Blade (Modern)s first power is The Hunger, a Passive ability which means it costs 0 AP! Blade resists his thirst for blood. If there are 10 or more red tiles on the board, Blade steels his resolve and converts a random basic tile to a strength 37 Strike tile at the beginning of the turn. When Blades team reaches nine or more Red AP, this power transforms into The Bloodlust.
The Bloodlust is also a Passive ability. Blade can no longer resist his thirst for blood. Every turn, Blade consumes one red AP and deals 380 damage to a random enemy. When Blades team falls below seven red AP, this power transforms back into The Hunger.
Blades second power is called Tools of the Trade and costs nine green AP. Guns, blades, and fangs, Blade never leaves home without his tools. Blade attacks with his arsenal, dealing 315 damage to the enemy team. If Blades team has seven or more red AP, Blade uses his fangs in the attack, healing himself for 241 health.
Blades third power is called Supernatural Sense and costs 11 black AP. Blade can sense the supernatural, and he doesnt much care for it. Blade destroys four AP from the enemy teams strongest color. If Blades team has seven or more red AP, Blade also creates two red tiles.