I definitely need some tips then, because even doing things like getting +1 fighting on all my slots and splurging on gotk and ESP boxes and the like, I can't get my ttk down below like, 1:40 at the lowest
Which hero?
I definitely need some tips then, because even doing things like getting +1 fighting on all my slots and splurging on gotk and ESP boxes and the like, I can't get my ttk down below like, 1:40 at the lowest
Which hero?
Strange. I really need to farm a MODOK chair for him,as the ock arms don't do anything for a fangs build.
Otherwise, I was testing with Adv meta/gotk/ESP/ (and then couldn't decide between adv agamotto, headband, or AI chip, there was too much variance that I couldn't tell the difference between them). Tried both gungir and Warlock's eye, and both doop and gom
Strange. I really need to farm a MODOK chair for him,as the ock arms don't do anything for a fangs build.
Otherwise, I was testing with Adv meta/gotk/ESP/ (and then couldn't decide between adv agamotto, headband, or AI chip, there was too much variance that I couldn't tell the difference between them). Tried both gungir and Warlock's eye, and both doop and gom
I've been playing some Diablo 3 recently and have noticed that finding a legendary/set item is alot more fun than in MH for me. Not quite sure why but I think it is a combination of the following:
- Presentation: The Audio cue that plays when an item drops and seeing the light shoot up always makes me excited in D3. I know MH does a similar thing but it doesn't give me the same excitement.
- Visuals: Another thing that's different is that the items actually visually change your hero.
- Upgrading: I feel it's easier to find an upgrade or something "game changing" in D3. In MH it's pretty much just farming your hero specific uniques and then trying to find the same 5 uniques with better rolls.
- Identifying: A big part that adds to the excitement of a new drop is probably you having no idea what it is until you identify it (unless you've played too much and recognize the icons).
It could also just be fatigue and having an overabundance of uniques in MH. Whenever I find something in MH I just get annoyed because I got nowhere to put it and I most likely all ready have 2-3 of that unique. Honestly I think making the any hero uniques better and adding some more flavour to them would go along way in adding excitement to drops.
That being said, Iceman is shaping up nicely from what little I've seen and the Punisher rework looks good. Should bring me back for some MH-gaming at least.
I don't think i have ever seen anyone ask ultimate level.Pugging reds is probably a tiny bit harder than pugging greens back in the day. Honestly easy unless people are dumb fucks.
Gear cut off is usually measured in ttk, but gear wise I would say most require 2/3 out of 5 69 slots, full legendary, full blessings. Omegas over 2k are a large plus, as is an ultimate at least level 11 but not ever demanded.
I usually see a requested ttk of 1:25 or so but in my experience damage isn't the issue often, it's more running out of respawns in pugs. 1:25 is easily obtainable so not too steep.
As always I will explain the mechanics that are different from green extensively if we can put one together.
Strange. I really need to farm a MODOK chair for him,as the ock arms don't do anything for a fangs build.
Otherwise, I was testing with Adv meta/gotk/ESP/ (and then couldn't decide between adv agamotto, headband, or AI chip, there was too much variance that I couldn't tell the difference between them). Tried both gungir and Warlock's eye, and both doop and gom
I don't think i have ever seen anyone ask ultimate level.
Anyone who doesn't have level 20 ult on all their chars is maximum scrub
Diablo 3 has item and build diversity. Marvel Heroes has character diversity. Doing both is unfeasible from a design perspective given the scope of this game. But yeah D3 is currently a pretty good foil for me having played so much MH.
Imagine if there was a game that combined the best aspects of Diablo 2, Diablo 3, Marvel Heroes, and Path of the Exile
No elements from PoE please. I can't stand that game, mostly because of the things xra listed
I think what MH does, it does well for itself. D3 is a different game. Like someone already said here, MH caters to it's characters and with that, it does well. Can it improve? Sure. But I feel like they have been doing well with each subsequent update they've done.
I understand that each game offers different things, and I like all three, (though I've spent the least amount of time with POE) but to play at the highest level in each of these games, you really are shoe-horned into whatever the best build(s) is/are at the moment.
from what im reading iceman is pretty shit range wise which is a dissapointment. also his signature fucking sucks.
from what im reading iceman is pretty shit range wise which is a dissapointment. also his signature fucking sucks.
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Iceman's Signature involves him showing off his awesome talent, creating an unstable statue of himself that enemies can't resist looking at in awe, which then explodes in icy shards.
oh and x men insignias cannot be equipped on him
Wow, I'm finding X-23 a lot more fun than Wolverine.At level 25, at least.
Hopefully it remains this way 'til 60.
On Iceman? Isn't he a core X-person at this point?!
Crazy Gaz.
On Iceman? Isn't he a core X-person at this point?!
Crazy Gaz.
snip
they have really dropped the ball with winter soldier and now iceman. following the trend of last year where nightcrawler came out pretty shit and changed for better after moonknight. dissapointing really
The only thing that comes to mind when looking at this picture isIceman sucks?!? Who could have predicted that? Sounds like Gaz is balancing him appropriately to the comic character then...
Wow, I'm finding X-23 a lot more fun than Wolverine.At level 25, at least.
Hopefully it remains this way 'til 60.
to be fair, Venom turned out good and played very fun
But you're certainly right there have been several other duds with new characters when first released
my point was early last year heroes started out shit and got better seems this year is following the trend
hahhaha I always laugh like krazy when you throw jabs & haymakers at me. I hate to admit u r funny as heck
Tragicomedy's Kepow salt is so strong it just raised my blood pressure.
his spirit issues are insane. his summon golem looks nothing like the pic they had posted his summon tree is a waste no summon attack skills. the range skills are pretty much copy paste cyclops skills. they are basically all ice beams he doesnt have like a snow flurry /icecle flurry. only decent range ice skill is the ice orb but its too slow.
so he has one summon skill but has a summon build lol (passive)
sorry but LOL
they have really dropped the ball with winter soldier and now iceman. following the trend of last year where nightcrawler came out pretty shit and changed for better after moonknight. dissapointing really
oh and x men insignias cannot be equipped on him
Have you played him yourself or are you just quoting the complainers on the TC forums?
played tc last night i was farming for few weeks getting items ready hes by far my fav xmen hero and so far hes turned out pretty dam shit
and ffs two of his skills are physical damge so again power fucking cosmic
I can't agree that he's shit. Yeah his damage isn't Cap/Hulk levels but it's still decent.
I don't think we should expect every new hero to exceed Hulk's level or to even match it.
Iceman has great animations, his melee build is nice, his ranged is good even if it's nothing special or inventive. It's only his summon build that is pointless imo.
Also aren't the the physical tags a mistake? I haven't read a dev commentating on them so that's what I'd assume. If they are meant to be physical then I can agree with that point, that would be stupid.
Zeppelin is absolutely, objectively a better band than the stones. Kepow is right to troll you until the end of time.
Negative, Ghost Rider.
Gimme Shelter alone is better than the entire Led Zep catalogue.