The DLC is mostly great but the Excitebike Arena and the SNES Rainbow Road are boring tracks. The best thing about it are the little details in the FZero and Zelda tracks.
The DLC is mostly great but the Excitebike Arena and the SNES Rainbow Road are boring tracks. The best thing about it are the little details in the FZero and Zelda tracks.
It seems to me Link is the new Rosalina.
Seeing as Gamexplain themselves said it was probably fake, seems like it's probably fake.
But Neo Bowser City would look awesome in HD
This is the best part about the DLC. The less people using my waifu, the better.
10 people pick snes rainbow road, one picks other.
Edit: this was the dlc room so yeah. Why you guys do that?
Bike suits are the one reason I want to learn bikes, but I just fucking can't handle them; learning tilt controls is easier.
haha, what do you mean?
Just because it's a DLC room doesn't mean we need to race on DLC tracks all the time
Racing on the same track three times in less than 20 minutes feels kinda boring
I used to play karts only and hated bikes in mk wii. But in 8 I started with bikes and now I can't play karts anymore lol.
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Also I have to like how it looks or its a no go. Sometime when I'm messing about I'll put monster tires on a bike because I think it looks awesome. It just ends up sacking stat wise.
if we don't get ribbon road in DLC pack 2 i swear to god
all the cool super circuit tracks will forever be in the shadows of the circuit tracks and bowser's castles
You sound like me when I first bought the game.I used to play karts only and hated bikes in mk wii. But in 8 I started with bikes and now I can't play karts anymore lol.
I spent a bit of time messing around with various setups. I have sets for time trials (speed focus), normal rooms (slight speed focus) and frantic rooms (balance focus) and it's been working well for me.
As much as I like the master cycle, the lack of acceleration kills it for me in frantic. I need that acceleration. And from what I read acceleration stat works in even amounts or does nothing, i.e 2.0, 3.0 ect. For frantic I like having at least 3 acceleration. I would love a 4 speed, 4 acceleration setup but with rosalina and a bike I don't think it's possible. I'd have to play another character and possibly use a kart.
Also I have to like how it looks or its a no go. Sometime when I'm messing about I'll put monster tires on a bike because I think it looks awesome. It just ends up sacking stat wise.
I thought that was the point of that room? I guess I was wrong
All of this. My first real setup that I ran with just because it looked incredible thematically was Rosalina (Sky Blue) + Sport Bike (Orange) + Retro Off Roaders (White) + MKTV Parafoil. As much as putting Slicks on the bike made it as competitive a bike/character combination as I was going to get in an era post firehopping bans, I kinda miss the color scheme of my og setup. :lol
I don't take anything for granted that comes from Andre and co since their videos are usually polluted with "I think" "maybe" "who knows" instead of real facts.
Strange question, can you play Mario Kart Wii online using Dolphin?
The other best part is that now a batallion of characters I actually like seeing are racing with me.
Which reminds me, where did all the PGP players go? :lol
I've been aching for a Ribbon Road that actually floats in the breeze like a decorative ribbon and bends a la Mario Circuit/Dragon Driftway for years. Cheese Land (dat music), Rainbow Road and Bowser's Castle 4 could turn into AMAZING tracks too.
If the base game didn't do it already, the DLC really proves how cool of an addition the antigravity is. Mute City and Dragon Driftway would be much less interesting if the game didn't have antigravity mechanics.
I hope the concept stays for the future of the franchise.
I've been aching for a Ribbon Road that actually floats in the breeze like a decorative ribbon and bends a la Mario Circuit/Dragon Driftway for years. Cheese Land (dat music), Rainbow Road and Bowser's Castle 4 could turn into AMAZING tracks too.
If the base game didn't do it already, the DLC really proves how cool of an addition the antigravity is. Mute City and Dragon Driftway would be much less interesting if the game didn't have antigravity mechanics.
I hope the concept stays for the future of the franchise.
I'm with Grizzo, in that the DLC tracks are suppose to be an addition to the ones we already had, not replacements. We all love Mute City and Hyrule Cicuit, but you don't need to vote for it every single time it shows up if we did it twice in the last hour. There are 40 tracks in the game now, most of them very good actually. Variety is the spice of life and all that jazz
I used to be PGP, and then I found that I could play as Fat Albert. FA > PGP.
OK!Exactly, so I hope y'all are gonna vote for Toad's Turnpike next time you get the chance to do it
I know what track I'm picking next time!Exactly, so I hope y'all are gonna vote for Toad's Turnpike next time you get the chance to do itdon't actually do that please
what does PGP mean outside of maybe Pretty Gross Princess?
Slipstream OP.HYPNOOOOOOOO
Agreed.If the base game didn't do it already, the DLC really proves how cool of an addition the antigravity is. Mute City and Dragon Driftway would be much less interesting if the game didn't have antigravity mechanics.
I hope the concept stays for the future of the franchise.
Exactly, so I hope y'all are gonna vote for Toad's Turnpike next time you get the chance to do itdon't actually do that please
what does PGP mean outside of maybe Pretty Gross Princess?
That banana came out of nowhere.lol Hypno, just inched right on by ya' at the end
I've been aching for a Ribbon Road that actually floats in the breeze like a decorative ribbon and bends a la Mario Circuit/Dragon Driftway for years. Cheese Land (dat music), Rainbow Road and Bowser's Castle 4 could turn into AMAZING tracks too.