Frostinferno
Member
Loki's new new.
Was thinking of heroes that gaz could make as surprise heroes with pre existing tech and Reptil jumped into my head. He could just transform into a raptor, a pteradon, or a Trex. The kids love dinosaurs these days.
But I'd rather have Devil Dinosaur.
I assume there are mental, energy, and physical variations of them?
Asros said:You assume.....correctly!
Asros said:There will be 5 versions for each damage type.
Gambit Tuning Changes:
RaginCajun - The Critical Rating bonus is now an always-on passive bonus.
Bo Strike - The Spirit On Hit is now increased by 100% (doubled).
Street Sweep - DoT duration increased to 8s, animation time reduced for more responsiveness
Bo Vault - Gains Movement keyword (no damage penalty for this).
Bo Vault - Damage increased.
Bo Vault - Spirit cost reduced to 15.
Bo Vault - Animation time of landing reduced for improved responsiveness.
All In - Now deals damage 4 times a second.
All In - Area slightly increased. Gains 1% damage per attack speed. Damage increased.
Royal Flush - Vulnerability duration flattened at 8 seconds for all ranks.
Dead Man's Hand - Now has a stacking buff that deals a large explosion every 5th activation.
House of Cards - Now hurls a deck of cards at target location to create the hotspot, which deals damage for 8 seconds before exploding. Slow reduced to 40%. Cooldown reduced to 3 seconds.
Grand Slam and Ace of Spades have been mechanically improved and buffed to act as "mini-signatures" and have a new damage buff interaction with Bo Beatdown:
Bo Beatdown - now deals 40% more damage while Grand Slam or Ace of Spades is on cooldown.
Grand Slam - Now converted from charge-up power to a high-damage power with an 8s Cooldown shared with Ace Of Spades).
Ace Of Spades - Increased damage and gains 8 second shared cooldown with Grand Slam.
Gambit's Signature Power has been significantly buffed:
52-Card Pickup - Cooldown reduced to 40 seconds.
52-Card Pickup - Channel time improved to 4 seconds.
52-Card Pickup - Damage Reduction increased to 80%.
52-Card Pickup - Now grants an 8 second buff to Melee powers after channeling ends to make the power more rewarding for Melee and Melee-Hybrid builds.
52-Card Pickup - Rotation Speed Increased by 50% to be more responsive.
Any pic of the new amulet?
Amulets are delayed for the next few months or so.
Amulets are delayed for the next few months or so.
the new event gives power points?
and its a 1 week only thing (I assume eventually on a rotation)? like, really? power points from a event?
thats even more idiotic than powerpoints from story mode, good lord
Soooo I haven't played for awhilea and just noticed there's no difficulty selection nor any cosmic MM and ICP. Do you access that stuff in another way now?
Soooo I haven't played for awhilea and just noticed there's no difficulty selection nor any cosmic MM and ICP. Do you access that stuff in another way now?
Yeah it's going to be on the rotation. You get +3 power points for the first time a character finishes the event.
There's no difficulty now. All the rewards have been merged. So a story reward that used to give one power point now gives three. You can play through story mode once and end up around level 50 or so.
they gated it behind a time trial lol
What now? oO
you cant do cosmic patrols before first doing a cosmic time trial...thing, I havent done it. aparently its quite hard and you need to be geared for it
because cosmic patrols are only for the l33t you see
Huh, kind of strange thing to do :s. Well guess I'll have to find that trial thingie than.
Why would you even want an alt? That's weird. You're weird.
speaking of alts and weird, aparently people make multiples of the same class in diablo... thats a thing. My friend has like 3 monks.
...whut?
Go to level 60 midtown. It's a portal on the southeast side.
it continues to astound me how a game focused on selling characters, with a new one released every month (!) is so anti-alts
Agreed, the time trial plus this event makes having multiple heroes a chore >>.
It's like you guys don't know what this game is.
The Totemic Might mission is being disabled.
Power points from an event is... next-level stupid. Yeah sorry I don't have the time to take 50 characters through it all in a week.
So prioritize a couple of characters and get others in a month or two when it comes back. NBD.
We're working on fixes for the following things right now for a patch that would go live ASAP (likely in the AM):
Difficulty tuned far too high. @MichaelMayhem brought out a nerf bazooka on these creeps.
Not enough time for final boss wave. Increasing.
Removing Ultron & Spider-Clone from Follow-Up Missions.
Adding Remote Mission notifications for Follow-Up Missions.
Resolving issue where players lost their Follow-Up Mission due to livetuning.
Improving N'astirh's loot.
Orbs not giving bonus to summoners.
Allow players to queue solo. Use difficult scaling by party member.
We're also investigating:
Players entering incorrect versions of Limbo - I.E. half finished. Seems to be an older issue with the queue but we're seeing what we can find/fix.
Bosses occasionally not spawning.
It's just silly to not be able to complete a basic character build because you have to rely on an event for something basic like Power points, though tbh those 3 extra power points seem kinda random, most builds have exactly enough points for all the basic abilities and like 1 1-pointer. Now that 1-pointer is a 4 pointer I guess... great?
The two bolded things are why no one should really care.
It's weird that you cared when you admit yourself that it doesn't even matter.