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Marvel vs Capcom 3: Fate of Two Worlds |OT3| Self-Control Support Group

Kimosabae

Banned
Can someone PLEASE exaplain to me how S Launch is executed after landing She Hulk's Torpedo? I've asked the question numerous times here and SRK the past few weeks without getting an answer.
 
Are you sure? I swear I've countered a she-hulk TAC using up exchange. I'll check it when I get home I guess. People say it doesn't register that often, but I've gotten alot of aerial counters.
It's honestly second-hand knowledge given to me from She-Hulk players, so I could be wrong.

You can't do that on reaction or as hit confirmation in my experience because the S is hella unsafe (more than Dorm's). Also at near the max range of cr.M... S misses.
Although it's the best option for Iron Man because having to deal with H in general is just a game ender.
Since I play Dormammu though, I'm used to just dying when my first combo attempt fails - lol. I looked it up though, and holy crap Iron Man's s.S is -13 on block! Ridiculous.

I realize that too but Dorm was originally conceived as a space controller (hence all his specials that control a particular space on the screen). Over time Capcom realized that the character was more effective for rushdown than zoning due to the meta of the game so in UMVC3 they are just strengthening his rushdown. Probably for the best, keep the zoning for zoning specialists like Strange and Hawkeye.
He's getting buffs to both, though. Dark Matter can't just be canceled into Mass Change, but you can cancel into Purification, allowing Dormammu to control a horizontal and a vertical axis simultaneously. He can also now charge Dark Spells in the air, which means a lot of Dormammu players are going to be superjumping and trying to get 1D2C ready for endless hellfire storms against some characters. His backward ground dash is also much faster, indicating that they want us to be able to get away a bit easier.

The argument sort of shifted mid way when Haggar and Dormammu were compared. That's when the talk about tri-dash/teleports came in and how Dorm has the luxury of such tools while other characters don't. The fact that he has some strengths to him outside of his fundamentals is decent enough where as Haggar is just ass. So it's just non-nonsensical to compare those character's walk speeds when one is so much better than the other in general.
Haggar won Evo though! :-O

You know, I'd really like to play Iron Man more, but I have trouble playing tri-dashers in general. I always manage to land before the attack comes out, or the attacks sail over everyone's heads. I know I'm just doing it wrong, but I can't ever seem to get it right.
I used to be the same way, but now I don't even like playing characters that can't tri-dash.

I hope one of the new character gets a nice beam assist. I love Sent drones, but it takes way too much time to get out, and he gets punished hard. D:
He is called "Dr. Strange".

Can someone PLEASE exaplain to me how S Launch is executed after landing She Hulk's Torpedo? I've asked the question numerous times here and SRK the past few weeks without getting an answer.
AFAIK you do d,d.S, cancel it (with S?), and then launch. There might be a micro-move involved or something during all that.
 

~Devil Trigger~

In favor of setting Muslim women on fire
Kimosabae said:
Can someone PLEASE exaplain to me how S Launch is executed after landing She Hulk's Torpedo? I've asked the question numerous times here and SRK the past few weeks without getting an answer.
My trick is as soon as i press L(for Torpedo) i buffer Down Down, and when Torpedo hits, I press S 3 times(1 for Runner's Start, 1 for Runner's start cancel, 1 for Launch)

Look out for hit stun deterioration, If u him em with a long combo beforehand your opponent will flip out early out of Torpedo
 

LakeEarth

Member
~Devil Trigger~ said:
My trick is as soon as i press L(for Torpedo) i buffer Down Down, and when Torpedo hits, I press S 3 times(1 for Runner's Start, 1 for Runner's start cancel, 1 for Launch)

Look out for hit stun deterioration, If u him em with a long combo beforehand your opponent will flip out early out of Torpedo
Correct on both accounts. That's why Combofiend usually only does CS in the air instead of BBCS.
 

smurfx

get some go again
Parallax Scroll said:
Does Wesker counter Zero? It kind of seems like he does. Fucker's legs are too long.
i think wesker's faster and that is why he beats out zero sometimes. i'm not brave enough to be using M or crouching M against wesker. everytime i try to use crouching M or H with task against wesker i lose the exchange so i stopped.
 

Frantic

Member
Going by frame data, Zero has several moves that are slightly faster than Wesker's - his crouching light, his standing medium, his standing heavy and his launcher are all faster, but only by a single frame. Basically, the victor comes down to who presses the buttons first, or who presses the right button for the right situation.

Recently I've been messing around in the lab a lot with Dante, trying to figure out some additional Devil Trigger uses. I hadn't realized his flight started so fast. It's the second fastest flight in the game, just a single frame behind MODOKs at 11 frame start up. Flight combos are pretty cool with him and do some decent damage... but what's really interesting me is something similar to Magneto's flight cancel during blockstrings. Since flight starts so fast, after a Heavy attack he'll be in flight mode before they're out of block stun - unless they pushblock of course. But something interesting is that Dante's Lightning Bolt and Vortex cannot be pushblocked at all. In flight mode, he can do three Lightning Bolts and end with a Vortex for the plus frames on block. After the Vortex he can immediately do a j.L on the recovery frames and then a c.L after a near instant landing, or just go c.L instead of the j.L for a fast guess on their part. You don't even have to do it that way, either. You could throw some attacks in between the Lightning Bolts, you could cancel the flight for going low immediately, or just go all out on the chip with four lightning bolts. Hell, if you time the Vortex just before Devil Trigger runs out, once he recovers from the animation there will be a flash of light that obscures Dante as he transforms back to normal, so it's a complete guessing game as to whether the next attack will be high or low. There's a lot of potential in there for tons of tricky stuff with Dante's flight mode... all I need to do is try it out in a match. But hey, it sounds good at least! Yay theory crafting!
 
OT, but. I have been playing Cyberbots on PS3 for a few days.

It doesn't seem arcade perfect (as least to compared to the MAME version I play). Sound seems muffled, and graphics don't seem to match 100%. At least I can play on my couch on a big screen (and not bust out the Saturn).

But damn, the game is fun. Robots make everything better.

But, damn that PS2 loading straight to hell. STRAIGHT THERE.
 

USD

Member
TWITTER FIIIIGHT

JWong said:
eventscrubs said:
JWong said:
ChrisG said:
JWong said:
ChrisG said:
JWong said:
JWong said:
ChrisG said:
JWong said:
ChrisG said:
JWong said:
ChrisG said:
NoelB said:
 

USD

Member
Grecco said:
Theres gonna be EC v WC at SB?
Yes, and this time it will actually be a round-robin, instead of Waseda-style like at EVO (A1 vs. B1, A2 vs. B2, etc.), which no uses for 5v5s.
 

SmokeMaxX

Member
USD said:
Yes, and this time it will actually be a round-robin, instead of Waseda-style like at EVO (A1 vs. B1, A2 vs. B2, etc.), which no uses for 5v5s.
...Round Robin 5v5s? That'll take forever.
I'd rather just do Pokemon style.
 

Anth0ny

Member
SmokeMaxX said:
...Round Robin 5v5s? That'll take forever.
I'd rather just do Pokemon style.

Pokemon style would just be Viscant or Justin as Mewtwo taking out a bunch of pretty strong Pokemon.

No one can defeat Mewtwo!


except Marlin Pie my new favorite player MY GAD DID YOU SEE THAT STREAM YESTERDAY
 

enzo_gt

tagged by Blackace
~Devil Trigger~ said:
If MarlinPie learns to block, West coast is free
Fixed. Him activating Kaio Ken and running it back to Combo was the proof.

MarlinPie is probably my favourite player.
 

smurfx

get some go again
Chavelo said:
Holy shit at the Combofiend and MarlinPie Grand Finals. I love Combo's team synergy and his insane Spencer comebacks, but then you have MarlinPie's execution and pretty C.Viper tech.

Good stuff!
link?
 
2a5y6o9jpg.gif


NUevB.gif


4tp12ro.gif


NO WORDS
 

Azure J

Member
Pokemon style 5vs5 wouldn't be complete without some "Shit just got real -- cap turned backways" theme whenever one of the teams runs it back.

Or when one side gets steamrolled and you need dat tension.

Fucking Magmar Justin Wong. :lol

Professor Beef said:
MarlinPie is like Team Rocket's Meowth. Meowth sacrificed learning moves for walking and talking. MarlinPie sacrificed blocking for gdlk Viper skills.

This might just be my favorite post in all of Mahvel-GAF combined. :lol

Seriously though, Marlin is too fucking beast. If he gets his blocking up, there's no way East doesn't take it.

N4Us said:
At 9:30 PST FChamp is supposed to have a FT50 set with KBeast

http://www.complexitygaming.com/stream/162/

First to 10 you mean, right?

...

Holy shit. :eek:

Edit: Shit was so good Solar. Almost transcendent.
 

shaowebb

Member
This should have been EVO Grand Finals

Viscant vs Combofiend

This match rolled out pretty much EXACTLY how I thought it would should there two teams meet up.

FUCKIN.MEAT.GRINDER.

(also we could REALLY use that toronto GF matchup with combofiend vs marlinpie. Its another dream matchup for me as a big Combofiend/Marlinpie fan)
 
I honestly don't even know where to start.

All the major gimmicks fell to the wayside here for the most part. Bullshit invincible assists were not seen, TAC glitch was minimal, DHC glitch had it's appearance somewhat and bullshit ez mode ABC stuff was ignored. The only thing I saw kind of often was the switch glitch(apparently it resets damage and hitstun scaling?). What Combofiend and Marlinpie displayed was Mahvel in it's truest essence. A test of wit, patience, pressure, endurance and plain old finger dexterity devoid of easy mode tactics.

Those two put on a show where every one of their characters got to shine and it was just excellent. That Ammy was no slouch, Viper was played at the highest level I've ever seen, Spencer is shown for possible S tier that he really is, She Hulk put on a mixup/mobility show that one would never expect for a heavy character, Mags was switching sides like in X-men comics and Taskmaster's grabs were spot on.

The saddest thing here is the fact that no more than a handful of people will ever know these characters the way those two do seeing as Vanilla is going to be obsolete pretty soon.

My hands started shaking at one point during the grand finals....
Professor Beef said:
MarlinPie is like Team Rocket's Meowth. Meowth sacrificed learning moves for walking and talking. MarlinPie sacrificed blocking for gdlk Viper skills.
At least Marlinpie still gets the girl. ;)
 

kirblar

Member
Max, your new video (with confirmation of the massive increase to hit stun) has made me excited for this game in a way no other video has. Good work!
 

Oldschoolgamer

The physical form of blasphemy
That Magneto combo Marlinpie did in the corner...omg. Magnus looked beyond Omega Class when he used it.


LMAO @ Kbeast bodying D.Phoenix with the team hyper. Magneto and Viper don't give a fuck about her controlling it.
 

USD

Member
Well that was a nice set. KBeast's alt team did okay for a couple of games but not much after, and then Ryan started to figure out his main team too. And there's always the Jean factor.

50-36 final score.
 
I honestly don't even know where to start.

All the major gimmicks fell to the wayside here for the most part. Bullshit invincible assists were not seen, TAC glitch was minimal, DHC glitch had it's appearance somewhat and bullshit ez mode ABC stuff was ignored. The only thing I saw kind of often was the switch glitch(apparently it resets damage and hitstun scaling?). What Combofiend and Marlinpie displayed was Mahvel in it's truest essence. A test of wit, patience, pressure, endurance and plain old finger dexterity devoid of easy mode tactics.

Those two put on a show where every one of their characters got to shine and it was just excellent. That Ammy was no slouch, Viper was played at the highest level I've ever seen, Spencer is shown for possible S tier that he really is, She Hulk put on a mixup/mobility show that one would never expect for a heavy character, Mags was switching sides like in X-men comics and Taskmaster's grabs were spot on.
Well said.
 
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