AoU Cap. My absolute fave. Fine looking sculpt you got going so far.
Thanks. Yeah I definitely like the color scheme on that one the most.
AoU Cap. My absolute fave. Fine looking sculpt you got going so far.
Even I wouldn't do that.
thejunglequeen 5:26AM
What Doomsaw said is very true...he was hoping for a break. It was time. But he will be around. =D
Danger room is probs going live with kitty or few weeks after last we heard was danger room going on tc 2 weeks last week. With kitty going on tx next week it lines up
Anyone surprised?
bout ?
first bronx run get liz forumla
Drop rate boosts are very good to see. I don't even bother farming shit 99% of the time because I don't want to grind for hours due to crappy drop rates.
You and me both! Not all of us are willing to farm for 6 hours straight in hopes something will drop.
UC__PowerTeamup_FrankenCastle_AwaySniperProc_SF
UC__MarvelAgent_ReworkIronmanUltimateSuit2_SF
UC__MarvelItem_Loot_InfinityGemPoint_SF
Frankencastle Team Up has been in the game files since last year. Was always assumed to be released this coming Halloween.
Fear not - nobody will be more excited for Iron Fist than me. His design is incredibly out-of-the-box - he'll play unlike anyone we've ever released, and have tons of build options available.
Get hyped.
He may have a new primary resource (Spirit replacement).
it seems the drop rates have DRASTICALLY increased. time for some farming.
We're hoping for Danger Room to hit TC next weekend. It needs another round of alpha testing to fix some of the issues before it can go public. Very excited though!
The best part of Danger Room is that is has a natural difficulty scalar - the easier scenarios can be completed right when you hit 60, while the hardest scenarios will take skill and gear to complete.
Each scenario is a one-time use, and though they will naturally drop in the world, they will be readily available for acquisition in the brand new Danger Room hub, so if you want to just run scenarios consecutively for awhile, you can. They are randomly rolled each time, so there are literally thousands of combinations between the different missions, environments, bosses, and region modifiers.
Solo or up to 5 people, using player-count auto tuning as seen in other areas of the game.
There is zero boss rushing available in Danger Room. Each mission has multiple objectives that will require you to play out the mission, such as defeating multiple targets, collecting items, or defeating a certain number of enemies, in addition to the main objective. You'll need to complete all aspects of each mission before moving on to the next. There's some really creative ones in there I enjoy every time we play them.
Most scenarios cannot be failed, but rather have a 'challenge bonus' if you can complete the mission under certain parameters, usually a death limit. If you complete the bonus, you'll get extra rewards at the end, but even if you cannot, you can still finish it out for the normal rewards.
They are basically Path of Exile maps, right? Yea, it's kind of dumb they are drops, but if they have plans to let us modify them like in PoE it might be a future-proofing feature.
they will be readily available for acquisition in the brand new Danger Room hub, so if you want to just run scenarios consecutively for awhile, you can
L4M DR No-Death Run Must be fully geared 69/7500/CosmicPrestiged/Lvl20Ult/PC
they arent just drops
I know you're joking but that's depressing. Fucking mmo tropes
I can't really think of any reason you'd specifically want to take a PC player over a console player. I mean, if it's because they're playing on a gamepad, a PC player could just as well be playing on a gamepad...
Thats like any rpg or mmo. Once u have gear there is nothing else its something every single rpg suffers from once ur maxed Thats it. People love rpgs for building up but once there ur screwed.
Most loot-based ARPGs tend to get stale after a while.
Also, I don't think Queen was referring to the in-game story, but the lore of the heroes and villains themselves, and the vast possibilities that the Marvel universe offers to reference.
Yes the lore of Marvel Heroes is so deep. Black Cat actually stole the tablet. AMAZING STORY. HIDEO KOJIMA IS A FRAUD COMPARED TO THIS LORE.
That said, I'm not that big a fan of either of those (Diablo/PoE) either. They both get stale over time, I just think Marvel Heroes is now in that same category.
You know what's ironic? I loathe Iceman as a character. But he's probably gonna be the in-game hero I prestige first and might even take to cosmic prestige.
You know what's ironic? I loathe Iceman as a character. But he's probably gonna be the in-game hero I prestige first and might even take to cosmic prestige.
I never said seasons were the answer. I said that if Danger Room is like Greater Rifts from Diablo, or maps from PoE - and to reiterate what those are: an iterative difficulty mode with greater rewards as you improve your clear time - then MH might have something interesting in terms of single player content.
I'm cool with raids, I'm cool with what's been in the game before, the story mode is fine, cosmic terminals were fine until they became too easy. Cosmic Patrols are fine. New characters this year have been mostly awful, though Iceman and Doom were great. The lore you're talking about is based on 50 years of comics, not a video game. Rhaknar is always on about how this game would be nothing without its license, and I think that's beginning to show, at least for me.