SolarPowered said:
Trying to keep Sentinel busy in it's flying state so that it might drop close enough to the ground and corner for a cold star assist. I couldn't build nearly enough meter with Morrigan, I have no hyper that can beat Hard drive, Hsien-Ko can't put pressure against frying pan(f.H and H anki hou might will do that) and all three of my characters could get killed in a single X-factorless combo if any of them has 80%(or less) of their health left.
I think I may need to rework my entire approach.
Sent player here. I agree with what was posted earlier about not wanting to take on Sentinel in the air. He may be the best character at Air stuff in the game with characters like Ironman and Magneto who have some stuff right up there with him. Problem is Sentinel does NOT have a high level of execution in the air, has better range up there, more damage, and has a really good Air Hyper.
If you're using jump ins with Hsien Ko on Sentinel you can't use her air dash. I will eat you alive and so will any other sent player. I think it may add a frame or so of delay to blocking once it starts up there or something because just about anything I do to one connects.
Also throwing Soul fist fireballs won't really do much considering his beam and drones can handle those. The trick to Sentinel with Hsien Ko is to , this'll sound crazy, BAIT his super armor moves. It's like fighting Hulk. If you jump in on him block and punish either the launcher the skillet or the crouching B because once he throws one, if it didn't connect he's gonna eat it from Hsien Ko's crouching knifey flaily funtime (doesn't know name of move or input).
Air throwing Sentinel works for a lot of people too, but to be honest I haven't gotten air thrown a whole lot with Sentinel because you don't have to take Sentinel all the way up into throw range in the air to stop someone. He has the range to push you off, or beat you to the punch and punish your jump in. Its just jump skillet maniacs that you can hit there. Better Sent players play more footsies now and try to jump away from you if you get close and force you to throw moves they can block into crouching B then launcher combos. Skillet is good but a ton of people know how to either get outta the way on it or where to be to block it (crouch blocking is a bad idea in this game on a lot of stuff).
Best bet for you is bait his armored shit because you know its coming and punish it. It'll require deep jumping but it works. If he's not attacking though it'll get scary because he's GOING to either command grab or wait for you to throw BS so he can nail crouching B or intercept with hop up skillet or launcher. If he runs and WONT fight back, back off and see if you can just chuck something to build up some meter and go gold.
On a different note...
Has anyone else noticed the new fightpads out for the 360 and PS3 with the microswitches? They seem to be clone modeling the MVC3 fight pad that came out with that extended left side that lends better grip to overhand players.
Anyone tried one yet? I'd love to know how they hold up.
PDP fight pad $39.99
Slightyly cheaper than this sexy marvel number but looks like it may be built identically
Dahbomb said:
That is one helluva great link for opening up how to make C.Viper work so well. I think the best and easiest trick is the one it mentions on summon assist, go in for jump kick and once they block both slam burning kick and watch it cross them up like a champ. Thats going to open a whole lotta folks up. That and the delicious "moulin rouge airdance" that vid showed after that. So much mobility to that trick and it'll make folks confused as hell because they'll have no idea when her jump setups are ending opening them up even more for that first trick I mentioned.
High level of execution for her, but those basics there may be enough for most to finally start collapsing people's teams with her simply because they are such powerful approaches to use. More work than a Wolvie dive kick, but way harder to deal with and easily do-able.
malfcn said:
I suck at this game. How do you read what is going on so quickly?
Shoryuken and Iplaywinner are big things, and the guidebook for this game is actually really good for learning move priorities and invincibles. Its pretty solid stuff for the most part even after all the patching. Main thing I've done is watch any streams of tournies and listened to the announcers while watching for what people use the most in either combos or approaches.
Approaches for the most part are the biggest things to watch. It doesn't matter how swag your combos are if you can't figure out how to set one up or if you may drop it during clutchtime attempts to nail it.
Also you should really watch the Viscant interview with Mike Ross and Gootecks. He has some of the DEEPEST knowledge ever about this game and tells a lot of things.
Marvel 1.0 droppin knowledge