Karst, can we do the "I block Phoenix and punish when possible" exercise, rather than the "You chase after me and try to avoid homing balls of flame" exercise next time? At least I learned I need to get practice with other characters...ggs.
Haha, ggs. I got better at opening you up with her when rushing as time went on - a lot more overheads used post-teleport. That Dark Phoenix blockstring is hilarious - can you believe that TK Overdrive L is +2 on block, and her c.L has 3 frames of startup? I can just do c.L, c.M, TK Overdrive L all day and gain huge meter while dealing chip unless you pushblock it perfectly, and then I'm just a dash and a c.L away from being back in there doing it again. Normal Phoenix unfortunately has to work a lot harder.
I was also really happy that I did my Phoenix bnb once under pressure, and did some other versions of it a few other times, instead of my panicky c.LMHS, sj.MMH, f+H, S. Slooowly getting better.
I think the big problem with handling her on point is that she's easy to kill, but it still requires meter, and my opponent doesn't have a way of getting meter besides getting shot at, which isn't very desirable. With the characters you used though, here are some tricks that other people have killed me with in the past:
Hulk: Gamma Charge H, cancel into Gamma Crush as soon as I start to shoot a fireball.
Taskmaster: wavedash under me and Legion Arrow MH
Storm: chase and spam Lighting Attack - it moves her fast enough to catch me before TK Shot H comes out a good portion of the time