MY MINDDahbomb said:How does an IM player not know about j.H hit confirms? Oh and you should know that j.H hit confirm does not work on all characters, it usually whiffs on the usual suspects + some crouching opponents. Only real use for that is mixing up j.H as you are falling after doing a little zoning with Smart Bombs/unibeam in the air because you can't just do straight jump into j.H that shit gets you killed with a cross under launcher.
The Unibeam set ups were nice, that shit is getting x-copied too especially jump up j.L resets.
What's actually mind blowing is this:
http://www.youtube.com/watch?v=SCCUs-ooQmI&feature=player_embedded
Hopefully we can get some expanded technology on this in UMVC3 when it's special cancelable.
MY MIND IS BLOWN
Although "any range" is kinda pushing it.
Also yeah a lot of that stuff in the new IM tutorial is covered in the Unispektrum one but this one is good too and has some unique tricks I haven't personally seen before, and it's much more nicely set up.
Man.. Iron Man combos are so sexy. I wish I had nearly enough execution to perform them. ;_; I don't stray far from double-jump combos ;_;