chaosblade
Unconfirmed Member
Mute City? Thwomp Ruins?
Nah. Let's go to the stupid ice track.
Nah. Let's go to the stupid ice track.
I know, but it's like having an item that does nothing for the most part.You don't have to constantly mash the boost. Only as needed
In 200cc it's actually surprisingly challenging to drive through quickly due to having a couple of super sharp turns, which are a pain in the ass in 200cc. You also have to dodge the logs in that one section instead of tricking off of them like you might in 150cc.- Animal Crossing: again, a beautiful track but boring layout. Love the details during the different seasons.
What happened?
What just happened?
What reality is this?
I just won on Music Park.
Hell, I was near the front the entire time despite missing half the item boxes.
Dry Dry Desert is probably the only track that's still absolute gutter trash in 200cc
I drifted the wrong way.What just happened?
What reality is this?
I just won on Music Park.
Hell, I was near the front the entire time despite missing half the item boxes.
3 golden mushrooms back to back. Yup. I'm done with this piece of junk. I never really liked it in 150 cc and hate it in 200 cc. They should just get rid of it
What are you reading? 200 cc is great. I'm just ranting about how bad the golden mushrooms is lol. At least offer an option to throw it awayBecause you don't like it?
200cc for me is a great reason to pop this game in the system again. Haven't played it since last year.
blue shell
Comm error. Joined the other room.
I drifted the wrong way.
I still really, really wish coins weren't in fucking item boxes.
Dry Dry Desert is probably the only track that's still absolute gutter trash in 200cc
I actually really enjoy GCN Dry Dry Desert now. For starters, the Mushroom item is an absolute beast in cutting corners, ESPECIALLY the Golden Mushroom. What's more, there's enough momentum to skip parts of the level without a mushroom. Take the first S bend for instance. With enough momentum, you can drive over the deep sand and hop off the pillars. This both saves time and makes it easier to maneuver.
We have to look at every level with a new perspective. Racing lines that once worked are now inefficient, while paths that didn't work without a boost can be easily accomplished. And sometimes, less is more.
I actually really enjoy GCN Dry Dry Desert now. For starters, the Mushroom item is an absolute beast in cutting corners, ESPECIALLY the Golden Mushroom. What's more, there's enough momentum to skip parts of the level without a mushroom. Take the first S bend for instance. With enough momentum, you can drive over the deep sand and hop off the pillars. This both saves time and makes it easier to maneuver.
We have to look at every level with a new perspective. Racing lines that once worked are now inefficient, while paths that didn't work without a boost can be easily accomplished. And sometimes, less is more.
You can do the Shy Guy Falls shortcut without a mushroom now.
Maybe it's my setup, but doing anything off road is still as bad as ever.
Been too scared to try it. Will probably do so soon though.Yoshi circuit's waterfall shortcut is the true 200cc test.
One of the rooms has one spot leftcoming up, hope you guys are still playing!
What setup do you use? I'm experimenting with Isabelle, Streetle, Slims, and Paper Glider.
I find you can "bounce" off a rough surface onto a shortcut "jump" to maintain your momentum. You might need the help of a drift boost though. The best place to practice is the final shortcut in Wild Woods, which no longer needs a mushroom. I'll see if I can record a video at some point to help describe what I mean.
One of the rooms has one spot left
Been too scared to try it. Will probably do so soon though.
Been too scared to try it. Will probably do so soon though.
I use Waluigi/Sport Bike/Slicks/Parachute.
For reference, I tried the shortcut on Wild Woods earlier without a boost and couldn't make the jump. The grass just slowed me down too much.