Bragr
Banned
TLDR: Games are more and more built before writers and directors even get to see the product. The human touch is lost, ideas and crafting unique player experiences mean less and less in the triple-A market as more games are designed after models about player attraction and franchise cultivation. This is nothing new of course, but it's starting to dominate the market to a larger extent.
Martin Scorsese created a lot of discussion by calling the Marvel movies theme parks, the idea that some movies are made from a perspective of finance rather than ideas, they are made to feed the franchise and sell merchandise. It's the Coca-Cola of movies, fun and thrilling but safe, forgettable, and expected. Human stories, meaning, reason, it has no bearing on the product, it's already planned out before the director even gets to work on it. Everything is made on a formula.
It's the same shit with some of the games from companies like EA, Activision, and Ubisoft (not all of course, but too many). Call of Duty, sports titles, free-to-play, Apex Legends, Fortnite, this new Ubisoft shooter, all of this stuff is designed after player attraction and trends, nobody drawing up these games is trying to say something meaningful, touching, powerful, or anything like that.
Just look at games like Anthem, Fallout 76, or the new Avengers games from Crystal Dynamics. What a hell are these games about? what are these games? what is the reason for these to get made other than cashing in? there is nothing human in these games at all, it's just drivel that they hope you waste time and money on.
Martin Scorsese created a lot of discussion by calling the Marvel movies theme parks, the idea that some movies are made from a perspective of finance rather than ideas, they are made to feed the franchise and sell merchandise. It's the Coca-Cola of movies, fun and thrilling but safe, forgettable, and expected. Human stories, meaning, reason, it has no bearing on the product, it's already planned out before the director even gets to work on it. Everything is made on a formula.
It's the same shit with some of the games from companies like EA, Activision, and Ubisoft (not all of course, but too many). Call of Duty, sports titles, free-to-play, Apex Legends, Fortnite, this new Ubisoft shooter, all of this stuff is designed after player attraction and trends, nobody drawing up these games is trying to say something meaningful, touching, powerful, or anything like that.
Just look at games like Anthem, Fallout 76, or the new Avengers games from Crystal Dynamics. What a hell are these games about? what are these games? what is the reason for these to get made other than cashing in? there is nothing human in these games at all, it's just drivel that they hope you waste time and money on.