Marvel vs Capcom 3: Fate of Two Worlds |OT| - Ya down with OTG? Yeah, you know me!

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DY_nasty said:
I'm really worried about meter building then banking away Dark Phoenix more than anything else right now. Once people start getting down to it and working on meter farming teams... ugh
QCF+A2 = Hello Phoenix!

Pull a Snap-Back on her, and have something nasty waiting for her. Kill her off before the opponent even has a chance to start charging. You get 1 free hyper meter at the beginning of the match, and used right, it's easily worth that to avoid Level 3 X-Factor Dark Phoenix at the end of the fight.
 
enzo_gt said:
The case with me as well.


Seriously? Is min.us just hating on me atm?

OH I SEE IT NOW. Crisis averted?
Maybe he called his 'little red cross' assist? ;)
 
Custom Chibi WPP


Why wasn't Hulk in DAT ASS pose? I made one :lol


vrrRb.png


D. A.T. A.S.S.
 
MVC 3 : The reason why I renewed my Live subscription.

In that case, would you be interested in a Hori Ex Pro? I bought it for BlazBlue and SFIV, but rarely play those games. I would like to keep it, but it's only compatible with the Xbox 360 and PC.

Opmvk.jpg
 
BloodySinner said:
In that case, would you be interested in a Hori Ex Pro? I bought it for BlazBlue and SFIV, but rarely play those games. I would like to keep it, but it's only compatible with the Xbox 360 and PC.

Opmvk.jpg

It also works on the PC. Also, once you put Sanawa's in, its fucking AWESOME.

(I'm hoping for a PS3 custom FW that allows XBOX controllers, I'd be so fucking hype!)
 
McNum said:
QCF+A2 = Hello Phoenix!

Pull a Snap-Back on her, and have something nasty waiting for her. Kill her off before the opponent even has a chance to start charging. You get 1 free hyper meter at the beginning of the match, and used right, it's easily worth that to avoid Level 3 X-Factor Dark Phoenix at the end of the fight.
You can't really sit down on someone coming out after a snapback unless you've got a solid 2 meter in the bank... even then, Phoenix by herself is no slouch. There's nothing she can't do.
 
BloodySinner said:
In that case, would you be interested in a Hori Ex Pro? I bought it for BlazBlue and SFIV, but rarely play those games. I would like to keep it, but it's only compatible with the Xbox 360 and PC.

Opmvk.jpg

I would be. Depending on price.
 
BloodySinner said:
In that case, would you be interested in a Hori Ex Pro? I bought it for BlazBlue and SFIV, but rarely play those games. I would like to keep it, but it's only compatible with the Xbox 360 and PC.

Opmvk.jpg


Only $100. Not too bad...might have to order.
goes to amazon.com now...
 
Luckydude23 said:
Yo Haunts, you still doing that guide on iplaywinner? Mad hype right now.

Yeah.. we're still working on it though as we want to have a lot of good strategy and combos ready to go for most if not all the characters once its up.

The 1UP.com guide should be up tomorrow though with a bunch of big updates through out the week to hold you over.
 
BlazeDSM said:
Only $100. Not too bad...might have to order.
goes to amazon.com now...

It really is lovely. The stick is GREAT, only the buttons need to be replaced, and its an easy job, no soldering.

If acquiring the buttons and installing them is no biggie for you, it might work out cheaper than a TE.
 
BloodySinner said:
In that case, would you be interested in a Hori Ex Pro? I bought it for BlazBlue and SFIV, but rarely play those games. I would like to keep it, but it's only compatible with the Xbox 360 and PC.

Opmvk.jpg

Damn I'd love to buy that :p
 
Am I just fucking blind? Where in training mode can I set so that I can record my dummy for x seconds?
 
Yoshichan said:
WOW just tried this out!

Up = No bar
Left/Right = ½ bar
Down = 1 bar

Though I hate pressing down while pressing S. I think I'll go for either left or right :D

THIS GAME. THIS GAME.
Wow...that's odd. Is aerial exchange down more difficult than left/right or up?
 
Quick question: Since I now love fighting games due to SSFIV and MvC3, I now wanna try 3rd Strike, so my question is, is the Anniversary Collection version of the game a good version? And if I played it on my PS3, would my PS3 TE stick work with a PS2 game?
 
Teknopathetic said:
"QCF+A2 = Hello Phoenix"


First thing I'm testing when I get the game in is potential super skrull AA grabs after a KO or snapback.

They wiff unless they come in attacking. You are welcome :D
 
GatorBait said:
Wow...that's odd. Is aerial exchange down more difficult than left/right or up?
It'll be easy for the opponent to aerial deny you if you keep doing down+S.
 
robotzombie said:
Quick question: Since I now love fighting games due to SSFIV and MvC3, I now wanna try 3rd Strike, so my question is, is the Anniversary Collection version of the game a good version? And if I played it on my PS3, would my PS3 TE stick work with a PS2 game?


Its coming out for PSN/XBLA soon if I"m not mistaken.
 
ThatCrazyGuy said:
There hasn't even been a big tournament yet for tier lists and what is "broke". After Final Round and EVO, I think we can judge pretty good maybe.

I mean, back in the day, alot of the American players shitted on 3rd strike. Then Japan comes over and rapes, and everybody is back on the train.

I just think it's to early to tell. I personally think Wong is just whining because it isn't MvC2 and it too much like TvC. To me, those are wack arguments. TvC wasn't that bad, and we had MvC2 for 10 years, time for something new. MvC3 doesn't make part 2 disappear all of a sudden. People can still play it.

As for comments about it is too easy, we shall. Maybe it will pan out that way, who knows.

It's like when some GOP pundits saying Obama has done worse than Bush, when he has had only 2 years so far and Bush had 8. So weird.

You know, a point here folks really need to bear in mind is that MvC3 has ended up being different from MvC2 in the right ways - part 2 can still be played as its own distinct game and not just a more primitive version of MvC3.

My sense of it so far is that comparing MvC2 and 3 is a bit like comparing Super Turbo and the SF Alpha series. Built on the same concepts, and even allowing certain characters to perform a few key trademark combos and tactical moves... but really different and parallel games.

MvC3 is new, fresh, and brings a lot of new stuff and streamlined features to inject life into the Versus series. But it seems that MvC2 may end up becoming its own Super Turbo. In another 10 years, people are still going to be playing it, and hell, people are still going to be learning it for the first time.
 
LOL at Dr.Doom building two meter off a bnb. Maybe I should stick him and taskmaster together with phoenix for team do two combos and have dark phoenix ready
 
DY_nasty said:
You can't really sit down on someone coming out after a snapback unless you've got a solid 2 meter in the bank... even then, Phoenix by herself is no slouch. There's nothing she can't do.
I'm aware of that, yes. But snapbacking has the advantage that the opponent has to adjust, even for a split second to the fact that he's suddenly playing Phoenix. And a second's worth of "Wait, what?" is all you need to start up a combo.

Of course, the other hurdle here is to actually land that snapback. It's not foolproof, of course, but Dark Phoenix is extremely dangerous, so it's worth a shot.
 
Need another good character who's assist is an OTG besides Sentinel... anyone?
 
Glix said:
Also, once you put Sanawa's in, its fucking AWESOME.

Seimitsu>Sanawa, when it comes to sticks. I really feel like people just rode the bandwagon when it came to Sanawa; always makes me laugh when people mod them to be more like Seimitsu sticks.
 
n3ss said:
Seimitsu>Sanawa, when it comes to sticks. I really feel like people just rode the bandwagon when it came to Sanawa; always makes me laugh when people mod them to be more like Seimitsu sticks.

I've tried the JLF (the one everyone uses) and the Seimitsu LS-32 and I have to disagree. The Sanwa feels better for whatever arbitrary reason.
 
n3ss said:
Seimitsu>Sanawa, when it comes to sticks. I really feel like people just rode the bandwagon when it came to Sanawa; always makes me laugh when people mod them to be more like Seimitsu sticks.

We talking buttons or sticks?

Buttons - I read that it is a coke/pepsi thing and personal preference is the biggest factor. Sanawa's being a tiny bit more sensitive, which can be both good and bad.

Sticks - Sanawa has a bigger throw, which people seem to prefer for fighting games. I know that when I play Ikaruga on my XBOX, I fucking with the throw on my stick wasn't so long, for sure.

EDIT - I also once read that MvC2 players always favored HAPP sticks because of how strong and fast the springs snapped back to neutral. Is this true?
 
DY_nasty said:
I'm really worried about meter building then banking away Dark Phoenix more than anything else right now. Once people start getting down to it and working on meter farming teams... ugh

Same here, can possibly be another lame tactic to use... xfactor dark phoenix makes it even more stupid!
 
McNum said:
I'm aware of that, yes. But snapbacking has the advantage that the opponent has to adjust, even for a split second to the fact that he's suddenly playing Phoenix. And a second's worth of "Wait, what?" is all you need to start up a combo.

Of course, the other hurdle here is to actually land that snapback. It's not foolproof, of course, but Dark Phoenix is extremely dangerous, so it's worth a shot.
Its not that fast. Plus there's a bigass glare and flag and balloons to let everyone know that snapback just happened and that it connected. Not saying that its not a viable strategy, it is, but its far from money.

Plus the time that character is stuck out there isn't THAT long either. Phoenix's keep away is arguably the best in the game too... Yeah, it only takes 1 medium sized combo + hyper to lay her out, but they know you'll be headhunting and regular ole Jean Grey can fuck you up just fine without dark phoenix or x factor especially if you make yourself predictable.
 
After playing it over the weekend at my buddies, I have some impressions.

This is easily the most accessible fighting game I have ever played. I never was a fan of MvC2. I remember the first time someone tried to teach me it, they were using Magneto and I basically couldn't move or block and had no idea what was going on in front of my eyes. Imo it was just too fast, too inaccesible to noobs. Fast forward to Marvel 3, they really, really naild the right speed and feel. Everything is just buttery smooth, the controls are so fluid and perfect, it's one of the most satisfying feeling fighters I've ever played.

I was messing around with Arthur, I really dig his keep away style, and I had a lot of fun just chucking projectiles and calling my Sentinal assist to keep players out/locked down. I can see people thinking this playstyle as "cheap", it's mad fun and viable, annoying but pretty easy to get around really if you are any good.

Played around with Morigan and Hsien Ko. I wasn't feeling Hsien Ko, she was just a little too slow for my tastes. Morigan on the other hand was perfect, save her airdash was a little slow. I'm pretty sure you can dash into a fierce and it works as an overhead, so she has good potential for mixups.

Dante was just awesome. Sooo much potential with this character, he just feels so right. I was able to just jump right in and land some nice mixups and combos right off the bat, this character will be on my team no matter what.

The stages are simply a work of art. Since we had a pretty big group of guys, I was telling people to pay attention to the background art, because when you're playing it you can't really appreciate all the heart and attention to detail that went into it. It really is stunning. I can't pick a favorite board because all of them were so stunning!

Speaking of visuals, it's just a joy to look at all round. It's the most fluid looking fighter I've ever seen. The animation and backgrounds are a sight to behold. It's as detailed and inspired as the Capcom games from back in the day. I used to be admire each and every animation frame on old Capcom games, they were just works of art in motion, and Marvel 3, even though it's 3d, captures that same charm and then some. We have finally reached that level with 3d graphics to where they finally match the detail and splendor of 2d animation. I never thought 3d could ever replace 2d but it has finally happened in my eyes.

I'll be pretty much dropping SSF4 completely until AE comes out. Rufus, my main, has remained the same for like 2+ years, my skills arn't going anywhere I'll always be able to play him competitvely, id rather spend my precious gaming hours learning the ins and outs of Marvel. Can't wait to get good and start blowing people up online! Team Dante, Arthur, and Morigan is who I'm starting with.
 
Good stuff Arpharmd B, glad to hear such positive impressions. You have it on ps3 or 360?
 
DY_nasty said:
When was SSF4 balanced? Just because Sagat isn't tear-farming anymore, it doesn't mean that it suddenly got 'fixed'...
Actually, SSF4 had a TON of balance tweaks other than Sagat being nerfed, and it DID 'fix' the game. Trade DP into Ultra? GTFO. Characters with almost useless ultras? Here's a new one which provides utility. Weak character? Get buffed. Hit too hard? Get nerfed. Sagat was just the most extreme case, but the whole game was overhauled for the better and was definitely 'fixed'.

I don't play Tekken or BlazBlue or Arcana Heart, so I can't say whether SSF4 is the "most" balanced fighting game this gen like the other dude did, but after playing 1000+ hours of SF4 and then another 1000+ of SSF4 I can say without a shadow of a doubt that it is a very well balanced game, much more so than SF4, 3S or ST. There are less than five 7-3 matchups, a handful of 6-4's, and a shit ton of 5-5's in SSF4, not to mention the viability of even the "shitty" low tier characters like Deejay and Makoto, so I'm wondering what makes you think it is so imbalanced?


the_log_ride said:
This is gonna take a long-ass time for me to get decent at... Playing through over the weekend, I'm even more clueless as to what team to go with.

But anyway... can't wait to get in matches with everyone come midnight :D
Man this game is raping me HARD. This is my first vs. game and it is not going to be easy to get the hang of. Three things are fucking me up:

1. The button scheme. I've been playing nothing but the standard 6 button SF layout for 20 years, so this button scheme is frying my fucking brain. Between the 3 attack buttons doing different normals than I'm used to, not having dedicated P & K attacks, remembering Assist buttons, launching, jumping while in the air, etc., I figure it will take almost a full year before I can get the buttons memorized and have the timing and muscle memory needed to do anything resembling competent play. Old dog/new tricks, etc. :*(

2. I'm not used to pressing so. many. goddamn. buttons. I've pressed more buttons in 5 days of mission mode in MvC3 than I have in 2+ years of SF4. I broke my right wrist pretty bad 5 years ago and have a metal plate and screws in there, but long sessions of SSF4 rarely ever bothers it. After an hour of mission mode I need a break and a 10mg Vicodin because my wrist is crying out in anguish and burning me with pain. Gotta toughen that shit up, I guess.

3. The stricter inputs of MvC3 has really exposed how much I've come to rely on the super lenient input system of SSF4. I always try to do the full motion for moves anyways, but I know that even if I slop it up, the game engine has my back and I'll likely get what I want. Sometimes it works against me and I get teleports instead of Ultras or accidental Yoga Blasts, but for the most part I do fine. In MvC3 so far, I can't cancel into a DP from a fucking crouching attack on the 1P side facing right. AT ALL. Well actually I can do it, but not in the quick window needed for it to combo. At least not yet. And what kills me is that back in the day I was an execution monster in SF2. I always hated the leniency of SF4's inputs and huge buffer windows, and now I am hating it even more. >:(

But even with all that, the game came out at the perfect time for me as I was seriously getting burnt out on SSF4. It will be a long and hard road to get a handle on this game, but learning something fresh is pretty fun and a good way to take a break from what had become a bit tedious in SSF4. Of course I'll still be playing SSF4 somewhat, because I need to get that rush from winning which will probably not happen in MvC3 for me for a looooooooong time.
 
I always thought it was Sanwa, but then I think someone proved me wrong and its actually Sanawa?

Maybe I'm just a burn out.

To the person right about that said this game is a little easier and you don't seem trapped as much, have you played against sent yet?

Is there ANYTHING you can do if you are a full screen away and he is doing his XFACTOR mouth beams. I think they have NO startup. I HATE them.

I don't get it. Aren't they a normal, or a command normal? they come out faster than my hadoukens, AND beat them? How the fuck is that fair?
 
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