Lumpyoatmeal
Member
yeah, speaking of which, most MIP BIAS values at 1080p/1440p is also broken. various textures do not load properly, most notably cloth and mesh textures
this is how otto's sweater will look like on most 1440p/1080p systems. i've reported all these issues to them , they don't seem to care at all, constantly asking me dxdiag and whether I use an HDD or SSD. lmao. I link them 10 seperate different Youtube gameplay videos where issue is present yet they still ask *me* to share dxdiag reports.
LOD biases at 1080p/1440p is semi broken, some things load correct, some things does not load correct. sometimes you can see face textures are not properly textured, until some time is past
there also huge "loading" lags PCs experience. alex and DF also failed to mentioned that.
here:
look at 13:13, game fails to load MJ's cloths for 7 seconds
(this is a rig with rtx 3090, i don't know the specifics)
ps5 has no problem;
0:56
I managed to detect same texture loading lag on DF's video themselves (they themselves failed to notice). on paper, PC loads very fast, but it takes nearly 7-9 seconds for building textures to load. this is not a singled out issue either, if you swing at fast speeds, most of the buildings will load ugly, low res textures overall
let's hope DirectStorage arrives and actually does something useful. or else, situation looks dreadful for future of PC ports
A 28 billion transistor graphics card is getting outclassed by a supercharged secret sauce PS5, and there are more console ports to come from Sony, crazy.