Hi!
I met with the team working on the Rocket Raccoon level 52 review just now to get a few early pieces of information.
Here's the quick download:
- Basic pistol attack is getting a cooler animation
- Basic rifle attack option is being added to be more in line with the movie / comic
- Minigun Laser is being added
- Tactical Destruction being changed to Gauss Rifle with tweaks to performance
- Plasma Cannon being added that launcher a very heavy plasma burst with leaves a giant ground AOE
- Groot receiving some tweaks, more info on him later
- Gun Turrets will receive a burst of attack speed when they are deployed to help Rocket's who want to be more mobile
- Other turrets functionality is consolidated into Arc Turret and Warp Turret.
- Rocket's Defense Screen is being upgraded to work similar to the Halo Xbox games, where it will recharge over time when out of combat. You can also manually do it, but some Rocket's may opt to remove it from their hotbar with this new change.
- Rocket Dash being added as a burst of speed from your jetpack. This is a dash travel option.
- Burrow changed to Laser Drill theming, not a huge change in function.
- Targeting Array active/passive combo will consolidate most of the passive and include an active component that directs your turrets to fire at a specific enemy (!)
- Assault Doctrine and Battery Doctrine are new mutually-exclusive specializations that allow rocket to specialize as a Turret Master or Gun Master. Each has an active component (Assault has a reload and Battery allows you to spawn all turrets).
- H7 Fleetslayer allows you to deploy 4 tactical nukes at a time
- MechFall is the new Ultimate and summons the Thanos-Buster Mechsuit for your enjoyment.
That's it for now, more next week.