Thanks. Here are my Dr. Strange
Skill Tree:
1) You have points distributed to skills that are pretty much 1 point wonders. Both Images and Astral Form should only have 1 point. There's actually no tangible difference between 1 and 20 since you don't care about duration.
2) The Mystic Arts Tree. Every skills except for Flight needs to have 1 point. This tree will heal you, make you immune to range attacks (except for bullets), increases your defense, give you a 25% damage reduction shield, adds 500 damage points, increases your max spirit, debuff your enemies, give you spirit, clears you off all CC effect, cancel Cosmic Boss attacks like Mortar. All this for 6 points.
3) Daggers. I'm curious as to why you have Daggers and Fangs. They accomplish the same thing (filler between DOTs) )and you cannot use them both at the same time. I suggest you drop Daggers. Dagger doesn't mesh well with incantations at all. It's only useful factor is it doesn't cost spirit.
4) Demons. This skill at max level gives you back 600 health per second. You will need to max this if you don't want to die. With this skill, Shield of the Serpahim and a 25% core (or Astral form) you can instantly heal yourself to near max health at anytime you want.
5) Sins. This is his 3-4th best filler (Fangs, Wind, Icy) but as you level and get better gear it's actually his second best. Crit gear will heavily influence this damage but even before then this skill needs to be max because the short cooldown is critical either Winds or a Fangs build.
6) Crimson Bands: If you're using a Fangs build then this stays max but otherwise 1 point. This skill scales horribly.
7) Flames: Max it. It's his best Area DOT. Vapors is good but Flames have a CC factor and faster cast time.
8) Dreamwalking. Whatever DPS skill you can't max, take points from Dream Walking. Try not to get below 15 though.
8) Main spender/dps skill. You can either use Fangs or Winds. Fangs have a better single target DPS. Winds have a better AOE dps and it's much easier to use. My suggestion is to move all your points in Fangs to Wind so you can get a better hold of the new rotation. Fangs is much more difficult to use effectively.
9) Rotation for a Winds Build: Flow chart
Ken Strange: Seals (on yourself) -> Images -> Boss Y/N?
Boss (Y) = Sins -> WoW -> Icy. Sins -> WoW -> Icy -> Vapors -> Flames -> Bands -> Back to start
Boss (N) = WoW (everything should be dead/near dead) -> Icy -> whatever.
Just make sure you add in your defensive incantations anytime you need it. Too many projectile enemies? Through in Seven Bands somewhere, Needs health? Throw in Shield. Your images died for some reason? Add in Images.
Once you get your main rotation down, Strange becomes wondrous because he can do anything.
I'll talk more about Artifacts and other stuff a little later.