520+ hours and I've never seen a 10 splinter drop...Had a couple of costumes though
1100 Hours and I've seen four 10 splinter drops and not a single costume.
520+ hours and I've never seen a 10 splinter drop...Had a couple of costumes though
I actually think the stat rework is the weakest point of the patch. I'm not sure I like what they did with it tbh.
Nightcrawler is also on my shortlist for BOGO purchase, just because I've always thought he looks cool and seems to have cool abilities/build options. As long as he's not dogshit underpowered (which I have not seen indicated on forums) he should be a safe bet.
Jesus christ at 1100+ hours and no costume drops. Is there any other way to get them, aside from G purchases? Fortune cards right?
I play the game directly; my patch already went through. Too bad I'm stuck at work.
Seriously? GMan you too? Even if there are still some wrinkles to iron out, I think overall it's brilliant and logically consistent:
- Uncapped, constant bonuses. Previously the scaling was finite and nonlinear such that certain statistical plateaus were more valuable.
- Durability gives better energy defense plus health.
- Speed gives attack speed and dodge.
- Intelligence gives mental defense, crit, and summon damage.
- Strength is predictable, but still improved with linear scaling.
- Energy now benefits mental damage characters like my non-Phoenix Jean.
- Fighting now benefits all builds.
You are correct about the fundamental nature of this game and dps. However one way of diversifying things is to distribute dps-improving bonuses across multiple stats, as this change does.@Moondrop: In theory that's correct, but let's not kid ourselves. Crit/Brutal ratings are still the most sought after stats because the game is not complex or hard enough to require not going mostly for damage builds. They were not perfect and needed to be more useful, but I don't think this is the right way.
If by "lore" you mean the old 1-8 bar graphs on the backs of old trading cards, then no thank you. I would argue that this system will functionally act as a pool/distribution system, in that each hero starts with a canonical distribution and you can boost their stats a bit in selected areas through gearing.As a few others mentioned earlier, it doesn't fit the lore either, and I kinda mind that sort of thing. I prefer a static range to work with, if we are talking about basic stats all heroes share. I would've preferred if they worked like starting attributes in RPGs, where you get a pool of points, some limits depending on the type of character you choose, and you can distribute these points as you wish within those boundaries.
Indeed, the XP nerf is severe, and I pointed out that they sneaked it through the patch notes. I agree move speed is very valuable in ARPGs, but the loss is modest, and diminishing returns seem to hit move speed pretty hard. IAS to mental characters is a nerf, but is balanced by the buffs from the energy change. Besides, if Psylocke and Jean Grey were to fire psychic bolts at each other simultaneously, who's would strike first? ;PAnd lastly, it also nerfs a few of the things I liked about stats, like move speed (I prioritize MS in ARPGs since forever), and severely nerfs EXP gain, which is extremely useful when you have a roster of 30+ characters to level up and prestige. It also nerfs the IAS to my mental damage characters, which now I have to build around that or get Speed points.
If by "lore" you mean the old 1-8 bar graphs on the backs of old trading cards, then no thank you.
No, by Lore I mean that it doesn't make sense for Daredevil to be able to boost his strength attribute as much as Hulk can. I don't know or think they were based exactly on trading cards, more like it makes sense for certain characters to have certain limits.
Yup, pretty much! It's crit on ur crit!What exactly is brutal strike? Like a doublecrit or something?
Aww none of the new costumes from Test Center made it to live, not sure if I'm still gonna BOGO any costumes.
Yup, pretty much! It's crit on ur crit!
No, by Lore I mean that it doesn't make sense for Daredevil to be able to boost his strength attribute as much as Hulk can. I don't know or think they were based exactly on trading cards, more like it makes sense for certain characters to have certain limits.
Is that example true though, re: Daredevil and Hulk? I believe Hulk has a higher strength attribute at 60. Both can increase their strength through cores and insignias, but I would wager Hulk can receive more strength bonuses from his uniques than Daredevil. So Hulk should have stronger base and maximum potential strength than Daredevil post-patch.No, by Lore I mean that it doesn't make sense for Daredevil to be able to boost his strength attribute as much as Hulk can. I don't know or think they were based exactly on trading cards, more like it makes sense for certain characters to have certain limits.
Yeah, I want as little of this in the game as possible.The stuff on the back of trading cards comes from an official Marvel endorsed handbook that has been updated every few years for a long time. It is the official listing of power levels and powers within continuity and is something that writers and artists actually look at for reference (though they often tweak it for story reasons).
I'm kind of confused about this.
With the old system, Daredevil could already boost his strength attribute as much as Hulk.
So I'm not sure what the difference is in regards to lore from the old system to the new one.
Aww none of the new costumes from Test Center made it to live, not sure if I'm still gonna BOGO any costumes.!
Could he? I'm not really sure he could as it is mostly dependent on cores + unique specific attributes and maybe Uru gear, but there was a limit. I'm pretty sure Hulk could max it while DD couldn't.
And I'm not saying the old system was perfect. I was all for a change because it was obvious most of it wasn't doing anything, but I don't think this was the right way.
What new costumes were on there?
I probably wont have a working internet connection until Sunday. Fml why did this have to happen now? I am so fucking pissed off. ;-;
You can use your mouse to get a tooltip in-game, but I believe it's...What is the difference between RIF and SIF?
You can use your mouse to get a tooltip in-game, but I believe it's...
RIF: Slot 1-5 gear (color and uniques), artifacts
SIF: Cores, relics, costumes, splinters, retcons, fortune cards, etc.
Ah ok thanks.
Cores are like, costume blanks with stats, right? They don't affect your look at all, but get like socketed into your costume?
Ah ok thanks.
Cores are like, costume blanks with stats, right? They don't affect your look at all, but get like socketed into your costume?
They're going to have to remake non-Phoenix Jean from scratch. She already had the lowest TTK, they've already taken away her shield, now she can't even interrupt a boss with a brief fear or confusion. Literally all she can do is apply DoT and kite in circles.So they finally got rid of mind controlling bosses? Took them long enough.
So they finally got rid of mind controlling bosses? Took them long enough.
Still, I would have preferred it to work a little bit (perhaps on bosses known to be rather weak-minded) rather than completely removing it.
Also, use RNDMCSTM for a free random costume box. RNDMHRO for a free random hero box. <3 Gaz.
Also, use RNDMCSTM for a free random costume box. RNDMHRO for a free random hero box. <3 Gaz.
Also, use RNDMCSTM for a free random costume box. RNDMHRO for a free random hero box. <3 Gaz.
How can you hate a guy with a shield and a bow and a sword and a skullface!?
Thanks for this!
Got Cyclops as a hero (One of the ones I wanted!) and Captain America NOW! costume, which is alright I guess.
One more:
What does it mean when a costume is Enhanced?
One more:
What does it mean when a costume is Enhanced?