Dahbomb said:
Everyone is going to have their own tier list. There is almost never any foundation for making tier lists (do we make 5 categories, 4 or even 6?) and because of that it varies from game to game. Some may have a top 3, top 5 or even a top 1 character. There is a whole thread dedicated to this on MVC3 forums at SRK and it's about to hit 300 pages worth of discussion. I posted a tier list back and it's generally what is considered to be the consensus.
In my experience with MVC3 tier list, it's pretty solid for the first 20 characters and after that it's real shaky. Then you have to take the word of people who play with lower tiered characters regularly to have a solid comparison. Others you just place a bit higher because they clearly have the tools but no one has used them properly (like Jill). The bottom 5 or so is also fairly established it's the 20-30 range that is highly debated on these days.
There are also 2 types of tier lists: Result oriented and theory fighter oriented. Needless to say C Viper ranks in top 3 for theory fighter tier list but barely in top 15 in result oriented tier list. And by result oriented I mean percentage of people playing certain characters compared to those same people winning with those characters. Result oriented also takes into consideration execution barrier and in that category Wolverine is #2. In MVC3 I have seen that mobility, damage output on easy combos and mix ups (left/right way more important than high/low) are the most essential factors with Throw OS and move priorities coming in next.
I decided I would give the tier list one more try using much more specific and concrete metrics.
Attributes: I will be measuring them on a scale of one to five from worst to best and I'll total up the points to see where everyone stands. I will most likely reorder them based on points to reflect tiers more accurately...
Mobility/Mix Ups/Damage Output/Moves Priority/Post throw game/Zoning tools/Execution Barrier/Assist options/Health
1-Very bad
2-bad
3-Decent
4-good
5-excellent
Albert Wesker:5/4/5/4/4/4/5/3/5- 39 points
Magneto:5/5/5/4/5/5/3/4/2- 38 points
Wolverine:5/5/5/5/5/1/5/3/4- 38 points
Dante:4/5/4/5/4/5/3/4/3- 37 points
Taskmaster:4/2/4/4/5/5/5/3/5- 37 points
Doctor Doom:4/4/4/3/4/4/4/4/5- 36 points
Phoenix:5/4/5/4/4/5/5/2/1- 35 points
Zero:4/5/4/5/4/4/3/4/2- 35 points
Amaterasu:4/4/4/4/5/4/3/4/2- 34 points
Akuma:3/3/4/4/5/4/4/5/2- 34 points
Dormammu:3/3/4/4/4/4/3/3/5- 33 points
Crimson Viper:4/5/4/4/4/3/3/3/3- 33 points
Super-Skrull:3/3/4/4/4/3/4/4/4- 33 points
Trish:4/3/3/4/4/5/4/3/3- 33 points
Tron Bonne:3/2/5/3/4/2/4/5/5- 33 points
Deadpool:3/3/3/3/4/4/4/4/4- 32 points
Hulk:2/2/5/4/3/3/5/3/5- 32 points
Sentinel:3/2/5/4/4/3/5/4/2- 32 points
Nathan Spencer:4/4/4/3/4/3/3/3/4- 32 points
Storm:4/3/3/3/4/4/3/4/4- 32 points
Ryu:3/3/4/3/4/4/4/3/4- 32 points
She-Hulk:3/4/4/3/4/2/3/3/5- 31 points
Morrigan Aensland:4/3/3/4/3/4/4/3/3- 31 points
M.O.D.O.K.:4/4/4/3/4/4/2/3/3- 31 points
Shuma-Gorath:3/4/3/2/4/3/3/4/4- 30 points
Iron Man:4/3/3/3/3/3/3/4/4- 30 points
Felicia:4/4/3/3/4/2/3/3/3- 29 points
Spider-Man:4/5/4/2/5/2/2/2/3- 29 points
Viewtiful Joe:3/4/3/4/3/4/3/2/3- 29 points
X-23:4/4/4/3/3/1/4/3/3- 29 points
Chris Redfield:2/2/4/3/3/4/3/3/5- 29 points
Thor:3/2/4/3/3/3/2/3/5- 28 points
Jill Valentine:4/4/3/3/3/2/3/3/3- 28 points
Mike Haggar:1/1/5/2/2/2/5/5/5- 28 points
Hsien-Ko:2/3/3/3/2/3/4/4/3- 27 points
Chun-Li:3/3/3/3/3/2/4/3/3- 27 points
Captain America:2/3/3/4/1/2/4/3/4- 26 points
Arthur:1/1/2/2/2/4/4/4/2- 22 points
This is what I came up with after some time. It could turn out differently after more time, but I got kind tired of it. The interesting things to note are the highlighted characters. Characters like Tron made it so high into A tier simply because of the number of points they earned on the less important traits like Stamina and Assist options. It almost feels like a clear example of characters that don't belong there. Haggar having his assist neutered will most likely relegate him to dead last in the game at this rate. The top three categories of importance are mobility, mix ups and damage output. You said they are the most important traits for a character and I agreed, but the interesting thing to take note of here is how much of an edge it gives to the top characters in the game. Almost all of the top tier characters score consistently high(four and above) on the first three categories and they all hold an extremely strong position in the metagame for MvC3. Other characters like Lei Lei held up a little better than previously thought because of how good they may be in the assist option category and in how friendly(simple) they are to learn on an execution level. Other characters who are clearly gdlike like Spidey suffer pretty hard because health issues, zoning issues or the level of execution they require to be used effectively.
NOTE: I quit trying to get further into the nitty gritty because my knowledge of character matchups and quirks is very very limited. I just thought it would be a fun thing to do and I do feel that it solidifies the importance of rushdown in this MvC. Try not to grill me because your favorite character got bad ratings or anything.
Also, don't eat me alive for this list if you see it GB. You would have definitely done a better job if you were the one scoring everyone.
Sayah said:
Continual misreadings? The only thing that I misread was your response regarding mixups. And Sentinel nerfing has nothing at all to do with Trish being an anchor character.
I think he is trying to say that you are a bit out of your depth in a nice way.
TestMonkey said:
If you really want to feel sad read
THIS.
1gig/s! Can you imagine? Soooo much por... errr I mean steady online connections. Never drop a combo due to connection ever again.
I could download my entire Steam library in a few hours with that kind of speed lol.