Only when you pick Nova will I agree to such a thing.
On a side note, so that people know for the next couple days, the 50% Avengers XP buff is multiplicative with the Omega one. If you've been leveling an Avenger, you've probably noticed that XP gain is crazy and this is the reason why.
Right now the server side XP buff for Omega is at 120% (220% XP gain). As an Avenger you get 50% of that as a bonus, so an extra 110% for a total of 330%. This makes the current server side bonus 230%, which is the second highest it has ever been. This means on Wednesday (possibly the last full day of this event), the server side buff for playing an Avenger character is 302%, which is absolutely ridiculous. For every XP boost you pop, you'll get triple the benefits.
This is, without question, the best time to level characters/prestige/Omega point farm. Get on it people!
You think Moon knight, Captain America and Taskmaster feel really similar?
I'll give you Cap and Task for obvious reasons (even if my Cap and Task are specced completely different) but Moon Knight plays nothing like either of them, at all.
Edit: wait it's even more bizarre since you say they all feel similar... and you include Spider-Man and Punisher there...whut?
I didn't mean to include spider and punisher in the comparison. But yea i really feel like those 3 feel similar. At the moment all I need to do with all 3 of them is just throw shield/stick and everything dies without and issues.
Bear in mind I've got limited playtime with all of them, they just don't seem to hold my attention at all.
Maybe I lack an early game challenge, I don't know. I'm not knocking the game, if anything I really want to get into it, but just haven't found my hook yet.
Oh you're talking about leveling trash
???
You: "When does the game become difficult?"
Others: "At 60."
You: "I don't want to get to 60."
Am I missing something? Things are kept "fairly" light and breezy at levels 1-59 because you are still getting powers up through level 52. If they made things difficult WHILE you were still learning you character.. I mean how frustrating would that be? This is pretty much standard ARPG. Keep things moving while you are learning/building your character.. Then once you have some experience under your belt make shit tough as nails.
It's not like it's a major effort to get a character to 60. Today through Wednesday you should be able to get any character there in one day, two days at worst. Stack up some boosts and I think I am half-assed power leveling the avengers in like 4ish hours each.
Level up by doing legendary quests in red terminals. That can be quite challenging unless you are prestiging.
More experience for more difficulty.
Partook in my first Midtown Monday yesterday. That was fun. I've been reading some leveling guides and one of them recommends getting a Magneto Medallion for the spirit cost reduction. The description on that says "Lose 1% of your current health when you hit a power." That sounds bad. Could someone explain the effect?
I had the female Loki costume drop earlier.
It dropped.
Are they really that rare?
Yea, I'd say so, the bosses I've encountered haven't been very hard either though. Regardless I'll push through to 60 and see if it hooks me then.
It dropped.
Are they really that rare?
Over 1100 hours in the game and never had one drop here.I had the female Loki costume drop earlier.
Absolutely. Like I said in a previous post, I almost shelved Hawkeye. Worst <50 character I've leveled. Or whenever he gets screeching arrow and can equip Darkhold Scroll. Once those two things clicked. Holy shit Hawkeye is a beast.In my experience, most heroes don't start to settle into their unique roles until around level 50. Most leveling builds are just about clearing trash and that's pretty similar between heroes.
I realize "opinions and all of that", but what ARPG aside from maybe the original Diablo was there challenge there right from the beginning?I fall asleep in ARPGs if game is too easy.
Oh and its not a standard for ARPG..
I realize "opinions and all of that", but what ARPG aside from maybe the original Diablo was there challenge there right from the beginning?
Diablo 2? Had to level up to near max for Hell difficulty.
Diablo 3 original? Inferno. Diablo 3 now I'll grant you you can scale right away but that was added in like two years after it launched.
Path of Exile? Max level.
Titan Quest? Again harder difficulties which opened up when you leveled.
It's not rocket science. ARPGs mostly follow a formula. You level your character and as you're learning them and building their skill trees the game isn't too tough. Two reasons, the learning curve, and the dev expects you to do this early part MANY MANY times for various builds. Then at max level is usually where all of the challenge lies (hard modes, higher difficulty settings, etc)
I cant really speak about Marvel, because i've only done the beginning, but in all games You mentioned if You didnt overleveled and didnt know exactly what You were doing You could die very easily even in the first levels, let alone in nightmare difficulties which started after lvl 20-30.
The first 10 levels of Marvel though i basically press one or two buttons and kill everything on screen. I dont think i've ever gotten below 85% of my health, while taking as many mobs as i can to kill them with AOE. I was playing Thor btw.
It dropped.
Are they really that rare?
How do you earn Omega points? I've had a few drop while I've been out and about but not that many.
It's not a hard game. It is possibly one of the best time wasters in the entire gaming industry right now.
An industry dedicated to waste our time.
I bought a pet and slotted it in Storm. If I want to use the pet in a different character do I have to remove it from storm and move it? I was hoping it'd be like the teamup characters to be honest.
Their design vision changes a lot, and although that's not necessarily a bad thing, it changes what content is the most demanding at any one time. Red raids/the new Onslaught raid is what they wanted to be the most difficult for a time, and they focused a lot of effort on those. Obviously that's group content, so add whatever caveats / people hate raiding, etc.
Ultron mode should have been more than it was, or at least FUN and difficult, and on top of that they've already mentioned nerfing its difficulty. It would have been fine if it wasn't just a swath of killing trash over and over again.
For solo, small-group content, the Danger Room is coming, which with random affixes on enemies could hit an almost unfair level of difficulty.
That being said, their lack of interest or comment on making a more difficult terminal system is surprising. Cosmic terminals are easy to solo once you are geared (and on some heroes - when you're not) and they should look at upgrading to a higher difficulty terminal, or other pure solo content.
As for making leveling content more difficult, I don't know what to say. Run red terminals like everyone is saying. Most people can actually get from 1-60 in a few hours, especially today or tomorrow.
It's a Marvel game first and foremost. If your favorite Marvel hero sucks too much to do the fun stuff, that's it.
It's a Marvel game first and foremost. If your favorite Marvel hero sucks too much to do the fun stuff, that's it.
My first four 60s were Punisher, Captain America, Daredevil, and Jean Grey. They are all really solid right now, but they were hot garbage upon release. I know that pain all too real.
They're really close to hero parity now, (30-45 second TTKs on the raid dummy) and their plan going forward of releasing a hero then tweaking live to get them up to par will probably work. It's just taking even longer than it should have since the one dev who was most closely working on the 52 reviews and QOL's left the company.
Colossus and Ghost Rider were my first characters back in Feb 2014, and they both got left in the dust. I've since come back to GR after his QOL, but Colossus could use some love / tweaks. Just checked and his best TTK on the sustained dps thread is 57 seconds, so even he isn't that far off.
Well now I feel like I need to buy Loki.
I agree. I think defensive and dodge-based characters need some love. Not invincible level of tanking, but it's pretty absurd that gearing Colossus heavily with +defense does almost nothing for his survivability in a raid or cosmic patrol. And dodge is practically worthless now.
https://forums.marvelheroes.com/discussion/193018/defence-is-worthless-in-cosmics#latest
Gearing for defense is totally worthless. You want ~20k HP, and very little else matters. To be clear, it makes a difference in Terminals, but for bosses, especially in the Cosmic patrols, it hardly makes a difference. It matters even less for the red Raid, which is built entirely around one-shot mechanics, which is uhh... hmmm... not very interesting, let's say. I can facetank every attack Surtur does, or any other boss, except for the ones that one-shot you. It's boring. But I'm not sure how to solve it, it's difficult design problem.