no i get that part but i mean do i just teleport to the prologue or do i do something else?
Just teleport to queens and there will be a guy to talk too.
no i get that part but i mean do i just teleport to the prologue or do i do something else?
So as I've discussed with a few people in the guild chat, Thor, Cable, and Wolverine are incredibly strong (maybe overpowered) right now.
Thor is pretty much all about herding giant mobs together with full Odinforce, God Blasting them all for 25k (which refills your Odinforce completely), rinse and repeat.
Cable's roll gives him a ton of passive dodge, his crit passive appears to give him a lot more crit chance, and the changes to the rank system allow him to spread his points out early on. I do 10k+ crits with him at level 19 and take almost zero damage in MM.
Wolverine is more unkillable than he's ever been before due to the defense changes. Thanks to the universal power changes, he also happens to do a fuckton of single target and PBAoE damage on top of that.
so superheroic is CRAZY fun, but unless youre 50+ its also CRAZY hard. anyone who is between level 40-49 wanna team up and try to do most of superheroic together? i got a colo, and i wouldnt even mind a team of 5 just no boss rushing and if necessary we stop and start over if we cant defeat an enemy.
I don't think Thor's changes are representative of catering to whiners to make the game easier. The defense change was needed overall because the old system was just stupid, and Thor had very few viable abilities and a lot of synergies that made his build super stale. I've always said that Thor felt powerful (he has been my main forever) but he didn't really have a lot of variety and some of the powers you just never really needed or were redundant like Smite. His health/def scaling was very poor as well.
The thing is both changes came at the same time for him, plus he had a few powers (like god blast) redone not long ago to much more powerful versions because Odinforce was hardly used for anything.
Same thing with Cable. He was always at the top of the hero power scale since he was first released in beta. He had 2 great AoE abilities and a lot of utility ones. The first 2 patches were huge nerfs to him, especially things like his mobility and AoE damage and still he never really fell off like some other heroes did with the nerfs (Hulk, Iron Man, Jean, etc.)
I do agree that they are making the game easy overall, but that goes for everything, it's just that different people want different things and sometimes the timing helps some heroes more than others.
Also what's the best money sink? I'm at the credit cap and don't know what to do with it. Seems a waste.
Well my Cyclops is pretty much done. 60 and well enough equipped. Just need to do the additional playthroughs. For anyone looking for a new character I highly recommend Cyclops. Properly equipped he's probably the best farming character in the game that is least likely to get nerfed.
I want a tanky for my next character. Is there even such a thing in this game? For example can any character survive a Rhino/Juggernaut charge? Maybe Wolverine...
Also what's the best money sink? I'm at the credit cap and don't know what to do with it. Seems a waste.
Can you share your cyclops build?Well my Cyclops is pretty much done. 60 and well enough equipped. Just need to do the additional playthroughs. For anyone looking for a new character I highly recommend Cyclops. Properly equipped he's probably the best farming character in the game that is least likely to get nerfed.
I want a tanky for my next character. Is there even such a thing in this game? For example can any character survive a Rhino/Juggernaut charge? Maybe Wolverine...
Also what's the best money sink? I'm at the credit cap and don't know what to do with it. Seems a waste.
Can you share your cyclops build?
Are cosmics really rare now? I remember I used to come across them once in a while, but I've only gotten one since 1.2. Also has anyone tried re-rolling cosmics yet? I'm curious if the level gets upped to reflect the current character's level or does it stay the same.
Monday Night Update
Hello all,
Here are some quick updates from Monday:
We did work on the UI for the Hero Synergy System today. It should be another week before the UI is done and the entire system is tested, but I would expect it on test center next week. We've iterated the design quite a bit and settled on giving a player the option to select synergy bonuses from 10 heroes at any one time. You will be rewarded for having heroes at level 25 and level 50. Here is an early concept sneak peak (ignore the details, this is just a rough early mockup): http://i.imgur.com/f4PyY7u.jpg
Doop's loot table was not set correctly and has been fixed. He will drop more goodies next patch.
We killed the "Freezing" affix, since it's so unfun. We'll redesign it to be more interactive at a later date.
We tuned down Superheroic mode density and spike damage by about 4%. Red Terminals will remain very tough, although boss health may be reduced slightly.
We are looking at boss health in a couple of zones that is just a tad too high.
We are finishing up the new quest system that I'll talk about later this week.
Tenacity is working correctly internally and will be in this week's patch.
Luke Cage work continued today, along with some Squirrel Girl.
Emma Frost's "minion explode" was doing much increased damage since it was calculating mob health from two weeks ago, when mobs had lower health but had defense. This will be fixed next patch.
We fixed about 30 small bugs for next patch.
We discussed raid system design. This will be an end-game activity to launch sometime around the Thor movie.
We have a small multi-discipline task force on the first 60 minutes of the game to help new players work through their first play experience. This will be healthy for the long-term success of the game.
We are gathering data from experience gain, time to kill and reward rates to adjust for the next patch.
Iron Man rework chugging along. Some cool new animations.
I'll send you another update tomorrow. Have a great night!
Doomsaw
So much exciting stuff to come with this game.
All I know is I had the most fun I ever had with this game playing the new Scarlet last night. Her changes are amazing, plus it's nice actually being able to level in the 50s!
IM TRYING TO GET IN THE 50S. whats the quickest way to level up? ill prob be playing for almost 10 hours tomorrow.
IM TRYING TO GET IN THE 50S. whats the quickest way to level up? ill prob be playing for almost 10 hours tomorrow.
Is it true EXP curve got harder?
Eh, that's lame. Guess I'll wait a bit longer to see in what direction they want the leveling curve to be like.
if you can play as much alts as you can. apparently they are going to start rewarding people that have several characters past certain levels.
Is it true EXP curve got harder?
Could someone post the notes here? Blocked at work.
its 3 pages long. sorry.
Could someone post the notes here? Blocked at work.
Overall Patch Summary
Todays weekly patch has a few small buffs to loot and experience in various areas of the game, a few bug fixes, buffs to a few unique items and several performance upgrades.
We are working towards our monthly large patch that will include X-Defense, Hero Synergy System, Luke Cage, Prestige System, Team Insignias, the Iron Man upgrade, more unique items and many more changes.
General Loot Improvements
-Doop has massively increased loot when killed and has 30% more health. (Chase him down!)
-Moderately increased chances of blue, purple, cosmic and uniques dropping. Slightly decreased chance of white and green items dropping. This will make rarity boost bonuses even more effective. Cow level loot is significantly more epic and the zone has a much higher density of enemies. If it moves, its a Skrull. If it doesnt move, its a well-disciplined Skrull.
Experience Improvements
- Leveling up to level 29 is modestly faster. Leveling from 29-39 is slightly faster.
- Story zone experience has been increased by 10%.
- Midtown Patrol experience increased slightly below level 40.
- Leveling speeds are impossible to be perfect for every player in every situation. Not every person is going to be happy at any given leveling rate, but we will keep iterating to make it feel as rewarding as possible without making every level trivial.
Hero Changes
Emma Frost: Explode Minion's increased damage based on pet health has been reduced to 5% (from 10%). With the recent removal of mob defense and increase of mob health, this contribution was increasing the damage of Explode Minion beyond its intended amount.
Modes and Zone Changes
- All Green/Red terminals have been refactored in order to make sure the maximum amount of regions are beneficial, yet challenging to your current character at any given time.
- Tiers now unlock at slightly different levels, and are more uniform in their progression. Tier 4 Dailies are now unlocked at level 58 in order to match new progression.
Boss/Mob Changes
Most enemy damage at higher level has been increased by 5-10%.
Decreased boss health globally by 10%. Please let us know how this feels on our forums.
Added new dramatic entrance animations for several enemies.
Hydra Exolaunchers: Now deal more damage.
Shocker: Energy Shockwave attack (when red circles appear and the ceiling caves in) deals more damage
Bullseye: Mark of Death attack (when you're told to Take Cover!) now deals more damage.
Pyro, Sauron, and Venom have more HP in the Story regions.
The Freeze affix has been temporarily disabled. No enemy should spawn with it. We will be creating a new version of this that feels challenging, but less punishing.
Various enemy affixes have been adjusted for clarity and responsiveness.
UI Changes
- Mission Tracker on the HUD now has a background to make it easier to read. Click the right-hand label to toggle the Tracker on/off.
- Stash tabs you do not own now have a green G icon over them, instead of a dark overlay.
- The game will display only one "you cannot switch (hero/difficulty) here" banner message at a time to reduce messaging spam. This message has had its color changed to increase visibility.
- Player name in the bottom left corner of the screen has been removed for aesthetic reasons (this was supposed to be a beta testing only UI element). We will add a toggle to turn it on for screenshot purposes.
- Empty Power Slots will now display a Tooltip when you mouseover them instructing how to fill them with a power.
Item Changes
- Gifts are now only visible for individual players, like yellow XP orbs. If you see one, no one else can pick it up.
- The artifact that Black Cat can drop when defeated is now called Black Cat's Grappling Hook.
- STASH Access Card (new shop item) now has a cooldown of 30 minutes instead of 60 minutes and is 700G.
++ A few unique item changes
Store Changes
- Daredevil - Earth X Costume
- Human Torch - Light Brigade Costume
Bug Fixes
Several, mostly Emma based ones, distance damage related and waypoint/UI ones.
Abridged:
Ohh MH has Steam trading cards now.
Got an extra Deadpool card to trade for a Captain America, Iron Man or Hulk if anyone interested.
What are these trading cards for? You make real money with them??
What are these trading cards for? You make real money with them??