I would have to go over Adam's house to play it.
Steam gives me two version of Marvel Heroes,
Marvel Heroes 2015 and 32-bit. is the first one 64-bit??
That's what I thought but if it is I don't see any difference
I would have to go over Adam's house to play it.
Steam gives me two version of Marvel Heroes,
Marvel Heroes 2015 and 32-bit. is the first one 64-bit??
I haven't had time to try Hulk since his new change. It's no good??
It's great from a damage perspective, but he requires so many skills for his optimal rotation that nearly the entire community has chosen to ignore one or two powers in favor of something much more manageable. Gaz just decided to make a bunch of powers necessary for no other reason than to have a lot of buttons to press.
Hulk? I thought he was very awesome. The build I'm using doesn't really use too many extra abilities (one bar + 3). He never felt like he needed more abilities, everything works together and I didn't feel like I was starved for points. He doesn't seem anything like Dr. Strange.
I'll look up what people use and see what the build is that use the optimal rotation with more abilities. If the new Cap is better than the new Hulk, my goodness.
WS needs to come out already so I can have mah Bobby spoilers
It's great from a damage perspective, but he requires so many skills for his optimal rotation that nearly the entire community has chosen to ignore one or two powers in favor of something much more manageable. Gaz just decided to make a bunch of powers necessary for no other reason than to have a lot of buttons to press.
There really is a lot of hulks everywhere. I think the only other time I seen this was when Silver Surfer was released, but then, that died down after a few days. Seeing a lot of hulks has been constant.
I think they found a mix of very popular character, very fun gameplay, and OPness.
Lets wait and see what happens when Winter Soldier is released. I have a feeling Hulk will died down to Juggernaut / Venom levels when that happens. I love Hulk, he is the first character I've prestiged. However I'm reaching my fill of him as well. Lets not go nerfing something just because its popular at the moment.
I think Gaz strategy is to power surge everyone until who knows when.
5 years from now, people will solo the green raid with a naked thing.
What I mean is that I believe that their current philosophy regarding OP characters is to slowly buff everyone else in an endless cycle.
Glad to hear Cap is fixed. Any specific details, Frost? I'd like to avoid downloading the TC again or visiting the forums.
Interesting; sounds basic initially but is consistent with Cap's powers.Has a cd reduction mechanic.
We've had good times, Juggernaut, but there's only one Steve Rogers.Also now has a travel power, basically a sprint.
Interesting; sounds basic initially but is consistent with Cap's powers.
Interesting; sounds basic initially but is consistent with Cap's powers.
We've had good times, Juggernaut, but there's only one Steve Rogers.
Thanks for posting these; I'm hyped. I hope his bar isn't overly full though- I don't like to do too much hotbar swapping, and this was a problem with his 52 review.
Yeah, but my biggest problem with the 52 review was the overly complicated rotation- in particular around Execute- so shallow could work for me.This is effectively a nerf for his execute because it had a 4 second cooldown that was reduced by 1 second every time you blocked, but it should have higher damage to make up for it.
Hopefully this is just a TC issue; Magneto's secondary resource was completely unbalanced in the first TC iteration but then corrected.You never run out of pips even without trying to specifically generate them though, so the resource never needs to be managed or ever considered and may as well not exist.
You never run out of pips even without trying to specifically generate them though, so the resource never needs to be managed or ever considered and may as well not exist.
That's pretty much the way a lot of secondary resources in this game work. They always try to make them meaningful, and everyone hates it, and Gaz just throw their hands up and go "FINE". Look at Odinforce, lol. Totally meaningless. Anger on Hulk matters for about 2 seconds at the start of every fight.
Momentum is kind of the only secondary resource I can think of off-hand that works well that isn't basically just a slightly different version of Spirit (like Suit Power or Fury).
Cheers for single hotbar, jeers for spirit travel costs. Perhaps there should be some kind of penalty, but Cap shouldn't merely drain his spirit pool from running. I mean...You can easily spec him to only fill one hotbar. Since he no longer has any shouts or auras my personal build for him only used 1 hotbar.
His travel power, I believe, needs spirit to use unlike Juggs. A lot of people are unhappy about this and are trying to petition Gaz to remove all costs related to travel powers (like flight, web swing etc).
Cheers for single hotbar, jeers for spirit travel costs. Perhaps there should be some kind of penalty, but Cap shouldn't merely drain his spirit pool from running. I mean...
Referred to as power creep.
I think they always planned for something like that to happen. They said they weren't planning on increasing the level cap, instead increasing the omega cap to get the same effect without players having to re-gear.
As long as there is content added that will always challenge players, it's fine.
Something like Danger Room where the higher floor = higher loot brings purpose to minmaxing and higher difficulty resulting in more strategic gameplay more than what the game has currently if it is implemented properly.
Edit: by implemented properly I mean not like xdef where the rewards drop off completely after wave 21 or something which isn't hard to reach at all.
On Brevick's Wife stream recently he talked about power creep with MH quite extensively. He said there's no way anyone can really avoid power creep in a constantly updated game, there are no perfect balances. I wonder if TheJungleQueen archives videos.
She does!
Would it not be better to address your power creep in the game and create some kind of lasting balance rather than to do QOL's for every character on a constant loop?
Brevik: Power creep doesn't have to do just with, uh, new heroes. Has to do with Omega, has to do with new items, upgrading items, raids, new content, and some of the allure of going to these new places and doing new things, is the excitement of getting new stuff. And it's really exciting when the new stuff is better than the old stuff...
There is no such thing as perfect balance...
Everybody feels smart when they feel like they have the broken build that they are getting away with. It's fun to feel overpowered.
(it continues, a long talk)
Every time I start the game on steam it install VC...something-something. It only lasts 2 seconds, but kinda annoying.
I had the exact same issue - remove/rename the file below:
<your steam dir>\SteamApps\common\Marvel Heroes\226320_install_windows.vdf
I'm fine with killing things faster if it means I get to play the game less.
RIP K.Flay
dont mind him, his love for X-23 extends to his schtick on the forum, he pretends he's a emo wolverine clone here too
dont mind him, his love for X-23 extends to his schtick on the forum, he pretends he's a emo wolverine clone here too
RIP K.Flay
Now everyone will play Captain America and I will go into hipster mode and say I used to love to play Captain America before all of you poseur fuckers.
Now everyone will play Captain America and I will go into hipster mode and say I used to love to play Captain America before all of you poseur fuckers.
After finishing the story, what should I do?
After finishing the story, what should I do?
You can do so many things lol. I don't even do story anymore, even with new characters.
Just do Legendary Quests, X-Def, Midtown, whatever floats your boat.
Legendary Quests.
Forever.
Awesome, after I've finished it once with a character, is there any point in doing it with new ones?
Do I still get rewards?
The only rewards that matter are skill points.
Awesome, after I've finished it once with a character, is there any point in doing it with new ones?
Do I still get rewards?
I'd argue the additional spirit is also worth investing time in.
You get the story rewards once per difficulty for every character, so thrice per hero.
Gazillion has said they're going to look into optimizing that though, so there's that.
What are the story rewards? Is there a list for each difficulty?
What are the story rewards? Is there a list for each difficulty?