Baron_Calamity
Member
I think I've done Cosmic Kurse about 500 times and still haven't found one, so I can totally see that happening.
Yeah I'm pushing close to 600 times and never found one.
I think I've done Cosmic Kurse about 500 times and still haven't found one, so I can totally see that happening.
might actually be neat to start counting kurse runs between drops
I've probably not done cosmic Kurse as much as you guys but I got it once. Kinda bad rolls from what I can tell tho.
Bought a Jean costume a couple of nights ago and got Iron Man Marvel Now (black one). Cool, I guess. Not that I needed more costumes for him but I'll take it over something I'll never use.
I've probably not done cosmic Kurse as much as you guys but I got it once. Kinda bad rolls from what I can tell tho.
Bought a Jean costume a couple of nights ago and got Iron Man Marvel Now (black one). Cool, I guess. Not that I needed more costumes for him but I'll take it over something I'll never use.
what's ur main Iron Man costume??
is mags out this week?
December 3rd at 11PM PST is the patch time.
Thinking of Sue as my next character. Is the verdict on her: plays okay, but kind of weak.
Also on GoKs, I've never got one from cosmic Kurse but then I don't really farm him. Gotten two from midtown though and one from a mysterious box.
I really enjoyed playing IW. Would probably agree with the summary too, but in total fairness, I never "end-gamed" her, with gear/Omega either.
She was good fun though.
She's one of my four Level 60 characters. She's nowhere near as fun as Strange or Reed, but she's definitely up there.
Reed is ridiculously good fun and doesn't get enough love.
I still have Strange in my targets for replay, especially now I've got a small chunk of Omega points.
Might have to ditch Psylocke as my main soonSo he seems like a good candidate for the AoE and fire-and-forget type SQ runs I've gotten accustomed to.
Strange is my go-to character for shared quests. I easily made it through all of the daily quests for Omega files in 2 or so hours total (usually depending on the Midtown quest - if it's "help citizens" it usually takes the upper end of 2 hours).
The only time it took me longer was when Bronx Zoo was on the list, but that was mostly cause I wasn't familiar with it, heh.
Till when does this event last?
Its amazing. I found like 12 uniques in one boss wave in MM. Not even kidding. :lol
The 'Classic' costume is the one she is wearing in X-Mansion yep.
Her alt at launch will be the one with the jacket.
X-Force and Fang will come later. Those who purchased the Deluxe Advance Pack 2 will receive them all at her launch.
Nice.
Patch (wed/Thurs depending on your time zone) I think.
Wow! Running crazy boosts or something? I didn't see anything like that last night when I played.
Nice.
Sentinels and Civilians are always really annoying. Sentinels aren't so bad if you luck out and get the big spawn wave, but they can be really annoying sometimes too.
What's he like at solo'ing Ape? Can he handle the three defend waves at the start? Psylocke cake-walks them, so I'm keen to get someone ready for solo Ape for those nights when my SG isn't keen or has already done the Ape run.
Mind sharing your build?
Yessss! That's what I like to hear. Finally...I'll be able to unload all this crap I've been saving in my bank for her.(Honestly it's kinda ridiculous the amount of junk I've been saving just for this one character)Doomsaw: X-23 will be releasing between Magneto and Venom.
We've been testing her internally and she's a blast to play with fun animations and powers. Can't wait for you guys to see her.
Venom is still on track for New Year's Eve (plus or minus a couple of days, maybe Xmas).
or I simply did not see the oneshot attack coming lol
I think we've got about 5 or 6 people so far hopefully making a raid on Thursday night around 11pm est.
Anyone can come, doesn't matter if you have done it before or not.
The Fall Of Man (Ultimate) now fully functional! A squadron of three Sentinels roams too close to the Master of Magnetism, becoming weapons of destruction to those who would oppose Mutantkind. After slamming them out of their flight path, he uses their limbs and bits to create a whirlwind of Sentinel pieces, wrecking any enemies that survived the initial blast. If anything STILL survives, pick up the remaining limbs and pieces and chuck them at your enemies for even more damage (these pieces can also be picked up by your allies!) The tuning on this power is currently way higher than intended and will be tuned in tomorrow's build.
More in-depth pass at individual power tuning, resulting in higher average damage output. Tuning still not finalized but feedback is welcome.
Magnetic Barrier (renamed to Electromagnetic Field) now provides 10% damage negation passively, and visually displays Magneto's iconic force field for the duration of the active effect.
Magnetic Aim now only fires while above 75% Debris and cannot hit destructibles. This change now positions the toggle as an effective method of using up excess Debris quickly and safely, without interfering with your other powers in the rotation. Toggling on will consume Debris if you have between 75 and 100, quickly allowing you to pick up any remaining Debris Orbs. The power is now named "Waste Not".
Electromagnetic Surge (now called Polarity Surge) and Magnetic Eruption now deal bonus damage while above 50% Debris instead of dealing increased damage based on the amount of debris. Base damage increased. This allows their play on the secondary resource mechanic to still exist, without making it feel like you must fully capped on Debris in order to acheive maximum effectiveness.
Storm of Steel (Signature) now reduces incoming damage by 60% while channeling. Duration increased to 6 seconds.
Magnetic Attraction can now be used while moving.
Wave of Shards now applies Slow instead of Vulnerability.
Imprison now applies Vulnerability.
Polarity Surge now applies stun instead of slow.
Compressed Shrapnel now briefly knocks down instead of stuns for a long duration.
Compressed Shrapnel and Spike Impale now deal bonus critical damage.
Wrecking Ball now spawns between 1 and 3 Debris orbs per hit.
Scrap Shot chance to create a Debris Orb slightly increased, Shrapnel Barrage chance to create a Debris Orb slightly decreased.
Superiority now passively generates Debris in addition to increasing the amount gained per Debris orb.
Superiority and God Among Insects affected abilities switched - Superiority now affects Magnetic Eruption, and God Among Insects now affects Polarity Surge - this is to smoothen the leveling process since God Among Insects and Polarity Surge unlock at similar levels.
Debris Orb 'pull in' radius reduced to the same as other orbs for consistency. Indomitable passive orb pickup radius increased to +100% to make up the difference, and flattened to that value at all ranks.
TUNING ADJUSTMENTS
Weve poured through the feedback regarding the tuning system adjustment and have made changes to resolve the issues. While Test Center was active, we were taking a fine tooth comb to individual powers triple-checking for errors, and making some global alterations to adjust some of the nerfs that were seen last build.
GLOBAL ADJUSTMENTS
Overall damage has been increased roughly 5% from the previous build to account for most of the minor decreases seen from the last set of changes.
Single Damage Packet Ultimates (Such as Cable or Hulk)- These were dealing less damage than our original calculations and have been increased since the previous build.
Double-Tap Charges/Dashes - Dash/charge powers that dealt a second packet of damage were, in most cases, not being penalized for the second packet. These powers still deal more damage than standard 'charge' movement powers, but no longer deal over twice as much to a comparable power. This affects Colossus' Osmium Charge, Hulk's Demolishing Charge, Luke Cage's Quick Roll, and Thing's Rockslide Charge.
SPECIFIC POWER TUNING
Specific hero adjustments have been made (such as Captain America's Torqued Shield Throw, Surfer's Microbeam powers, and Psylocke's Assassinate) to deal increased damage from the previous build.
Iron Man's Missile Control System - The triggered missiles from this power did not factor in multiple hits correctly, resulting them to be higher damage than intended.
Ghost Rider's Ultimate has been reduced to its intended damage as was stated in https://forums.marvelheroes.com/discussion/140824/marvel-heroes-2015-1-20-patch-notes#latest It had been dealing too much damage since his recent update and the correction was only internal builds for some time.
Star-Lord's Air - This power was missing the standard base damage reduction for bounce powers, and has received a slight penalty. All Air ammo spenders have received a significant increase in this patch.
All 'explosion on revive' powers have received a massive bonus to the damage output of the explosion. It is intended to clear out most enemies to allow you to escape after the revive effect has occurred.
INDIVIDUAL HERO MECHANICAL CHANGES
Luke Cage's Cage Fighting has been slightly adjusted to no longer give bonus damage per combo point spent, but rather loads that damage into the final finishing hit.
Moon Knight's Explosive Crescent Dart - Area damage is no longer exclusive from the primary target. The target impacted by the explosive dart will take damage from both the regular impact and the AoE impact, so the tooltip will show a slightly lower single target impact value than prior. Adding both values together will show an increase to the primary target than prior to the patch.
Squirrel Girl's Nutcracker - The bonus per squirrel has been reduced to 3% per active Squirrel to put its base damage comparable to other 40% bonus damage powers. This power was subject to error, which had accounted for a lesser number of squirrels (from when her Squirrels had a much lower ramp up rate and the average number out was not equal to the cap).
Squirrel Girl's Autofire Acorns - The ramp up attack speed now caps at 100% bonus rate of fire, and ramps up twice as fast as prior. This power was subject to tuning error before, which did not account for the correct level of rate of fire. This change will make her ranged builds ramp up quicker on each target, and bring up the base damage per acorn.
Taskmaster's Ultimate - The 'level up' bonus of the Students has always caused this power to have a large discrepancy per activation (sometimes they found targets when fully leveled up, sometimes no targets were available). We've increase the base damage of the students, and reduced the bonus they get per level up to X% for each.
Rocket Raccoon's Ultimate - Was previously enjoying a special affix that granted 50% of pet damage as bonus damage to Ultimate with no penalty, resulting in special cases where it could outclass average Ultimates by a factor of 3-4x. This value has been reduced to 30% to bring it closer in damage to other similar Ultimates.
BUG FIXES
Psylockes Assassinate will now always gain the bonus damage within 2s of breaking stealth or invisibility
Thor's TC TTK is faster than Psylockes live TTK.
Ryolnir also said this is last time for this event so spend all bark
Is there any reason to keep sentinel parts? This past week+ has been a really good time to join the game.
Nice.
Sentinels and Civilians are always really annoying. Sentinels aren't so bad if you luck out and get the big spawn wave, but they can be really annoying sometimes too.
What's he like at solo'ing Ape? Can he handle the three defend waves at the start? Psylocke cake-walks them, so I'm keen to get someone ready for solo Ape for those nights when my SG isn't keen or has already done the Ape run.
Mind sharing your build?.
Is there any reason to keep sentinel parts? This past week+ has been a really good time to join the game.
Has anyone has a sentinel head drop recently? I haven't seen one in months. Got a huge stack of legs and chests but no heads.
Has anyone has a sentinel head drop recently? I haven't seen one in months. Got a huge stack of legs and chests but no heads.
You can use them to make a unique. Make several of them, then trade in those uniques for gold, other uniques, boxes of runes, etc.
Worth hanging on to.