say that mario 128 would be at E3?!

BAH!
 
huzkee said:
Bear in mind tho, it wouldn't be the first time Zelda is released at the same time accross continents. Localization can be handled simultaneously if they want to. ie. Majora's Mask and Paper Mario 2.

from gamefaqs:

Paper Mario 2 07/22/04 JP
Paper Mario 2 10/11/04 NA
Paper Mario 2 11/12/04 EU

Majora's Mask 04/27/00 JP
Majora's Mask 10/24/00 NA
Majora's Mask 11/17/00 EU
 
The problem with mario as I see it is that it's a lot limited what you can do with a 3D platformer that hasn't been don before. I guess it's more difficult to find ideas to a mario game than etc Zelda.

With Zelda you can change the design of link in every game. You are more limited with Mario.


I am happy that the progress of Zelda is going very smooth though.


Majora's Mask 04/27/00 JP
Majora's Mask 10/24/00 NA

I wouldn't expect an extra of 6 months for NA, especially since Nintendo localization has gone smoother this generation. Bill Trinen said so himself. Paper Mario 2 took 3 months and it's a RPG.
 
SpoonyBard said:
But (half) seriously, the models and textures seem to be updated and there is plenty of new content (minigames, new levels), so it must have taken some time to complete.

But dude... it's not like we only heard about 128 last year... or 2 years ago...

I think if anything held up the developement of 128 it was the talk on next gen systems and the impending end of the Cube. Right now, Nintendo works feverishly on Zelda while packing up their Revolution hardware to make 128 a reality on launch day.
 
We don't need better graphics for the games to become better. Leave the Revolutions for now, and enjoy the GameCube for another 5 years!
 
mm51.jpg
 
Musashi Wins! said:
Like Metroid Bundle? You can still get that everywhere.

Well I don't see it "everywhere", but that's the chance you take. They say all over that it's a "while supplies last" kind of thing.
 
does anyone else think that Nintendo has used the 2 dungeons from WW that never made it in time? That would speed up the development time.
 
Is he saying that Zelda will be finished by E3, or that the final graphical models will be shown at E3? The former will be very surprising if true. I'm pretty sure this game will bomb in Japan now, though.
 
Chittagong said:
- He has a working prototype with even Luigi running there
- He actually has footage of the game with him
- He will show maybe something in next E3

Didn't he say that for Super Mario 64 2? In which case, *points to Super Mario 64 DS*
 
AniHawk said:
Is he saying that Zelda will be finished by E3, or that the final graphical models will be shown at E3? The former will be very surprising if true. I'm pretty sure this game will bomb in Japan now, though.

why would it bomb in japan now? Give your reasons :)

EDIT: Minish cap sold really bad is one reason I agree with.
 
SantaCruZer said:
why would it bomb in japan now? Give your reasons :)

EDIT: Minish cap sold really bad is one reason I agree with.

Yes, Minish Cap would be it. Oracles managed over 300k there, and looks like TMC is struggling to hit half that.
 
AniHawk said:
Yes, Minish Cap would be it. Oracles managed over 300k there, and looks like TMC is struggling to hit half that.

Fucking shame... MC is an EXCELLENT game.

I'm abroad... so... can anyone tell me what marketing for that game has been like?
 
AniHawk said:
Yes, Minish Cap would be it. Oracles managed over 300k there, and looks like TMC is struggling to hit half that.

It's very sad. At this point I would say that Zelda is more popular in Europe than in Japan.
 
Also, the system (GC) itself is fading away there. There's not going to be any huge savior at this point. I bet something like 200k sales on the first day at the most (nice, but not for a game like Zelda- especially when TWW hit 400k first week), and a hugeass thread of doom.

I could be wrong, though. I think it was jarrod who said that the majority of gamers who didn't buy TWW were the girlies who thought of Link as a sex icon. Maybe this could sway them back, if ever a market was that large and did exist.
 
SantaCruZer said:
It's very sad. At this point I would say that Zelda is more popular in Europe than in Japan.

Redlink am cry.

How much does Nintendo usually spend marketing a new LoZ game?
Does it compare to Minish caps campaign?
 
AniHawk said:
Also, the system (GC) itself is fading away there. There's not going to be any huge savior at this point. I bet something like 200k sales on the first day at the most (nice, but not for a game like Zelda- especially when TWW hit 400k first week), and a hugeass thread of doom.

Seems like the Zelda downfall in Japan started with Wind Waker. I found that strange since I thought the graphic style would fit the japanese crowd. It looks very close to an anime cartoon...

Maybe Nintendo tries to do some changes in the new Zelda which would make the japanese people interested again. Maybe adult Link is a start...dunno.
 
SantaCruZer said:
Seems like the Zelda downfall in Japan started with Wind Waker. I found that strange since I thought the graphic style would fit the japanese crowd. It looks very close to an anime cartoon...

Maybe Nintendo tries to do some changes in the new Zelda which would make the japanese people interested again. Maybe adult Link is a start...dunno.

Probably it just needs to be a better game. WW didn't live up to much of the Zelda legacy for a lot of us out there and it had very little to do with all the carping about style. I think the final animation worked out fine for people, worries aside it looked beautiful.

I notice that the tenor of the conversation about WW has changed from, "don't worry about how it looks it's how they play" before it came out...and now that time has passed and people realize it was an average entry in the series people say, "The way it looked turned so many away."

Sometimes with Nintendo...it really is about the software and not everything else. People like ports on handhelds, and some really need to let that argument go! And the GC might just not have as impressive a software outing as some here like to believe!
 
Mario128 better be on Revolution, and it better be the best game ever! I think most of the stuff put in Mario 64 DS was already availabe while they were working with the N64, either in some experimental stage or for development of a possible SM64 2. Only really new thing are the minigames i think, they probably didn't take that long.
 
Musashi Wins! said:
Probably it just needs to be a better game. WW didn't live up to much of the Zelda legacy for a lot of us out there and it had very little to do with all the carping about style. I think the final animation worked out fine for people, worries aside it looked beautiful.

I notice that the tenor of the conversation about WW has changed from, "don't worry about how it looks it's how they play" before it came out...and now that time has passed and people realize it was an average entry in the series people say, "The way it looked turned so many away."

Sometimes with Nintendo...it really is about the software and not everything else. People like ports on handhelds, and some really need to let that argument go! And the GC might just not have as impressive a software outing as some here like to believe!

Personally I think it’s about time they changed they story!
 
Musashi Wins! said:
Probably it just needs to be a better game. WW didn't live up to much of the Zelda legacy for a lot of us out there and it had very little to do with all the carping about style. I think the final animation worked out fine for people, worries aside it looked beautiful.

I notice that the tenor of the conversation about WW has changed from, "don't worry about how it looks it's how they play" before it came out...and now that time has passed and people realize it was an average entry in the series people say, "The way it looked turned so many away."

Sometimes with Nintendo...it really is about the software and not everything else. People like ports on handhelds, and some really need to let that argument go! And the GC might just not have as impressive a software outing as some here like to believe!

That it needs to be a better game doesn't really hold up as a single argument. Zelda Minish cap to GBA is probably the best gba game released. Or atleast top 3. The Japanese gamers still didn't buy it enough. New Pokemon games on the other hand...
 
hmm? Japan has always been Zelda's weakest market, I'm pretty sure. Japan is definitely Mario's strongest market, but it's Zelda's weakest.e
 
SantaCruZer said:
That it needs to be a better game doesn't really hold up as a single argument. Zelda Minish cap to GBA is probably the best gba game released. Or atleast top 3. The Japanese gamers still didn't buy it enough. New Pokemon games on the other hand...

Actually, the Pokemon argument destroys my own. Well played.

And yea, I'd like to see the story change while remaining true to it's Hero Myth. And no box puzzles.
 
GaimeGuy said:
hmm? Japan has always been Zelda's weakest market, I'm pretty sure. Japan is definitely Mario's strongest market, but it's Zelda's weakest.e

Mario sunshine Japan ~ 800K
Zelda WW Japan ~ 750K
 
GaimeGuy said:
hmm? Japan has always been Zelda's weakest market, I'm pretty sure. Japan is definitely Mario's strongest market, but it's Zelda's weakest.e

Actually, only the Mario Party games seem to perform up to par in Japan as the U.S., but SMS, SM64, MKDD, MK64 all doubled their Japanese sales and then some.
 
I think there needs to be a combination of a lot things being said. The style is certainly important, but also think WW disappoint many Japanese gamers. Their triforce quest was worst than ours, forcing Nintendo to change it during localization.
 
:lol :lol You guys actually expected them to follow through on another Mariio for Gamecube? I swear, some of you never learn.
 
Deg said:
where does miyamoto say it may not come to Gc?

we're still not sure if the game's a go on the GameCube. Says Miyamoto with a laugh
.


ge-man said:
I think there needs to be a combination of a lot things being said. The style is certainly important, but also think WW disappoint many Japanese gamers. Their triforce quest was worst than ours, forcing Nintendo to change it during localization.

How was it worse?
 
I Put it thru the reality translator:

"We may show a Zelda video at E3 with up to 30% new footage"

"Mario 128 is on schedule to be a third gen title for Revolution right after the release of Mario Party 14"
 
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