LOL @ ground dashing with Dormammu. Just tri-jump for mobility or teleport.
Teleporting isn't safe, and Dormammu is 100% vulnerable while tri-jumping back-down because he can't attack or block out of it until he touches the ground, and it's not even fast enough to beat out the normal dashes of most characters.
When you put it like that... that's an issue of spacing and priorities with normals. Chris has slow normals too but the rest of the characters to have fast/good normals to use in clutch situations (Chris has cr.M his best normal and that's it).
Not just normals. I mean, Ryu can Shinkuu Hadoken opponents away, but I can't use Chaotic Flame like that. Most characters can wavedash, have a reversal, or something. And for most characters, being close to your opponent isn't inherently bad - lol!
So basically all your problems of Dormammu stem from his normals. Which I respect his normals are WTF bad sometimes sort of like Iron Man (who is on paper supposed to have great normals because that's the type of character he is).
I just do c.LMS with Iron Man - screw the H!
By design Wolverine at close range is supposed to dominate Dormammu in the normal departments. If Dormammu is able to out space Wolverine just on the basis of normals then either Wolverine is ass or Dormammu is too good. Especially now, even with the nerfed Flame Carpet Wolverine is going to have a headache getting in on Dorm.
I understand the situation should not be to Dormammu's advantage, but Dormammu is
NOT keepaway, and he
CANT keep anyone out. None of his moves aside from Dark Matter, which is lolz, cause any pushback on block. He's not like Deadpool, who can jump back and do guns and then teleport to the opposite side of the screen. Dormammu is stationary, and his teleport keeps him near his opponent.
I don't think making Dormammu's c.L 3 frames would make him suddenly godlike against Wolverine, it just means that it wouldn't be a crazy idea to sit there and block against Wolverine until he throws me for free.
Also even Dante has slow start up normals (7 frames) at close range. That's really the only range he is weak at and once someone is he has a hard time getting off them. It's why the popular team composition of Haggar + Dante was created. Maybe you should look into that for Dorm (the Haggar assist... abuse it while it's hot!).
I don't like the Haggar assist - I have my team set for ultimate. Dante has slow startup normals, but he also has ridiculous range on all of his normals and endless pressure. Believe me, if Dormammu could actually space opponents out with his slow normals, I wouldn't care. I have ~3000 matches with Sentinel - I understand this concept well.
But Dormammu's normals generally suck for their speed, with the only good normal being c.M as an anti-air, which is doubtlessly godlike and among the best in the game. I would KILL for his normals to reach as far as their startup time suggests they should.
If you make it that specific, then yeah Dorm is slower than Haggar... but then Dorm has a teleport. He can also reach full screen to punish in like 10 frames or so with his hyper. He's also meant to be more of a keep out character than a get in character so for Haggar to be tied in speed with him.... that's just sad. That's like if Sagat or Dhalsim walked normal speed.
No doubt Dormammu has other strengths; don't misread me. Also, Dormammu can't keep anyone out without assists babysitting him. Seriously, go into some player matches and try to play "keepaway" with Dormammu. It just doesn't work.
Also Dorm has a tri-dash which is where his actual mobility lies and that's where he is getting buffed too. Dorm has the luxury of "playing the match ups" because he has some versatility in his play style... Haggar is 1 dimensional in his play style and can be zoned out by anyone with a fireball or above.
I love Dormammu - I'm not sure why people are talking about some of his other strengths, because it's not relevant to the serious issues he has against some of the cast, and the Flame Carpet nerf will make this worse (when will I EVER get to lay a Flame Carpet against Wesker now?).
Just coming in to say you guys missed the Grand Finals of that Toronto MVC3 tournament. More confirmation of "HYPEST GAME EVER" especially when it was a dream battle between 2 of the hypest players on earth.
I didn't miss them - great fights.
I thought you didn't really have a 50/50 shot of breaking the TAC glitch- hardly anyone manages it online (lol, online), but you don't see it happen in tournaments either, even when players like nerdjosh use it constantly.
It's definitely not 50/50, because IIRC She-Hulk always has to downward TAC when she does the glitch. The game just decides to acknowledge your input about 10% of the time for some reason.