Mario Party 10 |OT| - "We're just having four much fun!"

As for Birdo, has Nintendo ever stated if that character is a male or female? I know in the Super Mario Bros. USA manual that states that "Birdo think's he a girl", but I'm unsure that they had changed their tune since, what with the Mario Bros. series becoming SUPER conservative.

There's a lot of story behind this, but long story short:
- Western manual says Birdo is a guy.
- Later manuals say it's a girl.
- Nintendo don't want any controversy, Shiggy Miya is tired as shit at gamers who look too much into things, says the whole point was to just have fun, mentioning of Yoshi is a guy who lays eggs which obviously wouldn't make sense, makes some comment about how Birdo wasn't supposed to make sense either.
- Nintendo claims Birdo is a girl, truth is they most likely don't care and just don't want controversies and bad publicity.

Call Birdo whatever you want :)
 
There's a lot of story behind this, but long story short:
- Western manual says Birdo is a guy.
- Later manuals say it's a girl.
- Nintendo don't want any controversy, Shiggy Miya is tired as shit at gamers who look too much into things, says the whole point was to just have fun, mentioning of Yoshi is a guy who lays eggs which obviously wouldn't make sense, makes some comment about how Birdo wasn't supposed to make sense either.
- Nintendo claims Birdo is a girl, truth is they most likely don't care and just don't want controversies and bad publicity.

Call Birdo whatever you want :)
Even if Birdo is biologically a male, Birdo wants to be a girl and presents at a girl and therefore it would be politically incorrect as hell to call Birdo a guy. There's literally no reason for Nintendo to not treat Birdo as a girl.

EDIT: So basically yeah, what you said. This issue is never really going to be solved so just go with whatever EDIT2: Well biologically, "her" is the correct pronoun regardless of biology here
 
This will be my first Mario Party game, so yeah I can wait to see what it will be like.

Kinda disappointed that you have to Wiimote to play meaning that the Gamepad is really useless, unless you're playing Bowser Party.

Can I play single player against CPUs and no humans?

Yes you can.

You find a dildo under Birdo's bed in Captain Rainbow. Make of this what you will.

Now I am really upset that Captain Rainbow didn't get localized. <(;_;)>
 
This game looks horrible in almost every conceivable way. Some of the mini-games look like they might be fun, but they're not worth $59.99 Canadian. Yes, the game is ten dollars more in Canada, which gives me even less reason to buy it. However, as a self proclaimed Mario enthusiast, I'm obligated to try it out at some point. I can't say I'm looking forward to it, though. Bowser Party is going to get stale very quickly. There are only three boards to choose from, and only ten possible mini-games. I can't believe THIS is what they're focusing on. amiibo Party is ruined by the fact that you can't change the turn amount, and the board layout is literally just a square. We have the people who claim that games lasted too long in the old formula, which is simply not true. The car doesn't streamline the gameplay at all. It just dumbs it down to the point where there is zero strategy involved. You still have to wait for other players to make their moves. You still to have to watch overly intrusive in-game cutscenes if you land on certain spaces. However, you're glued to a single path the entire time. It's not fun. It's not rewarding. It's not innovative. This is basically a prettier version of Candy Land, except more frustrating. And triple the price. To make matters worse, this game has less content than Mario Party 2, a game that was released 15 years ago.

A ten turn board game in Mario Party 6 takes the same amount of time as an average game in Mario Party 9. The difference is, you had an option to play longer games. In Mario Party 9/10, there is no middle ground.

Mario Party 3-8:

10 turn game - 30 minutes
15 turn game - 45 minutes
20 turn game - 60 minutes (one hour)
35 turn game - 105 minutes (one hour and 45 minutes)
50 turn games - 150 minutes (two hours and 30 minutes)
Mini-games - Unlimited

Mario Party 10:

Board game - 30 minutes
Mini-games - Unlimited

How is this good game design? I'm legitimately surprised that Nintendo has been greenlighting this crap. The game has zero depth. Even if you win every single mini-game, it's still easy to lose, considering there are spaces that make you lose over half of your mini-stars. The game desperately needs a second currency. Imagine if you lost half of your stars every time you landed on a Bowser Space in one of the earlier installments. Literally every move you make is dependent on the decisions the other players make. Considering that there are very few branching paths, it's almost entirely luck based. To put this into perspective, I struggled against the easy AI in Mario Party 9's single player campaign. The overwhelming amount of luck involved trivializes every decision you make to the point where it's no longer fun.

Every single person I've talked to in real life prefers the older formula, including casuals who suck at video games. The new Mario Party barely qualifies as a board game. Imagine playing Monopoly with only one game piece. For a company that touts "gameplay first", I find it particularly ironic how you have almost no control over the outcome of a match in Mario Party 9. The game is at odds with Nintendo's usual design philosophies, and that's why I hate it.
 
I usually always buy all the 1st party Party games, but then as a completionist, locked content behind out of stock amiibos really hurts me.
Okay, it's just 30€, but I really want to skip it until Nintendo release amiibos cards or something, at least give me a chance to pay/unlock on disc content!
 
This game looks horrible in almost every conceivable way. Some of the mini-games look like they might be fun, but they're not worth $59.99 Canadian. Yes, the game is ten dollars more in Canada, which gives me even less reason to buy it. However, as a self proclaimed Mario enthusiast, I'm obligated to try it out at some point. I can't say I'm looking forward to it, though. Bowser Party is going to get stale very quickly. There are only three boards to choose from, and only ten possible mini-games. I can't believe THIS is what they're focusing on. amiibo Party is ruined by the fact that you can't change the turn amount, and the board layout is literally just a square. We have the people who claim that games lasted too long in the old formula, which is simply not true. The car doesn't streamline the gameplay at all. It just dumbs it down to the point where there is zero strategy involved. You still have to wait for other players to make their moves. You still to have to watch overly intrusive in-game cutscenes if you land on certain spaces. However, you're glued to a single path the entire time. It's not fun. It's not rewarding. It's not innovative. This is basically a prettier version of Candy Land, except more frustrating. And triple the price. To make matters worse, this game has less content than Mario Party 2, a game that was released 15 years ago.

A ten turn board game in Mario Party 6 takes the same amount of time as an average game in Mario Party 9. The difference is, you had an option to play longer games. In Mario Party 9/10, there is no middle ground.

Mario Party 3-8:

10 turn game - 30 minutes
15 turn game - 45 minutes
20 turn game - 60 minutes (one hour)
35 turn game - 105 minutes (one hour and 45 minutes)
50 turn games - 150 minutes (two hours and 30 minutes)
Mini-games - Unlimited

Mario Party 10:

Board game - 30 minutes
Mini-games - Unlimited

How is this good game design? I'm legitimately surprised that Nintendo has been green-lighting this crap. The game has zero depth. Even if you win every single mini-game, it's still easy to lose, considering there are spaces that make you lose over half of your mini-stars. The game desperately needs a second currency. Imagine if you lost half of your stars every time you landed on a Bowser Space in one of the earlier installments. Literally every move you make is dependent on the decisions the other players make. Considering that there are very few branching paths, it's almost entirely luck based. To put this into perspective, I struggled against the easy AI in Mario Party 9's single player campaign. The overwhelming amount of luck involved trivializes every decision you make to the point where it's no longer fun.

Every single person I've talked to in real life prefers the older formula, including casuals who suck at video games. The new Mario Party barely qualifies as a board game. Imagine playing Monopoly with only one game piece. For a company that touts "gameplay first", I find it particularly ironic how you have almost no control over the outcome of a match in Mario Party 9. The game is at odds with Nintendo's usual design philosophies, and that's why I hate it.

I like the concept of Bowser Party, and in that mode, it makes sense for the players to be in the vehicle to run away from a godzilla-sized Bowser, and it sounds like a great way for that player to be a major dick to the other players (a series staple). But I wished there were more options to customize the game, more minigames to play, more boards that were designed for that mode specifically. And I do agree that the Amiibo Party mode is a cheep way to incorporate the "traditional" Mario Party gameplay, especially as when a player is up next, he/she will have to scan their game piece on the Wii U gamepad on every turn, which is not only stupid in both concept and practice, but it doesn't make sense from a gameplay perspective. And why can't they give players the option to have the "Mario Party" mode to either be stuck in a vehicle or to be flying solo?

Mario Party 6 & 7 both remain as my favourite installments in the series, especially as you can play up to eight players in 7 & the design of the boards in 6.

Nope. Birdo is nowhere to be seen either. Please understand. Let's just keep cutting the roster back instead of, you know, adding onto it. Surely 12 characters isn't the best they can do.

This actually irritates me, and not just only for the Mario Party series. Why not add Nabbit, or the Koopalings, Diddy Kong, Kamek, or any of the series past staple for this installment? I'm happy that Donkey Kong has returned, as my friends and I had always had him as an AI that was set to easy, but why shrink down the cast of playable characters and add someone as random as Spike?
 
I usually always buy all the 1st party Party games, but then as a completionist, locked content behind out of stock amiibos really hurts me.
Okay, it's just 30€, but I really want to skip it until Nintendo release amiibos cards or something, at least give me a chance to pay/unlock on disc content!

Yeah, the place I have been eyeing this game is selling it for £26 and I trying to debate if I should get it at that price or wait for a price drop.

But then I remember that Nintendo games don't drop in price.
 
This game looks horrible in almost every conceivable way. Some of the mini-games look like they might be fun, but they're not worth $59.99 Canadian. Yes, the game is ten dollars more in Canada, which gives me even less reason to buy it. However, as a self proclaimed Mario enthusiast, I'm obligated to try it out at some point. I can't say I'm looking forward to it, though. Bowser Party is going to get stale very quickly. There are only three boards to choose from, and only ten possible mini-games. I can't believe THIS is what they're focusing on. amiibo Party is ruined by the fact that you can't change the turn amount, and the board layout is literally just a square. We have the people who claim that games lasted too long in the old formula, which is simply not true. The car doesn't streamline the gameplay at all. It just dumbs it down to the point where there is zero strategy involved. You still have to wait for other players to make their moves. You still to have to watch overly intrusive in-game cutscenes if you land on certain spaces. However, you're glued to a single path the entire time. It's not fun. It's not rewarding. It's not innovative. This is basically a prettier version of Candy Land, except more frustrating. And triple the price. To make matters worse, this game has less content than Mario Party 2, a game that was released 15 years ago.

Hmmm.. I'm thinking of cancelling my pre-order now.. (was at $45 with tax CAD from E3 pre-order).. And I never cancel pre-orders this close to release usually.. ugh.. I had tons of fun with Wii Party U with my friends, but most of it came from the Make that face and the drawing minigames. I assume there's nothing like that this time.

Sounds like such a shame.

Edit: And I don't plan on buying any amiibos.. so I guess there's not much point in getting the game then..
 
I like the concept of Bowser Party, and in that mode, it makes sense for the players to be in the vehicle to run away from a godzilla-sized Bowser, and it sounds like a great way for that player to be a major dick to the other players (a series staple). But I wished there were more options to customize the game, more minigames to play, more boards that were designed for that mode specifically. And I do agree that the Amiibo Party mode is a cheep way to incorporate the "traditional" Mario Party gameplay, especially as when a player is up next, he/she will have to scan their game piece on the Wii U gamepad on every turn, which is not only stupid in both concept and practice, but it doesn't make sense from a gameplay perspective. And why can't they give players the option to have the "Mario Party" mode to either be stuck in a vehicle or to be flying solo?

Wait wait wait... what the actual fuck? This is news to me. How could they screw this up? I guess they want it to feel like an actual board game, but the old formula already fucking accomplished that. :-/

This actually irritates me, and not just only for the Mario Party series. Why not add Nabbit, or the Koopalings, Diddy Kong, Kamek, or any of the series past staple for this installment? I'm happy that Donkey Kong has returned, as my friends and I had always had him as an AI that was set to easy, but why shrink down the cast of playable characters and add someone as random as Spike?
I agree. Mario Kart 8 was one of my favorite games of last year, but the roster pissed me off for similar reasons. I still can't believe that Pink Gold Peach even exists, let alone the fact that she is playable before Diddy Kong, Birdo, and Bowser Jr. To add salt to the wound, they aren't even giving us the aforementioned characters as DLC. Make way for Isabelle, Cat Peach, and Dry Bowser. Seriously, why? I'd like to know who is in charge of making these decisions.
 
With only 10 minigames available and not all of the boards playable, Bowser Party does feel kinda like a half-baked idea. It's a neat concept, but I would've liked to see them go all the way with it. I'd have preferred if they just straight up made Bowser Party the theme of the whole game, like the dreams in 5 or the whole shrunken-down thing in DS. If built for Bowser Party from the ground up, they could create the minigames with a Gamepad player in mind, so they're not just limited to a really small set. So, say, you could have a minigame where the hazards are automated if you're playing with 4 players, but if there's a Gamepad player, they could control the hazards. Something like that, idk.

As it is now, the game just feels segmented, and as people have mentioned, a bit plain. It does kinda suffer from the uniformity some Mario spinoffs have been facing lately (though at the same time, it's kinda neat to see it stay closer to source material).
 
You need Amiibos to unlock boards? WTF?
 
Only in Amiibo mode. The other modes have aimilar content to MP9.
So, basically, the good version of the game is locked behind a plastic paywall. Awesome.
 
Wait wait wait... what the actual fuck? This is news to me. How could they screw this up? I guess they want it to feel like an actual board game, but the old formula already fucking accomplished that. :-/
In this Gamexplain video, Andre had gone into great detail about the game modes for this game.

I agree. Mario Kart 8 was one of my favorite games of last year, but the roster pissed me off for similar reasons. I still can't believe that Pink Gold Peach even exists, let alone the fact that she is playable before Diddy Kong, Birdo, and Bowser Jr. To add salt to the wound, they aren't even giving us the aforementioned characters as DLC. Make way for Isabelle, Cat Peach, and Dry Bowser. Seriously, why? I'd like to know who is in charge of making these decisions.

To be fair, Link, Isabelle, Villager, & the Koopalings are all great additions to Mario Kart 8, but I do agree that the DLC doesn't address how wonky the character roster is. (WHY IS BABY ROSALINA A THING?! IT DOESN'T MAKE SENSE!!) Heck, why not add Pauline or Captain Syrup as playable characters?

my_ideal_mario_kart_8_roster_by_jamesmantheregenold-d7omsqw.png
 
Yeah..this game seems admittedly disappointing. I'd still get it for the minigames, but not at full price. >.>

Better luck next time with Mario Party 11?
 
In this Gamexplain video, Andre had gone into great detail about the game modes for this game.



To be fair, Link, Isabelle, Villager, & the Koopalings are all great additions to Mario Kart 8, but I do agree that the DLC doesn't address how wonky the character roster is. (WHY IS BABY ROSALINA A THING?! IT DOESN'T MAKE SENSE!!) Heck, why not add Pauline or Captain Syrup as playable characters?
are you advocating for the removal of Waluigi
 
Really feel like this franchise more than others they are tuning out fans and what they want. I feel like the mixed at best reception for how things were in MP9 should have been an indication to at least give a choice. The amiibo thing seems like a shitty compromise of sorts. They could have given it a little care and designed cool boards around various playable characters instead of every board being a square. It feels like a case of not wanting to give us too good an experience because a good Mario Party game you can play forever.
 
The graphics are unfortunately not really readable on mobile-GAF... :(

Didn't have a problem getting them on mobile.

Nice OT, I'll probably get this game at some point, all the more recent Mario Party titles have been pretty enjoyable, multiplayer especially. Also cause I got a Mario Amiibo pre-order in.
 
I have no idea how these amiibos work, can I use my smash bros peach with this game or do I need the new peach that is coming out on the 20th?
 
I have no idea how these amiibos work, can I use my smash bros peach with this game or do I need the new peach that is coming out on the 20th?

You can use the same Peach but it deletes any Smash Bros. data on the Amiibo. Kind of dumb, but if you don't care about the Smash Bros. stuff anymore it's useful. Not sure what Mario Party data it saves to the Amiibo, but it's something.
 
You can use the same Peach but it deletes any Smash Bros. data on the Amiibo. Kind of dumb, but if you don't care about the Smash Bros. stuff anymore it's useful. Not sure what Mario Party data it saves to the Amiibo, but it's something.

I actually believe you can still use the amiibos without deleting the save data. I think your amiibo can save an item, but you can chose not to do so. I may be mistaken here, but I think the last thing I read about it was something to that effect.
 
I actually believe you can still use the amiibos without deleting the save data. I think your amiibo can save an item, but you can chose not to do so. I may be mistaken here, but I think the last thing I read about it was something to that effect.

Yeah, from what I saw, it saves some kind of item in Mario Party 10, I believe if you choose not to save the item, it won't overwrite the data. Take this with a grain of salt.
 
I usually always buy all the 1st party Party games, but then as a completionist, locked content behind out of stock amiibos really hurts me.
Okay, it's just 30€, but I really want to skip it until Nintendo release amiibos cards or something, at least give me a chance to pay/unlock on disc content!

You need Amiibos to unlock boards? WTF?

So, basically, the good version of the game is locked behind a plastic paywall. Awesome.

Guys, you need ONE (!) amiibo to unlock the amiibo mode. After that you can unlock every game board by playing amiibo party.
 
Out of the gate and we got bad reviews, ouch.
Although I find it funny this got the same score as Rainbow Curse.

The traps seems pretty rad though. Too bad they didn't utilize it more.
 
So as someone that doesn't collect/not interested in Amiibos, was I nuts to only preorder the main game? The Amiibo board doesn't look like anything special from what I've seen.
 
So as someone that doesn't collect/not interested in Amiibos, was I nuts to only preorder the main game? The Amiibo board doesn't look like anything special from what I've seen.
Seems from the footage I seen, you can change boards if you get a token. Your starting board is determined by one Amiibo. So I think you can get by with only 1.
I ordered the CE on Best Buy for $48, so I consider that I got the game for $35.
 
I wish we got a proper Mario Party game and none of this MP9 bullshit. The new Mario Party formula is so incredibly bland and boring.
 
I may still get this for the mini-games and for something to play when my friends fly in a couple weeks. All and all, pretty disappointing. Hopefully the reviews maybe wake up Nintendo a bit and have the old formula returned. At the very least, have more content available in the next one.

I hope I can find a Toad amiibo for his amiibo board and the mode. I don't really like the SMB line too much but would like Toad since he's not part of the Smash line.

Edit: On second thought, I may just stay away from the amiibo portion of this completely. The gameplay sounds better but having to scan in your amiibo every turn sounds ridiculous.
 
I may still get this for the mini-games and for something to play when my friends fly in a couple weeks. All and all, pretty disappointing. Hopefully the reviews maybe wake up Nintendo a bit and have the old formula returned. At the very least, have more content available in the next one.

I hope I can find a Toad amiibo for his amiibo board and the mode. I don't really like the SMB line too much but would like Toad since he's not part of the Smash line.

Edit: On second thought, I may just stay away from the amiibo portion of this completely. The gameplay sounds better but having to scan in your amiibo every turn sounds ridiculous.

Well, I think there is a work around for that. If you just have one Amiibo, everyone else can have cut-out pieces for their player piece, so you would only have to scan one Amiibo for that player's turn.

Still, this game seems to go against common sense, but I can understand that they wanted to emulate a traditional board game for that concept.
 
Well, I think there is a work around for that. If you just have one Amiibo, everyone else can have cut-out pieces for their player piece, so you would only have to scan one Amiibo for that player's turn.

Still, this game seems to go against common sense, but I can understand that they wanted to emulate a traditional board game for that concept.
Seeing it in action I get what they were going for. You are suppose to put the Gamepad like a board game.
The problem is that they should only have you put it down to start and end with your new power-ups. There is no reason to need an Amiibo to roll or change power-ups.

Like in Smash I don't have to scan my Amiibo between fights.
 
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