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Marvel vs Capcom 3: Fate of Two Worlds |OT3| Self-Control Support Group

Dahbomb

Member
Kimosabae said:
Can someone PLEASE exaplain to me how S Launch is executed after landing She Hulk's Torpedo? I've asked the question numerous times here and SRK the past few weeks without getting an answer.
Dude I already told you how to do it when you asked it the first time!

L Torpedo OTG -> Down, Down -> Hit connects -> Mash S.

You need to do the S input 3 times really fast within the time the Torpedo connects. The follow up is tricky as if you delay the jump too much you will whiff but if you press j.H too early you will miss that too because of the height. And while in the air you can pretty much only do j.H, J.S. However, this combo is worth learning as this will be her BnB going into UMVC3.



All the major gimmicks fell to the wayside here for the most part. Bullshit invincible assists were not seen, TAC glitch was minimal, DHC glitch had it's appearance somewhat and bullshit ez mode ABC stuff was ignored. The only thing I saw kind of often was the switch glitch(apparently it resets damage and hitstun scaling?). What Combofiend and Marlinpie displayed was Mahvel in it's truest essence. A test of wit, patience, pressure, endurance and plain old finger dexterity devoid of easy mode tactics.

Those two put on a show where every one of their characters got to shine and it was just excellent. That Ammy was no slouch, Viper was played at the highest level I've ever seen, Spencer is shown for possible S tier that he really is, She Hulk put on a mixup/mobility show that one would never expect for a heavy character, Mags was switching sides like in X-men comics and Taskmaster's grabs were spot on.

The saddest thing here is the fact that no more than a handful of people will ever know these characters the way those two do seeing as Vanilla is going to be obsolete pretty soon.

My hands started shaking at one point during the grand finals....
That's pretty much what I felt. It was 2 players who were the specialists of their teams going at it. Only god tier character present was Magneto, the rest were all high tiers but the synergy on the teams made both teams god tier level.

Although I am not saddened at all... these types of players will have the edge going into UMVC3. They worked hard with their teams and they will be blowing through people in UMVC3 with those teams.

And yeah switch glitch resets damage... every She Hulk command throw led to full damage which should be fixed in UMVC3.

Thing about this is this match was so good that it started up a debate up on SRK. The first 2 matches finished really quickly but after both players learned each other's playstyle the match evolved into something greater. They are calling for all MVC3 matches to be 3/5 since the damage is high and players don't have enough time to get used to other's playstyles. It's an interesting debate I will say and I certainly enjoy more MVC3.

And is this the FIRST C Viper major won? YAY!!!!
 

smurfx

get some go again
just saw the toronto finals. damn marlinpie is great. him and combofiend are probably my fav players right now.
 

SmokeMaxX

Member
Dahbomb said:
And yeah switch glitch resets damage... every She Hulk command throw led to full damage which should be fixed in UMVC3.
Can someone explain this to me? First, how can Shehulk do an inescapable command grab after Spencer's grappler hook assist? Why can't the opponent jump to escape the "mixup"? Does it put them in a state where they can't move but they're also vulnerable to grabs? If they're in hit/blockstun then they can't be grabbed and usually if you're able to be command grabbed you can jump... but it seems like they can't?

Also, how does switch glitch work? If you command grab and then switch characters you automatically get full damage?
 

Dahbomb

Member
Can someone explain this to me? First, how can Shehulk do an inescapable command grab after Spencer's grappler hook assist? Why can't the opponent jump to escape the "mixup"? Does it put them in a state where they can't move but they're also vulnerable to grabs? If they're in hit/blockstun then they can't be grabbed and usually if you're able to be command grabbed you can jump... but it seems like they can't?
Spencer's Grapple hook puts them in a standing state. They have to mash up/back to get out of it, most people haven't seen it enough to get out of it.

Also, how does switch glitch work? If you command grab and then switch characters you automatically get full damage?
If you switch to another character mid combo without hitting them with the raw tag in, you will get the full combo. The She Hulk command throw keeps the opponent dizzy for a MONTH enough time to raw tag, taunt, sip a cool aid, finish a box of pringles and take a scoop out of haggen daaz. Jill has a similar technology after ground bounce where she would do the bounce and buffer the raw tag... the other character will get a full combo OTG.
 

SmokeMaxX

Member
Dahbomb said:
Spencer's Grapple hook puts them in a standing state. They have to mash up/back to get out of it, most people haven't seen it enough to get out of it.


If you switch to another character mid combo without hitting them with the raw tag in, you will get the full combo. The She Hulk command throw keeps the opponent dizzy for a MONTH enough time to raw tag, taunt, sip a cool aid, finish a box of pringles and take a scoop out of haggen daaz. Jill has a similar technology after ground bounce where she would do the bounce and buffer the raw tag... the other character will get a full combo OTG.
Are you sure about the Spencer's Grapple thing? It looks like it's pretty much uncounterable? I mean I haven't even seen top players get out of it unless Combofiend is mixing in air command grab to keep them on the ground? During T12, they made it seem like it's impossible to get out of for most of the cast.

Also, I know that the opponent is dizzy for a long time, but grabs and capture states usually scale damage. She Hulk's command grab dizzy doesn't? Or doesn't after tag in?
 

Frantic

Member
SmokeMaxX said:
Are you sure about the Spencer's Grapple thing? It looks like it's pretty much uncounterable? I mean I haven't even seen top players get out of it unless Combofiend is mixing in air command grab to keep them on the ground? During T12, they made it seem like it's impossible to get out of for most of the cast.
What Combofiend is doing is using the grapple to stand them on the ground so he can use She-Hulk's crumple lariat. A character has to be standing on the ground to get the crumple status, hence why he uses the grapple to stand them up. Any attack while crumpled will make them airborne, so he can hit them with a crouching light, pop them into the air, and do She-Hulk's super grab, her air grab, or her command grab. Most characters don't have a reliable method of getting out, but there are a few ways if you're fast enough and know what he's going to go for.

SmokeMaxX said:
Also, I know that the opponent is dizzy for a long time, but grabs and capture states usually scale damage. She Hulk's command grab dizzy doesn't? Or doesn't after tag in?
Throws scale damage only for the one who did the throw. Since She-Hulk is the one doing the command throw, she can tag out to Spencer to allow him to get zero damage scaling. She-Hulk's throw is the best one to do it with, since the dizzy lasts so long.
 

Dahbomb

Member
Also, I know that the opponent is dizzy for a long time, but grabs and capture states usually scale damage. She Hulk's command grab dizzy doesn't? Or doesn't after tag in?
They scale damage ONLY FOR THE CHARACTER WHO DID THE COMMAND GRAB.

My guess is that Combofiend times it so that the standing state of the Wire Grapple combined with the frames of the command grab makes it so that even if you try to jump, you get caught by the command throw within the pre-jump frames.

No one has really done it to me so I don't really know what you are supposed to do here. I mean even if you jump out of it she can still do anti-air grab and you will end up in the dizzy state anyway.

Did you guys see the Scatter Shot assist go through Hawkeye's own Scatter Shot Hyper (when Max was using it against some other guy's Hawkeye)? WTF that assist is too broken with that durability!!! No way an assist should be able to plow through a hyper like that.
 

smurfx

get some go again
man today was rough on ranked. soooooooo many dante/wesker players. i have my strategies against them but god damn it can be frustrating sometimes. i was able to add 20 games to my record but it wasn't easy. on the positive side i was able to punish spencer players quite easily. i now have a new strategy against him. it took playing frantic and getting blown up by his spencer for being too aggressive to try and think of new ways to get him. wonder if i can finally level up to master lord today. i'll be working nights this week so i don't know if i'll be able to play much.
 
SolarPowered said:
I honestly don't even know where to start.

All the major gimmicks fell to the wayside here for the most part. Bullshit invincible assists were not seen, TAC glitch was minimal, DHC glitch had it's appearance somewhat and bullshit ez mode ABC stuff was ignored. The only thing I saw kind of often was the switch glitch(apparently it resets damage and hitstun scaling?). What Combofiend and Marlinpie displayed was Mahvel in it's truest essence. A test of wit, patience, pressure, endurance and plain old finger dexterity devoid of easy mode tactics.

Those two put on a show where every one of their characters got to shine and it was just excellent. That Ammy was no slouch, Viper was played at the highest level I've ever seen, Spencer is shown for possible S tier that he really is, She Hulk put on a mixup/mobility show that one would never expect for a heavy character, Mags was switching sides like in X-men comics and Taskmaster's grabs were spot on.
Also, shoutouts to Quotes for the excellent play by play. This match needs to be youtubed ASAP.
 

Frantic

Member
smurfx said:
man today was rough on ranked. soooooooo many dante/wesker players. i have my strategies against them but god damn it can be frustrating sometimes. i was able to add 20 games to my record but it wasn't easy. on the positive side i was able to punish spencer players quite easily. i now have a new strategy against him. it took playing frantic and getting blown up by his spencer for being too aggressive to try and think of new ways to get him. wonder if i can finally level up to master lord today. i'll be working nights this week so i don't know if i'll be able to play much.
Haha, glad to be of help with the Spencer match up. :p Now I'll be scared whenever we play again. People with solid strategies against Spencer blow me up pretty bad, lol.

At the rate you're going, I think you might be able to get Cosmic Lord before Ultimate comes out. :p I'll be lucky if I get 3rd Lord before it drops. No one seems to be on Ranked when I'm on. :/
 

Dahbomb

Member
Did they buff up poison arrow too? Look at the damage that was drained from Ryu in that Max video at the end? And it's been sort of confirmed that it does unscaled damage. That's just crazy...
 

smurfx

get some go again
Frantic said:
Haha, glad to be of help with the Spencer match up. :p Now I'll be scared whenever we play again. People with solid strategies against Spencer blow me up pretty bad, lol.

At the rate you're going, I think you might be able to get Cosmic Lord before Ultimate comes out. :p I'll be lucky if I get 3rd Lord before it drops. No one seems to be on Ranked when I'm on. :/
its been going pretty easy lately since i've constantly been going on long win streaks. i've been able to add 30 games to my record some days thanks to this. at this point i'm really just working on improving my taskmaster and zero as much as i can for ultimate. don't know if i'll keep zero but at least i can use what i learn from his rush down and apply it to a new character. i'm sometimes way too defensive minded for my own good and need to learn more rushdown. i'm still not that confident in my new strategy against spencer yet but i'm working on it.
 
I didn't get the memo that wesker is easymode in this game. Zero's kicked off the team. Looks like I'll be rocking wolverine/wesker/akuma for now. Team Noel Brown I guess?
 
Parallax Scroll said:
I didn't get the memo that wesker is easymode in this game. Zero's kicked off the team. Looks like I'll be rocking wolverine/wesker/akuma for now. Team Noel Brown I guess?
You should nickname it "team 3/5"
 

Dahbomb

Member
Viper is safe until the 3rd or 4th major balance revision of the game. Viper in SF4 remained strong for a long time because not even Capcom figured out that someone would be able to be godlike with her. I bet not even the people at Capcom can play Viper as good as MarlinPie does so how can you balance stuff like that?

I didn't get the memo that wesker is easymode in this game. Zero's kicked off the team. Looks like I'll be rocking wolverine/wesker/akuma for now. Team Noel Brown I guess?
Pretty much been holding it up as Team Scrub since a few months after the game came out. :/ Why do you think I give Noel Brown so much shit for using it?
 

smurfx

get some go again
Parallax Scroll said:
I didn't get the memo that wesker is easymode in this game. Zero's kicked off the team. Looks like I'll be rocking wolverine/wesker/akuma for now. Team Noel Brown I guess?
yeah abuse the shit out of his crouching hits and teleports. most of his shit is pretty damn safe on block which annoys the hell out of me. we should play sometimes so you can test out your new team. my simple taskmaster and zero zoning usually wrecks average weskers. most of the time he ends up teleporting into zeros shadow handangeki and task's arrows. real good weskers is when i have to change up some things.
 
Dahbomb said:
Pretty much been holding it up as Team Scrub since a few months after the game came out. :/ Why do you think I give Noel Brown so much shit for using it?
Ah, perfect!

smurfx said:
yeah abuse the shit out of his crouching hits and teleports. most of his shit is pretty damn safe on block which annoys the hell out of me. we should play sometimes so you can test out your new team. my simple taskmaster and zero zoning usually wrecks average weskers. most of the time he ends up teleporting into zeros shadow handangeki and task's arrows. real good weskers is when i have to change up some things.
I think we played week 1. You wrecked me pretty bad if I recall.

But sure, I'll play. XBL: ParallaxScroll
 
Dahbomb said:
Although I am not saddened at all... these types of players will have the edge going into UMVC3. They worked hard with their teams and they will be blowing through people in UMVC3 with those teams.
It's not about Combofiend or Marlinpie. It's about the fact that there will be fewer of these people in the first place because MvC3's life has been cut short. I'm looking at this from the perspective of a gamer, not a stream monster.

All that aside... UMvC3 will be the far better game as long as it is given time to breath(at least a year before a sequel is announced with some luck).
Dahbomb said:
Thing about this is this match was so good that it started up a debate up on SRK. The first 2 matches finished really quickly but after both players learned each other's playstyle the match evolved into something greater. They are calling for all MVC3 matches to be 3/5 since the damage is high and players don't have enough time to get used to other's playstyles. It's an interesting debate I will say and I certainly enjoy more MVC3.
People were talking about it even before Marlinepie vs Combofiend, but the thread jsut popped up now. I'd be perfectly fine with a change to a 3/5 format. It is way too short compared to other fighters with 2/3 matches where each match is 2 rounds and I think this favored the day one tactics too much(for shock and awe purposes). People might be less hesitant to rely on day one shock and awe tactics when godlike unusual combos/resets start taking it's place.
Dahbomb said:
And is this the FIRST C Viper major won? YAY!!!!
There has been a mess of C.Viper players recently and I bet the number is going to continue growing now that the glitches are gone.
Parallax Scroll said:
Also, shoutouts to Quotes for the excellent play by play. This match needs to be youtubed ASAP.
Quotes sure has improved a lot since the release of the game. Still drops his dante combos here and there, but his deadpool plays some good keepaway haha.
 
SolarPowered said:
Quotes sure has improved a lot since the release of the game. Still drops his dante combos here and there, but his deadpool plays some good keepaway haha.
I was referring to Quotes' commentary. But his knowledge of the game definitely helps with that. He'll actually call out the name of each move when people are freestyling with Dante. I like that.

Dahbomb said:
Thing about this is this match was so good that it started up a debate up on SRK. The first 2 matches finished really quickly but after both players learned each other's playstyle the match evolved into something greater. They are calling for all MVC3 matches to be 3/5 since the damage is high and players don't have enough time to get used to other's playstyles. It's an interesting debate I will say and I certainly enjoy more MVC3.
That sounds good to me. Got a link to the thread?

Edit: I think I found it: http://shoryuken.com/forum/index.php?threads/petition-for-3-5-match-tournament-fights-for-mvc3-umvc3.146425/
 

Dahbomb

Member
I don't think considering someone for "Upper Mid" is trashing them.

He made legit points about Vergil not being a top-ish character although it was mostly focused on one thing.... his normals are punishable especially his Stinger when compared to Dante who can do Bold cancels to make them safe. I respect the opinion put on display.

But he failed to mention that A) Stinger and all his normals can be canceled into teleports making a supposed unsafe move into a free mix up opportunity B) Stinger can also be canceled into his launcher and then his launcher into Downward slash which can be canceled into Upper Slash C) Stinger can also be special canceled and his Judgment Cuts appear to be extremely positive on block (so positive that he can combo off his L Judgment Cut). This is on top of Vergil having better ranged normals than Dante and Vergil can EASILY convert his Stinger into something substantial where as with Dante he needs to use Bold cancel and anytime Bold cancels are involved... combo execution comes into play (count how many times PRBalrog dropped the ball with a Dante combo involving Bold cancels at EVO... if he had converted all those times he would've been champion).

The other thing that he touched upon was Vergil's mobility. Now I understand where he is coming from, he is a very good Dante player and to him Vergil strikes him off as a Dante wannabe. So he sees that Vergil on default has less mobility options than Dante and he needs Devil Trigger to be on par with Dante mobility wise (double jump/air dash). The problem is that Vergil is a bit of a different character than Dante in terms of game play. Dante can't always be going for mix ups, that's not really his type he likes to outspace opponents and bully them with his normals. Vergil can sort of do that but his power lies more on his mix ups. His Rapid Slash is a cross up special move that goes full screen almost, his j.S Starfall is a high priority dive kick leading into combos and crosses up (there are videos of this) AND the single most important difference between Dante/Vergil is that Vergil can solo fully combo after his air throw and Dante can't. Not to mention Vergil's 3 different teleports and special moves canceled into teleport along with Round Trip which I can guarantee people is going to set up A LOT of nasty shit (it works like a better Shield Slash only when Vergil launches it he is free so he can throw it out and while it's coming back for the 2nd hit he can teleport and cause a dirty ass mix up).

Vergil also receives substantial boosts in DT, I would argue better than Dante. The real problem when it comes to Vergil is meter management. Do I go SS for traps, dirty mix ups and lock down or do I go DT for the extra regeneration, increased speed, buffed specials and better mobility? Then there is what Max said that in DT his Summoned Swords do more damage.

I am just warning you guys about this character in advance (ie I am posting the official memo on this character). There will be a metric ton of salt that will be poured because Vergil is in the game. His normals will make people wanna break their discs, his teleport + SS will make people pull out their hair, his brain dead easy air throw game will make people go "WTF why is he that good?" and every time he hits a good health character with a LVL4 combo you know they are going to get fucking salty about that 600K hyper and post hyper stagger. He scares people at this early of a stage and let me assure you he is so far from being explored it's not even funny.

Oh and that video was effing hilarious. DAT Wolverine dive kick pic! SO GOOD!
 
Vergil is going to be on blast for such a long time that it'll make Modok look like a fan favorite lol. If Nero makes it into the next one people may riot lol.

Also, I wish DP weren't so freaking stupid. I totally would have used Phoenix if she were just normal and had decent health.
Dahbomb said:
Oh and that video was effing hilarious. DAT Wolverine dive kick pic! SO GOOD!
I don't know about you, but that is almost exactly how it went down when they were handed the paper with Wolverine's divekick hitbox!

I mean it.
 

smurfx

get some go again
they should give hsien ko a dive kick. that would take care of a lot of her problems. plus capcom wouldn't have to work hard. problem designing a character? give him a dive kick! still trouble? teleport!
 

Dahbomb

Member
People are mostly over the fact that Vergil is in the game and that he has SOME similarities to other characters (Dante, Strider, Wolverine whatever).

He is going to be put on blast because he is going to make people livid because he's been sipping some of that TOP TIER JUICE. Like Wolverine in MVC3. It's not going to be long until someone figures Vergil out before most and starts abusing his cheap stuff. Then Jago is going to make another video named "Why I hate you Vergil" where he goes over how his st.H hit confirms from half a screen away.

I mean no one ever gets salty over an "upper mid" character unless you are playing that character (like Iron Man).
 

Frantic

Member
Dahbomb said:
AND the single most important difference between Dante/Vergil is that Vergil can solo fully combo after his air throw and Dante can't.
Actually, Dante can follow up on an airthrow solo with a Twister > Devil Trigger/Million Dollars cancel. It's just a huge pain in the ass to do since the timing is really strict. It's almost as bad as following up with a c.L with Chris after a c.H. It becomes easier in X-Factor, and actually with X-Factor Level 1 you can use a Volcano after the air throw(timing is about the same as the Twister without X-Factor), and it becomes amazingly simple in X-Factor Level 3. Even without X-Factor, I've managed to pull it off in match and get a nice full combo off it. Feels good, man.
Of course, Vergil's OS game is stupidly easy in comparison to Dante's strict follow up. It makes me question why they nerfed Wesker's airthrow but gave Vergil such an easy follow up, since at least Wesker's required a little bit of timing to get the follow up.

SolarPowered said:
If Nero makes it into the next one people may riot lol.
I'd use Nero because I'm 99% sure he'd have mechanics similar to Spencer, just with added Devil Trigger, an Exceed mechanic, charge shot, and long normals.
I'd say Nero has a decent chance as any at getting added in Spectacular Marvel vs Capcom 3. I mean, he was considered for TvC, so why not throw him in MvC3? Knowing Neo_G, he'll end up High/Top tier.
 
I would have preferred Nero to Dante and Vergil tbh.

I can't see them having 4 DMC reps though. This isn't Resident Evil we're talking about.
 

smurfx

get some go again
is nero another teleporting sword user? if so then screw all of you for wanting him in the game. i would rather have more shoto street fighter characters than any more dmc teleport/sword characters.
 

QisTopTier

XisBannedTier
smurfx said:
is nero another teleporting sword user? if so then screw all of you for wanting him in the game.
Nope, it's spencer with a sword and c.viper like presses to do max damage on his moves, oh and zero's buster shot which in return turns into shuma's eyeball explosion move
 

Dahbomb

Member
Nero wasn't considered for TVC, you are confusing him with Vergil (he was considered for TVC along with Wright).

The problem with putting Nero in is that the game is going to go overboard with "silver haired assholes with swords". Of course if I could trade Trish for Nero I would but that's another discussion altogether. Also judging by the numerous comments on various forums and the general casual feedback... a lot more people like Vergil's inclusion than hate him even if he reeks of top tier-ness (for some that's a quality trait though and we already have people debating about his resets, his team/position and combos). There has been about as many discussion and discovered made on Vergil as Strider and these 2 lead the pack in "most analyzed" new characters. We still don't know wtf Iron Fist's Blue/Green chi does.

Yes I knew about the Air throw into Tempest but that shit is REALLY tight and you need to burn either an X Factor or meter to make a profit out of it. Where as with Vergil it's easy mode full combo. It's a major difference in their air throw game.


smurfx said:
is nero another teleporting sword user? if so then screw all of you for wanting him in the game. i would rather have more shoto street fighter characters than any more dmc teleport/sword characters.
He's not a teleporter at all. And I can taste the salt pouring from here. Stay salty my friend. :D

Nero is a pretty cool character actually in terms of mechanics. He has a sword and a gun but his Devil Arm allows him to perform powerful throws/bounces along with using it like Spencer's Grapple to move around the area or pull enemies towards him. His sword is more unique than either Dante or Vergil in that on top of his base set moves he has EX moves but they require meter upon usage (sort of like C Viper but the meter he gains is based off just framing attacks). His gun has 3 levels of charges (think Zero Buster), LVL1 is just a knockback but it causes a ground bounce as well. His 2nd level of charge is a massive explosion upon the opponent, also causes ground bounce. His 3rd level of charge is his most powerful, upon hit it causes the same explosion as LVL2 but after a set timer it explodes again (a more powerful version) and pops the opponent up.

His Devil Trigger is also a bit different than Dante/Vergil. Instead of actually transforming himself he summons his form in an ethereal state. His attacks are essentially doubled, one he is hitting and one his demon form is hitting (this is sort of akin to what they have in Jojo's Bizarre Adventure). All of his special moves including his Devil Arm moves have versions that the DT does only more powerful (since the DT is modeled after Vergil's DT, whenever Nero does his Streak move the DT will follow up with Rapid Slash). He also throws out Summoned Sword like projectiles but they aren't as complex as Vergil's. Finally, his DT gives him access to two very devastating special attacks... one is basically him doing a crazy bunch of slashes like Vergil's LVL3 (without the SS behind him) and a full screen projectile wave attack that has to be charged before releasing.
 
Frantic said:
I'd use Nero because I'm 99% sure he'd have mechanics similar to Spencer, just with added Devil Trigger, an Exceed mechanic, charge shot, and long normals.
I'd say Nero has a decent chance as any at getting added in Spectacular Marvel vs Capcom 3. I mean, he was considered for TvC, so why not throw him in MvC3? Knowing Neo_G, he'll end up High/Top tier.
They could add ten DMC characters and that wouldn't piss me off as much as the blatant favoritism that people see when characters are created.

sheesh
 

Dahbomb

Member
There aren't even 10 DMC characters to consider for a fighting game. After Dante, Vergil, Trish, Nero and Lady... the universe gets pretty dry as far as usable characters go. They have Lucia.. the chick from Devil May Cry 2... LOL!

DMC characters are going to be top tier/high tier because Capcom likes their DMC characters and DMC games sell and make Capcom profit. DEAL WITH IT!

Edit: I just checked... BOTH Nero and Vergil were considered for TVC although it seems Vergil has more priority. I guess Nero could be in the cards for another update of MVC3.
 

Frantic

Member
_dementia said:
I can't see them having 4 DMC reps though. This isn't Resident Evil we're talking about.
Hey, DMC is one of Capcom's biggest franchises. I really wouldn't be surprised to see four characters from it.

QisTopTier said:
Nope, it's spencer with a sword and c.viper like presses to do max damage on his moves, oh and zero's buster shot which in return turns into shuma's eyeball explosion move
That's a good way to put it, lol. I'd like Nero just to see how they'd implement the Exceed function. I could see him being a really complex, execution heavy character, much like C. Viper.

Dahbomb said:
Yes I knew about the Air throw into Tempest but that shit is REALLY tight and you need to burn either an X Factor or meter to make a profit out of it. Where as with Vergil it's easy mode full combo. It's a major difference in their air throw game.
If Dante could get a full combo off his airthrow easily, his air throw game would be among the best in the game. We're talking like 400k easily without even using a super. I can understand why they didn't allow it. :p

Dahbomb said:
The problem with putting Nero in is that the game is going to go overboard with "silver haired assholes with swords".
It's why Vergil was held off until the second revision. Only one silver haired asshole with swords per revision. It'll become a new MvC3 tradition!(Until we run out of them, anyways)

Dahbomb said:
Of course if I could trade Trish for Nero I would but that's another discussion altogether.
Honestly, I prefer the pick of Trish over Nero. Partially Trish is probably the least liked character in the games, and I find the salt hilarious, but also because I personally like Trish and finding out she was in MvC3 was a nice treat.

SolarPowered said:
They could add ten DMC characters and that wouldn't piss me off as much as the blatant favoritism that people see when characters are created.
The translation from an action game into a fighting game is pretty much guaranteed high tier status just on the basis of the sheer number of moves being added. Hell, they had to tone Dante down from his original incarnation because if they brought him over completely, he'd be a tier above even the current Wolverine and Phoenix. He'd have Zero's Shadow Super, Ammy's Vale of Mist, a 3s Parry System that gives him access to an attack that does HUGE damage... and that's not even getting into the fact he has at least a dozen additional moves that were left out. I'm honestly sad they left out a move for the Spiral, just because he only reps 9 out of 10 weapons in MvC3... poor Spiral.

Dahbomb said:
There aren't even 10 DMC characters to consider for a fighting game. After Dante, Vergil, Trish, Nero and Lady... the universe gets pretty dry as far as usable characters go. They have Lucia.. the chick from Devil May Cry 2... LOL!
Well, there is Arkham/Jester which would be hilarious in my opinion. Jester Devil Trigger! There's also Credo from DMC4 who could work and would have a really awesome theme...

But that's basically it. Unless they decided to add the multiple versions of Dante. DMC4 Dante for the next version of MvC3! I want all 666 variations of Pandora realized!
 

Dahbomb

Member
Yeah action game characters are easier to translate to fighting games especially when those action games are made by fighting game developers themselves. Just go look at the resume of Itsuno, he worked on mostly fighting games before working on DMC3. It's a game deeply ingrained with the SF mentality. DMC maybe a 3D game but when lock-on comes into play it turns the game into a 2D plane (R1+Forward + /\ would essentially be QCF).

And people seriously forget how toned down Dante is from DMC3. He would make Phoenix look low tier if they ever did a 1:1 conversion.
 

Frantic

Member
Dahbomb said:
Yeah action game characters are easier to translate to fighting games especially when those action games are made by fighting game developers themselves. Just go look at the resume of Itsuno, he worked on mostly fighting games before working on DMC3. It's a game deeply ingrained with the SF mentality.
I know Bayonetta is the new hot action game, but I will forever stand by DMC3 as being the best action game ever. The mechanics and combo system in that game is simply unparalleled. If it had the style switching mechanic from DMC4, it would be the best game ever made, imo.

_dementia said:
DINO for UMvC3AE
Only if he replaces the current Dante for maximum salt and Capcom boycotting!

Why did they have to give Dante a Sparda alt in this game? I want DMC2 Dante so I can use the best Dante design in a good game. :/
 

Rynge

Neo Member
Dahbomb said:
There has been about as many discussion and discovered made on Vergil as Strider and these 2 lead the pack in "most analyzed" new characters. We still don't know wtf Iron Fist's Blue/Green chi does.

wasn't the blue chi confirmed to be defense boost and the green chi confirmed to be a meter gain boost?
 

Dahbomb

Member
CPS2 said:
Whoa WTF @ homeland security taking spooky's laptop and cameras 0_0

http://www.youtube.com/watch?v=5eJ_L-EdIXA&feature=feedu
WTF is he some suspected terrorist or something? That sucks I don't know why they would do this to him.

wasn't the blue chi confirmed to be defense boost and the green chi confirmed to be a meter gain boost?
To what extent though? Like does the Blue chi increase his stamina/reduce incoming damage? Does it allow him to regain red life? How much projectile durability does he gain (he absorbs 1 fireball)? Does it give him super armor on some attacks?

And what about the meter gain boost? Is it meter gain on blocked attacks? What about gaining the ability to build meter on WHIFFED attacks? How much of an increase does he get in meter build up? Does he gain more meter when he's getting hit?

He is so unexplored it's not even funny where as with Vergil and Strider we have 6-7 different resets available for those characters plus solid technology to work off of (Vergil even has a SS only air loop figured out). People haven't even figured out how Iron Fist's launcher work. :/

NOTHING.... I REPEAT NOTHING WOULD GET AS MUCH SALT AS GETTING DmC DANTE IN MVC3.


My arteries will get clogged up from the high sodium levels and I would probably die from an infarct.
 

Rynge

Neo Member
Dahbomb said:
To what extent though? Like does the Blue chi increase his stamina/reduce incoming damage? Does it allow him to regain red life? How much projectile durability does he gain (he absorbs 1 fireball)? Does it give him super armor on some attacks?

And what about the meter gain boost? Is it meter gain on blocked attacks? What about gaining the ability to build meter on WHIFFED attacks? How much of an increase does he get in meter build up? Does he gain more meter when he's getting hit?

He is so unexplored it's not even funny where as with Vergil and Strider we have 6-7 different resets available for those characters plus solid technology to work off of (Vergil even has a SS only air loop figured out). People haven't even figured out how Iron Fist's launcher work. :/

well damn. i didn't think about it like that lol you are absolutely right.
 
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