Mario Kart World - Nintendo Direct announced for tomorrow (April 17, 6 AM PT/9 AM ET). It will be 15 minutes long.

I do want to get a bundled switch 2.

Cracking Up Lol GIF by The Tonight Show Starring Jimmy Fallon

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I'm not exactly sure what you are complaining about. The game has online. You can race other people or even family and friends while online.

If you don't have friends or family or you don't play other players online AND you can't find fun in playing by yourself solo...well, that sounds like a YOU problem. Guess it sucks to be you.

Im complaining about the fact that it's not doing anything interesting with the open world feeding into a legit solo campaign like Forza Horizon or DKR

That was my main excitement during the reveal

Instead, it looks like the open world is full of deku seed level collecting mini challenges. Big disappointment
 
The reason why people aren't as hyped for a Mario Kart game as the big launch title is that there's very little mystery in playing. Single-player story games have a narrative and a likelihood of suspense, meaning we want to play to find out what happens.

Mario Kart is going to be good and fun and maybe innovative but.....eh. I just can't get hyped for a great racer. There's no suspense, nothing I'm dying to find out. This board isn't biased in favor of Sony or even single-player games. But we do care more about narrative games generally because there's something to know from playing that I can't get from a trailer.
 
Im complaining about the fact that it's not doing anything interesting with the open world feeding into a legit solo campaign like Forza Horizon or DKR

That was my main excitement during the reveal

Instead, it looks like the open world is full of deku seed level collecting mini challenges. Big disappointment
Oh ok well, ultimately it IS a racing game and if you focus on the actual racing it has several new mechanics to use during races and new items and a ton of completely new courses.

They didn't show everything obviously. Like there's probably a point to finding those collectible coins and the "hundreds" of missions might actually have you doing some insane things/challenges that use the open world in extremely creative ways.

Just wait for reviews if you're so unsure. I'm sure it will be the biggest best MK yet, and as far as what they've shown fir the actual RACING, I'm completely sold (getting it for $50 w/the bundle if possible)
 
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For sure. But I'd rather see it being done as standard instead of always the full on Mario approach.

Nintendo has so much IP value. This game is the ultimate way to introduce them to people. Like Smash. Mario only is imo a bad business decision.

DLC worlds and some tracks here and there is a step too late. It should have always been Nintendo Kart.

I prefer it being a single cohesive Mario theme first and foremost, a couple guest stages is fine
 
They made an open world mario kart game and they did it worse than how diddy kong racing did it on the n64. There should've been a story mode/adventure mode with boss battles etc ala diddy kong racing style if they were going to go this route. This just looks like more of the same but this time the levels are bigger which dosen't impress me personally. I also would've loved to see the implementation of the double rider system put back in from mario kart double dash.
 
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The reason why people aren't as hyped for a Mario Kart game as the big launch title is that there's very little mystery in playing. Single-player story games have a narrative and a likelihood of suspense, meaning we want to play to find out what happens.

Mario Kart is going to be good and fun and maybe innovative but.....eh. I just can't get hyped for a great racer. There's no suspense, nothing I'm dying to find out. This board isn't biased in favor of Sony or even single-player games. But we do care more about narrative games generally because there's something to know from playing that I can't get from a trailer.

They should've put an adventure mode in this game similar to diddy kong racing. I'm failing to see the point of the open world aspect that they've implemented because they seem to be doing very little with it. An adventure mode could've taken advantage of that aspect.
 
Really? I actually found lots of different elements on the track. Like the sand worm, dinos, and more.
Like there are very specific moving elements but maybe it's because tracks bigger now and show far elements more which look pretty static, but even so I'm finding the game slow and pretty boring to look at unless you look close to specific elements like characters animations which are way more expensive out of the water sections, but tracks, scenarios, they all feel like big static or "moving just enough" things... IDK how to describe how it feels to be.

Edit: Take a look at the sense of speed, how the environment feels like a another character, like a living thing, the many details in the surroundings. Definitely MK8 did it way better, not to mention I'm still not digging the art direction, everything looks so lacking of sense of speed, moving from a Big Man Bike (MK8) to a basic scooter:

 
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Like there are very specific moving elements but maybe it's because tracks bigger now and show far elements more which look pretty static, but even so I'm finding the game slow and pretty boring to look at unless you look close to specific elements like characters animations which are way more expensive out of the water sections, but tracks, scenarios, they all feel like big static or "moving just enough" things... IDK how to describe how it feels to be.

Edit: Take a look at the sense of speed, how the environment feels like a another character, like a living thing, the many details in the surroundings. Definitely MK8 did it way better, not to mention I'm still not digging the art direction, everything looks so lacking of sense of speed, moving from a Big Man Bike (MK8) to a basic scooter:



This Sonic game looks like an absolute mess.
 
IDK how to describe how it feels to be

Imo it's lost some of that arcade-y roller coaster feel that MK8 had in spades. There's still tons of spectacle and crazy stuff going on, but it's not quite as tightly focused or immersive as it was.

Then again, I haven't played it, so it could be for the better.
 
Like there are very specific moving elements but maybe it's because tracks bigger now and show far elements more which look pretty static, but even so I'm finding the game slow and pretty boring to look at unless you look close to specific elements like characters animations which are way more expensive out of the water sections, but tracks, scenarios, they all feel like big static or "moving just enough" things... IDK how to describe how it feels to be.

Edit: Take a look at the sense of speed, how the environment feels like a another character, like a living thing, the many details in the surroundings. Definitely MK8 did it way better, not to mention I'm still not digging the art direction, everything looks so lacking of sense of speed, moving from a Big Man Bike (MK8) to a basic scooter:



1. Mario Kart is known to have multiple speeds, i.e. cc's. If MK World has 200cc, speed won't be an issue.

2. MK World features a staggering 24 racers on track. This requires tracks to be designed to not have players constantly colliding into one another. Also, it allows them to get very creative with alternative paths/shortcuts/etc. I've already seen tracks with crazy amounts of multiple paths, unlike in Sonic Crossworlds.

3. MK World looks to have much much better and smoother handling and cart control, including cool new features like grinding, wall riding and charge hopping, whereas Sonic looks kinda rough and janky in comparison.

There's more to racing than just speed, handling and "feel" are just as important and again, if past MKs are anything to go by there will be a "fast" mode with 200cc, so speed shouldn't be an issue at all.
 
This Sonic game looks like an absolute mess.
Maybe it does but I always liked Sonic Racing Transformed more than any Mario Kart and the driving feels way better too so I'm more hyped for that one, I thought the new Mario Kart was make me feel like I can't decide between both but I eat a lot from presentation and it deviating so much from MK8 prevents me from getting hyped for it
 
1. Mario Kart is known to have multiple speeds, i.e. cc's. If MK World has 200cc, speed won't be an issue.

2. MK World features a staggering 24 racers on track. This requires tracks to be designed to not have players constantly colliding into one another. Also, it allows them to get very creative with alternative paths/shortcuts/etc. I've already seen tracks with crazy amounts of multiple paths, unlike in Sonic Crossworlds.

3. MK World looks to have much much better and smoother handling and cart control, including cool new features like grinding, wall riding and charge hopping, whereas Sonic looks kinda rough and janky in comparison.

There's more to racing than just speed, handling and "feel" are just as important and again, if past MKs are anything to go by there will be a "fast" mode with 200cc, so speed shouldn't be an issue at all.
I hope so, still not gonna dig the art direction. If I can't get it in a bundle I'll probably get it later with zero rush
 
That was disappointing. At least i know for sure why it's $80. 1.4 Billion, the difference between selling a potential 70 million units at $80 vs $60
 
Looks great. It seems like there's a lot to do in the overworld--things to find, challenges to beat, etc. (for context, the OG Crackdown is one of my favorite games, ever). This is, no doubt, going to be the best singleplayer MarioKart ever, and freeroaming with friends is going to be awesome.

With that said, nothing in the trailer suggests that it's justifying an $80 pricetag in any way (except, of course, that they think the market will bear it).

We'll see how this turns out, but I think they would have been better off jumping to $70 and staying there. Better yet, $70 for physical and $60 for digital, really pulling in the price conscious buyer and pushing them towards digital, which they get a larger cut of anyway. I get that "greed is good" from a corporate perspective, but, long term, the dampening effect these upfront prices have on sales may cost them more than they gain. Or not. *shrug*
 
Looks great. It seems like there's a lot to do in the overworld--things to find, challenges to beat, etc. (for context, the OG Crackdown is one of my favorite games, ever). This is, no doubt, going to be the best singleplayer MarioKart ever, and freeroaming with friends is going to be awesome.

With that said, nothing in the trailer suggests that it's justifying an $80 pricetag in any way (except, of course, that they think the market will bear it).

We'll see how this turns out, but I think they would have been better off jumping to $70 and staying there. Better yet, $70 for physical and $60 for digital, really pulling in the price conscious buyer and pushing them towards digital, which they get a larger cut of anyway. I get that "greed is good" from a corporate perspective, but, long term, the dampening effect these upfront prices have on sales may cost them more than they gain. Or not. *shrug*
50 dollers pack in

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Game looks great. The new mechanics, if they pull them off properly (wall rides, grinds, charge jumps), can add a lot of much needed depth without ruining accessibility for the casuals. If there's as much stuff in the free roam mode to find and figure out it could be an awesome addition.

Will it be "worth it"? I dunno, we're not going to find out until June.
 
Game looks great. The new mechanics, if they pull them off properly (wall rides, grinds, charge jumps), can add a lot of much needed depth without ruining accessibility for the casuals. If there's as much stuff in the free roam mode to find and figure out it could be an awesome addition.

Will it be "worth it"? I dunno, we're not going to find out until June.

I feel like the real price for the game for the people that actually want it is essentially 50€ (edit: it's actually 40€ in Germany) due to the console bundle, which is an ok price I'd say for what this seems to be.

the fact that the standalone game price is clearly designed to push people towards the bundle offer, even if they might not be that interested in the game, but think they can get a deal... that's another story and I get why the price is controversial.
 
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Like there are very specific moving elements but maybe it's because tracks bigger now and show far elements more which look pretty static, but even so I'm finding the game slow and pretty boring to look at unless you look close to specific elements like characters animations which are way more expensive out of the water sections, but tracks, scenarios, they all feel like big static or "moving just enough" things... IDK how to describe how it feels to be.

Edit: Take a look at the sense of speed, how the environment feels like a another character, like a living thing, the many details in the surroundings. Definitely MK8 did it way better, not to mention I'm still not digging the art direction, everything looks so lacking of sense of speed, moving from a Big Man Bike (MK8) to a basic scooter:



Looks like it has more motion blur and speed lines
 
I'm actually a bit annoyed by the new mechanics as I know I'm going to suck at them and, alas, my Mario Kart crown is going to get stolen by the youngsters.
 
Like there are very specific moving elements but maybe it's because tracks bigger now and show far elements more which look pretty static, but even so I'm finding the game slow and pretty boring to look at unless you look close to specific elements like characters animations which are way more expensive out of the water sections, but tracks, scenarios, they all feel like big static or "moving just enough" things... IDK how to describe how it feels to be.

Edit: Take a look at the sense of speed, how the environment feels like a another character, like a living thing, the many details in the surroundings. Definitely MK8 did it way better, not to mention I'm still not digging the art direction, everything looks so lacking of sense of speed, moving from a Big Man Bike (MK8) to a basic scooter:


yeah, i'm not seeing what you're seeing here.
 
Damn it, imagine this whole beautiful world on a 3D screen on switch 2 or even better, in an optional VR ! 😻

A Little Late With Lilly Singh Shock GIF by Lilly Singh


Damn it, Nintendo, why you didn't do it, bring back the 3DS 3D screen !
So frustrated by the lack of interest the whole industry have to VR and 3D 😾😿
 
Damn it, imagine this whole beautiful world on a 3D screen on switch 2 or even better, in an optional VR ! 😻

A Little Late With Lilly Singh Shock GIF by Lilly Singh


Damn it, Nintendo, why you didn't do it, bring back the 3DS 3D screen !
So frustrated by the lack of interest the whole industry have to VR and 3D 😾😿

if this was in 3D they would either need to reduce the resolution or half the framerate to make it work.

this was already a big issue back when 3D gaming had its breif moment in the sun.
playing 360 and PS3 games in 3D often meant 20fps and like 480p-ish image quality.

on 3D it meant some games switched into 30fps when enabled (Street Fighter 4 and Dead or Alive for example) or went with a consistent 30fps like Nintendo did with Mario 3D Land, unless they wanted very simplified graphics.
 
Are we sure there's no adventure mode? Seems like a no brainer to me but I trust Nintendo. It is different having MK as a launch title for the first time but they are trying to be safe with getting high S2 sales early. I think Nintendo knows how important it is for this game to deliver and they are pulling out all the stops. The direct today was light on new reveals, but there's probably a reason for them holding back. Obviously, they want surprises and discoveries in the game and it's not always clear why they aren't advertising parts of a game.
 
They made an open world mario kart game and they did it worse than how diddy kong racing did it on the n64. There should've been a story mode/adventure mode with boss battles etc ala diddy kong racing style if they were going to go this route. This just looks like more of the same but this time the levels are bigger which dosen't impress me personally. I also would've loved to see the implementation of the double rider system put back in from mario kart double dash.
Love the idea of boss battles! Adventure mode!

I loved the presentation but I'm not super sold on it tbh.
 
Great demo, new power-ups sound fun, new jump mechanics sound great, and they did a solid job selling the concept and reasons for the open world systems.

Didn't hurt they had some banging tune remixes, that bob-omb battlefield was 🔥.
 
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The reason why people aren't as hyped for a Mario Kart game as the big launch title is that there's very little mystery in playing. Single-player story games have a narrative and a likelihood of suspense, meaning we want to play to find out what happens.

Mario Kart is going to be good and fun and maybe innovative but.....eh. I just can't get hyped for a great racer. There's no suspense, nothing I'm dying to find out. This board isn't biased in favor of Sony or even single-player games. But we do care more about narrative games generally because there's something to know from playing that I can't get from a trailer.
Dude, the main selling point of Mario Kart is racing with people, who the hell playing Mario Kart for story 😂.

People are pretty hyped for this game, Mario Kart World has the highest views for Switch 2 game and about to sell over 50m units easily.
 
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