Damn this string of 8 hour work days!I could probably run these all day.
I could probably run these all day.
And if anyone wants to add me on Steam feel free, though I really only play this on pc. Steam id is Xevren11
What, danger room? You're digging it?
The only thing that is important is making sure garbage characters like Kaine never make it into the game.
who's Kaine?
A mistake. Nothing but trash.
2 times 0 is 0
I wonder what chars would do best with the basic-enhancing mod. Some dudes definitely have much better basic options than others.
All in all, Danger Room seems like an exciting new way to grind currency so you can gear up 1 character after 20 hours of merit farming in this game that has more than 50 playable characters.
Yeah, I'm also glad there is a large option of characters for people to pick 1-4 mains from.
I dunno, I'm actually kind of hoping DR compels me to play more characters at 60. I play so little end-game stuff as it is, I really want a reason to maintain a stable of guys I can rotate through. I even popped on rocket for the first time in forever the other day and realized "hey this summon build is actually pretty fun"
hahaha that guild name
Haven't played since July.
What have I missed?
Magik is stupid and bad
hahaha I didn't even notice that
Can the new Danger Room uniques/artifacts also drop from the end chests or is it purely a currency grind?
Shame I liked her
Is Scarlet Witch still fucking awesome?
I think it's just the currency, but I am not positive.
I think Magik is actually supposed to be good, so don't feel bad.
SW isn't at her most overpowered level anymore, but she is still quite good.
Now that Danger Room has launched, we will start working on the next batch of rewards to go on the vendor.
"New batch of rewards?!?!" you may say! Yes!
Danger Room will continue to have rewards added/updated over the course of time. We want to keep giving players reasons to play and rewards to chase.
We have some ideas on how to help players manage scenarios and stash space and will discuss those in the near future.
The issue where large packs of minibosses spawn is not intended. This is something we believe was fixed but there still seems to be a pesky hidden bug somewhere.
The issue where large packs of minibosses spawn is not intended.
That's what the super group is for. It's basically a Christmas party with your racist uncle (kepow) where nobody gets drunk on eggnog and makes out with the girl from accounting.Hmmm. Danger room feedback seems almost overwhelmingly positive.
Sounds like I might have to organise for an early departure from this Xmas party I'm meant to be going to. Danger Room > Social life
With the amount of uniques you get from the mini bosses and the chests I think it is still worth it to run the lower quality scenarios with a fresh 60. Obviously the better method would be stockpiling chests from events and just opening them with the new character, but not everyone can or will do that. Also, take into account that the merit return is tied to the challenge of the challenge rating of the scenario. I've seen purple with better returns than many cosmic ones.
I really like that they weren't kidding on the challenge levels. Some are as easy as terminals and others are incredibly hard.
I'm pretty much getting 1-shot on most of my 60's when I hop in the harder cosmics. It's a disaster.
I really wish i had more than ~2100 omegas about now.