CubanBoy1127
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It's the Mario Kart curse. It manages to be both one of the most addictive and rage educing games ever made. Where you can be in first for 90% of a race, only to have it all come undone on the last stretch of the very last match by a random blue shell.
*shakes head*
So much bullshit.
Fuck you game. Fuck you.
Sharing a blue shell with others has always been very satisfying. Speaking of which, have they always flown this low, attacking whoever gets in the way of their travel?That's not a bad idea.
There was at least one other version where they flew this low, maybe 64?Sharing a blue shell with others has always been very satisfying. Speaking of which, have they always flown this low, attacking whoever gets in the way of their travel?
it's a nice touch, especially when it screws over the 2nd place.
If you're looking for a racing game that is entirely skill-based you've come to the wrong series. There isn't a single Mario Kart that has ever been that way. This one is probably closer than most, though.Honestly, I just bought the game and can't play it until after work but...this right here is enough for me to seriously shake my head. The fact that there isn't a "no blue shell" mode is...sigh.
When I read reports that it's a return to competitive roots of sorts I admittedly might have raised my hopes too high. Nope, sounds like it's a return to the "you're in 1st for 95% of the race, get blasted by blue shell (requiring zero skill) at spitting distance from finish and come last" - yeah, that's absolute horse shit design. Love Nintendo and they are the developer who speaks to me more than almost any other group of creators on earth, but I will not understand their Mario Kart design fuck-ups like this.
The everyone-wins-an-award multiplayer game design paradigm is not good design. You're slapping down better players with god-machine blue shell horse shit and, in turn, creating confusion/disconnect between a person's perceived skillful improvement and their reward for it. Making people feel a sense of accomplishment does not come from a dice roll but a direct association between a skilled action and a reward. Start saying "you played well but...oh, blue shell lol, you're now last place" is the exact opposite of what is good competitive design.
Anywayyyy. Yeah, still going to love this game, but that kind of shit will always bother me. It's absolutely AWESOME for a party though, hence why Mario Kart Wii, MK64, etc. all had such a huge following.
I don't have the game, but once upon a time they used to do that (DS, or maybe N64?). It's obnoxious when they DON'T hit anyone before first place. If I recall correctly, Wii Mario Kart had flying blue shells that skipped everyone except for first place. And hilariously, of course you don't get a blue shell unless you're in what, 4th or 5th place max? So the chances of a blue shell helping you out and doing anything besides screwing over the first place person are slim.Sharing a blue shell with others has always been very satisfying. Speaking of which, have they always flown this low, attacking whoever gets in the way of their travel?
it's a nice touch, especially when it screws over the 2nd place.
If you're looking for a racing game that is entirely skill-based you've come to the wrong series. There isn't a single Mario Kart that has ever been that way. This one is probably closer than most, though.
It was like that only on Super Circuit and MK64. I think it has been the best decision made in MK7, it makes blue shells a more valuable item for those who are at the tail of the race and don't care who is going to win the race and only care about winning positions.I don't have the game, but once upon a time they used to do that (DS, or maybe N64?).
I gotcha. I actually agree with what you're saying but I feel like the chaos can also be part of the fun as long as it doesn't completely dominate the flow of a race. There is definitely a fine line though, and I'll have to spend some more time with this game before I can pass a final judgment regarding the balance.I'm not asking for Fox only, Final Destination here. I'm asking for something closer to Super Mario Kart where even the red shells had to be fired with skill to hit their mark. Basically a closer correlation between skill and reward.
Chaotic gameplay is actually the opposite of what is fun after a while, since your actions are being disconnected from the reward-appropriate reactions. Even just a "no blue shell" mode gets rid of most of the problems I have with the latest games.
Still, I'm gonna love this game to death for sure. Bring it on.
For me the best strategy in close races is trying to reach the last or penultimate row of item boxes in a big group of racers, then brake a litlle bit to lose some positions and thus making sure that you get a good item. Being first in the last lap of a very close race means losing it 90% of the times.
For what its worth, Mario Kart 7 still manages to do a much better job at competitive play than the train wreck that was Mario Kart Wii. I thoroughly enjoyed MKWii, but that game was fundamentally broken and unbalanced in the most literal ways.
Though MK7 still has the junk, it's less tedious. Bullet bill has been toned down, blue shells can hurt everyone and don't just screw player one, and stuff like the return of coins put a bit more emphasis on actually being able to race and not just sit in last place spamming items to win.
But it still has it's moments where I'm this close to putting the system through the wall.
So now that I've quelled my concerns about MK7, can someone remind me what specifically happened with MKWii that made it catch all this flack, and in what ways, if any, did it inspire 7?
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Oh god I forgot about the bikes. I still really enjoyed MKWii though.
I quoted, now how do I view them?
I skipped MKWii mostly because of its bad rep, even though I was sure it was a fun party game. But I have to admit that I was really concerned about MK7 carrying over MKWii's missteps. However this really feels like a direct sequel to MKDS, from physics, to mechanics (sans drifting), to finally balancing. And that's the highest praise I can give at this point. (Edit: No wait, also probably my favorite collection of new tracks and interpretations of classic ones)
So now that I've quelled my concerns about MK7, can someone remind me what specifically happened with MKWii that made it catch all this flak, and in what ways, if any, did it inspire 7?
What I find bullshit is how long it takes to accelerate after being hit by a blue shell. I lost so many times by getting hit by a blue shell during the last lap. Even with a huge lead
I think the main thing with Mario Kart Wii is that it went overboard with ridiculous items. Take the Thundercloud as an example, when you grab that item you go faster for a short period of time but then the Thundercloud will cause you to spin out and shrink you. The idea is that you bump into someone else and that transfers the item to them so they shrink instead. Of course if no-one else is around (And you can get this item in first place so that can happen a lot) then this item is just a straight up penalty and there is nothing you can do about it.
Bikes were fine, you just had to pick a Kart with a good boost stat and get alot of reds, you'd usually outpace their wheelies. (wild wing, flame flyer)
I drop off when I hear the siren is near, because Lakitu puts you down quicker than it takes you to recover and gain speed from a Blue Shell. As he puts you down, if you time it right you get the boost. Still not ideal though, and some drops are longer than others...
For what its worth, Mario Kart 7 still manages to do a much better job at competitive play than the train wreck that was Mario Kart Wii. I thoroughly enjoyed MKWii, but that game was fundamentally broken and unbalanced in the most literal ways.
Though MK7 still has the junk, it's less tedious. Bullet bill has been toned down, blue shells can hurt everyone and don't just screw player one, and stuff like the return of coins put a bit more emphasis on actually being able to race and not just sit in last place spamming items to win.
But it still has it's moments where I'm this close to putting the system through the wall.
2 blue shells on maple treeway. Great view watching me die Matt.
Go in the StreetPass plaza and search for the "Invite Miis from other games" options.How?
2 blue shells on maple treeway. Great view watching me die Matt.
;pCrazedProfessional said:you will see my name and bow to your king.
King of the most free time.The leaderboards will show me as king. SOON
Thing I hate the most in the bottom screen. They show you nothing!
King of the most free time.
The staff ghost on Koopa City/Koopapolis/Neo Bowser City/Future FunLandseemed like a huge step up from the others i've attempted, I had to bow down to the might of the Retro Studios ghost.
Touch it.