Okay guys, I lost
that one tournament I posted in the MvC3 thread about. I could've made top 16 if they didn't have shady seeding and politics, but the top 8 were pretty much in another league.
I was feeling pretty salty but then I realized they had the
TGS builds of both Ultimate MvC3 AND Street Fighter X Tekken.
I was busy with the tourney and casuals to give much time to either game, but tomorrow I'm playing AE in which I'm pretty much free (gonna troll with Elf), so I'll spend hours camping on the UMvC3 machine. However, the UMvC3 setup is like shit covered caviar. Here's why:
- Its on the 360.
- Its on the default 360 pad.
- The control type is permanently set to Type - Beta (The Arcade stick type).
So you can imagine how tough it was for a stick player like me to play on a 360 pad with an incorrect control scheme. Me and a friend found the setup free for a few minutes and we got a chance to try out some characters.
Dormammu:
I love Dormammu, and I did some testing for both me and my lord and savior Karsticles.
- Flame carpet is still nerfed (Old news)
- Dark matter (Towards+C) can be cancelled into any special move - teleport, liberation, purification, dark spells, dark hole, etc. You can even 'fake' a dark matter by cancelling it before the animation finishes. (Partially new news)
- Dark spells can be done in air. Liberation in air leads to an auto teleport to ground before liberation. (Old news)
- I forgot to test whether the new flame carpet is special cancellable. I know Karsticles was thinking of that but it escaped me at the moment. Will test it tomorrow.
Ryu:
I love the new Ryu. Tried out the powerup mode, along with all the new specials. We've all seen them in streams and vids, now you'll get to see them in one video.
Captain America:
The new Captain America is a boss.
- Didn't test the double jump.
- Tested the cartwheel. It went through Hadokens on reaction. The last half of the animation is vulnerable. It went through the starting few frames of Akuma's hyper Gohadoken or whatever that shit is.
- Tested the L Shield Slash OTG. Its pretty GDLK.
- The Hyper Charging Star DOES NOT have a shorted animation. The video made it seem like it. When doing the OTG slash to HCS in corner, you'll see it is as long as it was before.
Super Skrull
- Meteor smash in air (old news)
Other stuff
- The new X-factor animation (glowing basketball) doesn't look as ugly in person. It actually looks quite nice. You see a glowing core in the middle of your character, surrounded by what looks like stars. It looks like your character is reflection the vastness of the solar system
- The new HUD is still ugly, but the hyperactive vibrating "X" for X factor isn't as distracting as it seems on stream.
- Didn't get a chance to test Firebrand rushdown/combos (dat controller), but his keepaway is pretty godlike.
- The Eye of Agamotto, and Smell-of-vision is sweet. The Disks of Dnakk seem kind of slow when done on point.
Videos coming soon. I felt like a boss thinking I'm going to be Mahvel GAF's new kid on the block with this new info, but I forgot that the fightclub takes place tonight in the US. Oh well, its great that we can have the TGS build in Dubai even before the US.
Here's hoping for better footage from the fightclubs and their TE sticks, but if there's something you guys want me to check tomorrow or the day after, as long as it can be done on a fucked up Xbox controller, I'll test it out.
Also, I'm posting this in both threads.