Some Tuesday Notes:
This week has a very small patch focused mainly on bug fixes and such. Some of the stuff getting into this week's patch include:
Fixing any bugs from the various bug report forums.
Adding pointers to costume drops with infinite range.
Fixing any tuning flags that @PsiLocke* has found are incorrect.
Fortune Card Mark V (including delivery to Advance Pack owners)
A number of new unique items introduced into the game, where they are needed most. In particular, several "Any Hero" Uniques.
"Any Hero" Unique drop rate increased even more, in anticipation of the new uniques.
A pass on enemy powers to ensure anything that was an area power is definitely tagged as such. This is important because of the many new items that have reduced damage from area attacks.
Fixed the problem with Cupid's Arrows so they can now be enchanted/blessed
Fixed a bug where certain blue enemies in X-Defense weren't dropping credits
Gambit's Royal Flush tagged as an Area power
Tuning pass on Spider-Man's TTK and TTL with about 3 improvements to each one to ensure he's in optimal tuning range against all content.
Made looting items on the ground quicker
Further increase to final loot chest in later waves of X-Defense
For next week's patch, the team is working on:
Many larger bug fixes
Several performance improvements in various modes, particularly Midtown
Dr. Strange
Squirrel Girl mini review
Black Panther's level 52 review (complete with some cool new visuals)
"Right Click" context pop up when clicking someone's name (much easier to invite to a party)
Several large upgrades to the current PVP mode
"Last Online" display for guilds and friend lists
A new terminal, The Old Trainyard that allows you to fight Juggernaut (complete with some new items that he drops and buffs to his existing items)
For a later patch, the team is working on:
Secure Trading interface
Item linking in chat
Achievements
Crafting improvements
Several announced new features that we'll start previewing soon