Nester
Member
Spencerr said:Death to whoever posted old news as new news....
Battle mode not online
Confirmation?
Spencerr said:Death to whoever posted old news as new news....
Battle mode not online
But... but... maybe they are saving it for the last minute?!borghe said:umm.. it's been confirmed in almost every preview to date. just look for a recent hands on with Mario Kart and it's usually in the first paragraph of multiplayer.
borghe said:umm.. it's been confirmed in almost every preview to date. just look for a recent hands on with Mario Kart and it's usually in the first paragraph of multiplayer.
Memles said:As a point of note, the apparent Nintendo Store Only availability of the dongle will definitely hinder my ability to play online right off the bat. It's really quite sucky, to be honest.
That being said, I'll be home for much of my initial playtime, so I can go online at Christmas.
can't waitnoe said:...While the classic courses were named under the banner Retro Grand Prix, the new tracks form the aptly-titled Nitro Grand Prix and are further split into four Cups: Mushroom, Flower, Star and Special.
Mushroom to manoeuvre
We began our tour of the tracks with the Mushroom Cups second course, Yoshi Falls. Right away, you know youre in for something special. Rendered in impressive 3D, this Hawaiian-style course is built at the bottom of a vast waterfall-filled valley where a giant Yoshi egg rests.
Wooden huts and palm trees line the track on one side, but the other side is a sheer drop into a watery abyss. The circuit has two levels: the upper one is flat and is full of dash panels that give you a kick of speed, while the lower level is set at a 45-degree angle and requires a steady hand to drive against the strong flow of gushing water.
Yoshi Falls isnt the only course that offers multiple paths. With eight players taking part in each race, youll need plenty of room to manoeuvre. Thats why Mario Kart DS has some of the best-designed tracks youll ever play, with hidden shortcuts and branching paths a-plenty.
Rounding off the Mushroom Cup is a course with a name you might recognise: Luigis Mansion. If youve played the Nintendo GameCube title of the same name, youll be familiar with Luigis spooky old haunted house. But in Mario Kart DS, youll notice one massive difference - the racetrack running right through it!
After Yoshi Falls wide, open-plan course, Luigis Mansions tight corridors will have you bouncing from pillar to post on your first few tries. Inside the mansion, youll have to contend with swinging chandeliers and rickety staircases, while outside in the gloomy grounds, giant gravestones chill your bones while wizened old trees come to life and walk across the track.
Race in the sunshine
After the spooky darkness of Luigis Mansion, we took a break in the sunshine of Delfino Square, part of the games Flower Cup. Once Marios favourite holiday destination, Isle Delfino now plays host to this 'Monaco'-style road-based race.
The track begins in the town square before winding through tight shopping streets, across the harbour littered with kart-stopping crates, before ending at the open drawbridge where you need to make a massive boost-assisted leap and skid to the finish line.
Next up in the Flower Cup comes a course as crazy as the purple-clad weirdo Waluigi himself. Waluigi Pinball is constructed inside a giant pinball table complete with high-speed tunnels, treacherous ramps, twisting turns, bouncing bumpers and tumbling steel balls.
Like a mad rollercoaster ride, the track is tremendous fun and shows off the graphical power of Nintendo DS to its fullest. Chock-full of neon-bright colours, gleaming metal and Waluigis wild face looming over the playfield, Waluigi Pinball will become one of your favourites - trust us!...
can someone explain what this means? what makes wep so insecure, and what problems could arise from it being cracked?Eurogamer said:Some more technical details of Nintendo's Wi-Fi Connection service for the DS have appeared on the net this week thanks to eagle-eyed (well, presumably just 'eyed') attendees of last week's Digital Life Show in New York City, who saw it demonstrated.
Wi-Fi Connection is capable of auto-detecting the SSIDs of 802.11b-compatible wireless networks in its immediate vicinity (or whatever number of metres it is that the thing supports), and is happy to obtain its own IP address automatically (using DHCP) or work with a static one. All of which bodes well for compatibility.
In slightly less good news, Wi-Fi Connection apparently uses WEP security rather than WPA. As Joystiq points out, WEP is pretty easily cracked and most people ought to be running WPA at home by now - which presents a problem.
Mind you, it's not a problem if you've shelled out £30 for the USB Wi-Fi Adapter plug-in for your home PC, which acts as a kind of gateway for the DS no matter the scenario, but for those of you hoping to take it online, by the sound of it you'll have to plunge your network back into the choppy, electronic shark infested waters of WEP - at least for the time being.
ziran said:i don't know much about wifi but there is an article at Eurogamer that has me concerned.
can someone explain what this means? what makes wep so insecure, and what problems could arise from it being cracked?
thanks.Ninja Dom said:WPA wireless networks are better protected than WEP wireless networks (which is what the Nintendo will use). It really means that other people with their DS's could be able to find a way to play online with your wireless connection if they can get a signal.
VOOK said:Question whats to stop Nintendo Releasing the Dongle a bit earlier and not exactly on the date for Mario Kart... I mean is'nt Tony Hawks come out before MK in the US?
(edit: lol I ask the same question at the same time)
WPA wireless networks are better protected than WEP wireless networks (which is what the Nintendo will use). It really means that other people with their DS's could be able to find a way to play online with your wireless connection if they can get a signal.
while I agree with you 110% (the extra 10% is because I am eating Frosted Flakes right now), it still sucks on principle given how heavy WPA has infiltrated into the home and into the public (re: no necessarilly free) access points. This is basically like someone just wiring their house with CAT5 cabling and now Nintendo saying you can go online as long as your network is instead wired with coax.koam said:While its true that WPA is more secure than WEP, in all fairness WPA can also be hacked. I strongly doubt your neighbors will know how to hack into your connection anyway. I think people are too paranoid over this stuff. Unless you're some big shot corporation, people won't give a shit about you and won't bother hacking into your pc. And in the event that they did, it's just simpler to use one of Windows' many loopholes
thegodsend said:ok, seems that there is absolutely no communication. no online pictochat or something like that. you only use the friend list to invite other friends that are already online.
thegodsend said:I already see myself sitting next to my PC, playing Mario Kart DS and talking to my friends via some webmessenger between the races....
it entirely depends IMHO. The beauty of the handheld is it doesn't tie you to a location like the console does. As thegodsend is saying, playing next to your computer (or laptop) and bamo, instant messaging.Sapienshomo said:That's...just retarded.....Nitendo: The close but no cigar company.
No, that's just the local signal strength.broadwayrock said:Is the icon to the right on donkey kong an online signal strength meter?
If so then it does confirm battlemode will be online.
I never liked tracks based in multiple paths. I think they aren´t any good for multiplayer :-/ Although Yoshi´s Track in MK64 was neat I must admit, but it was because of the laberynthic nature, not because it was multipath :-/Yoshi Falls isnt the only course that offers multiple paths
Eh... Yoshi Falls isn't really multipath. I think of multipath as two completely different ways to get to a certain location. In Yoshi Falls, the two paths are right next to eachother and you can go back and forth as you please. So basically, all the characters are on the same "main" path, but it's divided into two sections with two different types of terrain.nine words said:I never liked tracks based in multiple paths. I think they aren´t any good for multiplayer :-/ Although Yoshi´s Track in MK64 was neat I must admit, but it was because of the laberynthic nature, not because it was multipath :-/
thegodsend said:- battle mode is NOT playable via WiFi Connection
- there are 32 courses but only 20 of them are playable via WiFi Connection
Oh well, I was quoting the NOE press release where they state that Yoshi´s Falls is multipath, but it´s not the only multipath track.SpiffyG said:Eh... Yoshi Falls isn't really multipath. I think of multipath as two completely different ways to get to a certain location. In Yoshi Falls, the two paths are right next to eachother and you can go back and forth as you please. So basically, all the characters are on the same "main" path, but it's divided into two sections with two different types of terrain.
This is Yoshi Falls if I'm not mistaken:
Well, maybe you can't go back and forth at any time but I remember seeing a video where the racer was going from one "path" to the other. Maybe there are openings in certain places, like a carpool lane except with some road blocks.
thegodsend said:- there are 32 courses but only 20 of them are playable via WiFi Connection
the remaining 12 are likely unlockable only. how would someone be able to play on it if they haven't unlocked it?Mama Smurf said:what
I kind of understand the whole no battle mode thing, there's an argument (whether right or not) that it wouldn't be very fun online when you can't communicate, but that just makes no sense.
I seriously don't understand.
Xrenity said:Someone here in Holland mailed Nintendo with the question if Nintendo's dongle will be on sale at retailers here in Holland. He got back a mail which told it was being sold at retailers.
I guess the whole of Europe can buy the dongle at retailers
Xrenity said:Someone here in Holland mailed Nintendo with the question if Nintendo's dongle will be on sale at retailers here in Holland. He got back a mail which told it was being sold at retailers.
I guess the whole of Europe can buy the dongle at retailers
Akia said:Everyone is being so confusing. Nintendo Power says all courses online. Euro guys says they aren't. WTF!
catfish said:*happy dance*
OT but I picked up Awars today in Amsterdam, I thought all Euro releases came with English, as in the UK gets the same as the rest of europe, but my advance wars game is in english with no english in the manual. Weird.
EDIT:
maybe some of the testers didn't have some levels unlocked or something?
fixed?Smiles and Cries said:I'm glad something is online...
I have not been waiting for an online Mario Kart to bitch about this now
GIVE THE DAMN GAME SHIP EARLY!!!
Xrenity said:And Ninja Dom, he meant the manual.
Nitro Grand Prix (New Courses)
Mushroom Cup:
* Figure 8
* Yoshi Circuit
* Cheep Cheep Beach
* Luigi's Mansion
Flower Cup:
* Desert Sun-Sun
* Delfino Plaza
* Waluigi Pinball
* Mushroom Hill
Star Cup:
* D.K. Alpine
* Tick Tock Watch
* Mario Circuit
* Flying Fortress
Special Cup:
* Wario Stadium
* Peach Garden
* Bowsers Castle
* Rainbow Road
Retro Grand Prix (Old Courses)
Shell Cup
* Mario Circuit 1 (SNES)
* Moo-Moo Farm (N64)
* Peach Circuit (GBA)
* Luigi Circuit (GCN)
Banana Cup
* Donut Plains 1 (SNES)
* Frappe Snowland (N64)
* Bowsers Castle 2 (GBA)
* Baby Park (GCN)
Leaf Cup
* Koopa Beach 2 (SNES)
* Choco Mountain (N64)
* Luigi Circuit (GBA)
* Mushroom Bridge (GCN)
Lightning Cup
* Choco Island 2 (SNES)
* Banshee Boardwalk (N64)
* Sky Garden (GBA)
* Yoshi Circuit (GCN)
Battle Arenas:
* Nintendo DS
* Twilight House
* Palm Coast
* Sweet Cake
* Block City (N64)
* Pipe Plaza (GCN)