DangerousDave
Member
Two people in the top 10 in my bracket have shields on right now. The top guy is up at 880, which I don't think I've ever seen before and which I imagine is made possible by the existence of shielded players.
This shield thing is interesting because it will improve the score of a lot of people, and the rubberbanding effect will make easier to get more points (and get more rewards) for all the people, even the ones that don't use shield (there will be players with more than 1000 points, until now, it was a nightmare to find people to attack at 600).
Also, they're really cheap, 50g is the cost of a single character heal. The 3 hour one will save you from the last attackers, and it's basically free because you will get, for sure, +50g between score rewards and final position reward. I think it's a win-win, and it may be worthy even the 8 hours one. For example, in this Double Shot event, previously it was very difficult to reach 600 points. I'm sure that, spending 100g for the 8 hours of inmunity, it will be easy (with a competent team) to reach 1000 score, and get the 100g back (and probably climb up to 1100 for a Iron40 card)
Taking into account the price of the skills, healing packs and random cards, i hope that they don't make them more expensive.